DRAGON BALL FighterZ

DRAGON BALL FighterZ

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16 LIVES when self-destructing and INSTAKILLS any character...
That is pure BS. GG. Never playing against anyone using 16 or Yamcha. That is... wow. And then he SWITCHES out and goes back to practically half health. 10/10 will alt-F4 anytime I see an Android 16.
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Εμφάνιση 46-60 από 62 σχόλια
Lmfao I was in the middle of a heavy animation when an enemy 16 tried the move, I had time to stop, move a little bit, and then jump towards 16, but because I was airborne, the grab didn't connect, so the whole thing ended up with me just awkwardly dry humping his shoulder and nothing happening.

Αναρτήθηκε αρχικά από Baklavah:

Telegraphed or not you automatically assume that EVERYONE will know what to do when they encounter this.

Yes, that's how video games work. Attacks are telegraphed, they often have properties that you aren't aware of at first, then you see them do their thing and you learn to deal with it. Knowledge of the roster is like, basic stuff for a game like this. Do you complain too when you try and use Earthquake on Zapdos and then whine that you didn't know it was half Flying type?
Αναρτήθηκε αρχικά από Prankman:
Lmfao I was in the middle of a heavy animation when an enemy 16 tried the move, I had time to stop, move a little bit, and then jump towards 16, but because I was airborne, the grab didn't connect, so the whole thing ended up with me just awkwardly dry humping his shoulder and nothing happening.

Αναρτήθηκε αρχικά από Baklavah:

Telegraphed or not you automatically assume that EVERYONE will know what to do when they encounter this.

Yes, that's how video games work. Attacks are telegraphed, they often have properties that you aren't aware of at first, then you see them do their thing and you learn to deal with it. Knowledge of the roster is like, basic stuff for a game like this. Do you complain too when you try and use Earthquake on Zapdos and then whine that you didn't know it was half Flying type?

Zapdos is ♥♥♥♥♥♥♥ cheap, ♥♥♥♥♥♥♥♥♥ lighting bird insta killing my blastoise. Its terrible design!
Αναρτήθηκε αρχικά από Schizm:
Αναρτήθηκε αρχικά από Prankman:
Lmfao I was in the middle of a heavy animation when an enemy 16 tried the move, I had time to stop, move a little bit, and then jump towards 16, but because I was airborne, the grab didn't connect, so the whole thing ended up with me just awkwardly dry humping his shoulder and nothing happening.



Yes, that's how video games work. Attacks are telegraphed, they often have properties that you aren't aware of at first, then you see them do their thing and you learn to deal with it. Knowledge of the roster is like, basic stuff for a game like this. Do you complain too when you try and use Earthquake on Zapdos and then whine that you didn't know it was half Flying type?

Zapdos is ♥♥♥♥♥♥♥ cheap, ♥♥♥♥♥♥♥♥♥ lighting bird insta killing my blastoise. Its terrible design!

Pretty much.
You can literaly jump,tp,or back dash. its one of if not the slowest super move in the game.
Αναρτήθηκε αρχικά από BrandonLD:
You can literaly jump,tp,or back dash. its one of if not the slowest super move in the game.
It is the slowest. By a country mile.
Αναρτήθηκε αρχικά από Schizm:
Αναρτήθηκε αρχικά από BrandonLD:
You can literaly jump,tp,or back dash. its one of if not the slowest super move in the game.
It is the slowest. By a country mile.

Slower then Ginyu's level 3? As far as I know its only Ginyu and 16 who can't naturally combo their lvl3 supers because they are so slow and don't seem to be combo-able.
Αναρτήθηκε αρχικά από The Don Killuminati:
Αναρτήθηκε αρχικά από Schizm:
It is the slowest. By a country mile.

Slower then Ginyu's level 3? As far as I know its only Ginyu and 16 who can't naturally combo their lvl3 supers because they are so slow and don't seem to be combo-able.
Ginyu can combo into swap. Guldo lets him. Plus it doesn't have that much start up. The animation of ginyus super freezes the fight.
Τελευταία επεξεργασία από Schizm; 11 Φεβ 2018, 18:47
Αναρτήθηκε αρχικά από Schizm:
Αναρτήθηκε αρχικά από The Don Killuminati:

Slower then Ginyu's level 3? As far as I know its only Ginyu and 16 who can't naturally combo their lvl3 supers because they are so slow and don't seem to be combo-able.
Ginyu can combo into swap. Guldo lets him. Plus it doesn't have that much start up. The animation of ginyus super freezes the fight.

I assume you mean Guldo's long stun move (qcf+ki button)? If thats the case then thats good to know but being able to confirm off of that would seems to be quite uncommon. I say this because I assume you would have to activate his lvl3 as soon as the opponent is in the stun state because if you wait to long they will drop out of it.

I guess I will have to try that in training mode because that is a good tool for Ginyu mains like me ;)
Αναρτήθηκε αρχικά από The Don Killuminati:
Αναρτήθηκε αρχικά από Schizm:
Ginyu can combo into swap. Guldo lets him. Plus it doesn't have that much start up. The animation of ginyus super freezes the fight.

I assume you mean Guldo's long stun move (qcf+ki button)? If thats the case then thats good to know but being able to confirm off of that would seems to be quite uncommon. I say this because I assume you would have to activate his lvl3 as soon as the opponent is in the stun state because if you wait to long they will drop out of it.

I guess I will have to try that in training mode because that is a good tool for Ginyu mains like me ;)
You can use an assist to confirm into guldo.
Hmm, while comboing Ginyu's lvl3 after Guldo is possible I feel that the window is too tight for it to be optimal during regular play. If you don't activate it asap it will not combo and will be blocked.
Also there is no way to consistantly combo using Guldo (probably a couple assists will help) so you can't really rely on Guldo hitting the opponent.

Its neat but not very good imo.

Αναρτήθηκε αρχικά από Schizm:
Αναρτήθηκε αρχικά από The Don Killuminati:

I assume you mean Guldo's long stun move (qcf+ki button)? If thats the case then thats good to know but being able to confirm off of that would seems to be quite uncommon. I say this because I assume you would have to activate his lvl3 as soon as the opponent is in the stun state because if you wait to long they will drop out of it.

I guess I will have to try that in training mode because that is a good tool for Ginyu mains like me ;)
You can use an assist to confirm into guldo.

Yeah I assumed that but even then I could only see a handful of assists able to pull that off, like Vegeta (obviously lol), and maybe Gotenks.

It still takes to long to summon Guldo so even with an assist it will still feel like a hit confirm when trying to combo the lvl3. Hmm, maybe I just need to practice it more.
https://www.youtube.com/watch?v=m1vmtrhOrAw


It can be done with other assists.
Τελευταία επεξεργασία από Schizm; 11 Φεβ 2018, 19:13
Αναρτήθηκε αρχικά από Schizm:
https://www.youtube.com/watch?v=m1vmtrhOrAw


It can be done with other assists.

I see, but I recently stopped playing Vegeta and I don't think Nappa and Piccolo's assist will help me that much lol. Thanks for the info though, like I said before I probably just need to experiment with it ;)
Αναρτήθηκε αρχικά από LeonardoTurtle:
Αναρτήθηκε αρχικά από †Deicide†:
He wouldn't be able to jump through it if it wasn't a random super.
Why should android 16 be able to jump through a super if lets say Goku or Vegeta cant start their level 3 super if they are blocking a level 3 super etc.?

1. Most, if not all, Lv.3 Supers have invincibility on start up that will go trough all beams and supers.

2. He isn’t just doing a Lv. 3 Super on Block. He uses the Advanced Guard (4S) and then does his Suicide Attack.
Αναρτήθηκε αρχικά από Baklavah:
Αναρτήθηκε αρχικά από Schizm:


Again you fail to understand the moves ♥♥♥♥, if it killed 16 it would have 0 uses and might as well not exist. You are bad at the game.

You are wrong, your ignorant and full of your self.

A person who isn't good at fighting games brings up a point that a character has a move that INSTANTLY KILLS a full-health character, leaves him alive and able to HEAL back to practically full HP by being swapped out and they're "full of themselves". It's not ignorance, it's called common f*cking sense. Bunch of millenials who think a ridiculously over-advantageous mechanic is "good game design". Yeah. Okay. People like you shouldn't have access to the internet.

Miguel has a move similar in Tekken. High startup, instakills. Does no self harm.
It is the worst move in the game, because attempting it will get you bopped for 60% health or more given the situation.

I don't think tiers mean anything for DBFZ just yet given how new the game is, nor should anyone here be considering tiers unless they are going to ranbats and tourneys.

With that said, no intermediate level player will get tagged with this move more than once.


It is balanced, (not broken) because attempting to use this move will kill you if the opponent has even slightly decent reactions. If you get bopped by this guy every time, you should probably consider playing another genre.
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