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I also find the dpad easier to do several directional inputs quickly, as I don't need to wait for the stick to return to neutral
In my personal opinion it's a bit easier with a fightstick to get precise complex inputs. Notice how i said complex inputs? With that i mean Z motions, double quarter and half circle motions, pretzel motions etc. A quarter circle is by far the easiest motion a FG can have.
A fightstick also has a larger area of travel, this means you can actually input motions on a d=pad faster than on a fightstick.
What you want to do when you perform a quarter circle motion is hold down and ROLL your thumb to the side, this way you hit the diagonal also cleanly.
The biggest upside to a Fightstick is you have a ton of room for your hands, it's very ergonomical and you won't feel it's cramped at all. Another upside is the are very durable and parts can be easily replaced or fixed.Another personal opinion, it is a more "physical" activity when you play with a fightstick and you get more "feedback" from your device. To me it added to the fun of playing FG;s, it sure as hell didn't make me better but i could play for longer stretches without hand/thumb hurting.
Downside to a Fightstick is that they are very expensive, heavyand large(difficult to bring with you), and LOUD. Last part is important, if you have thin walls or something people will hear them and they will be bothered by them.
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Again, quarter circle, press down, ROLL your thumb to the side. Its supposed to be a smooth motion, you don't need to hit the directions individually(d, df, f, for a quarter circle forward input).
The button has to either be input when you hold forward(or back if it is a quarter circle back(qcb)) or slightly after you get to the forward direction. Don't input the button BEFORE you have completed the entire motion.
Xbox One or 360 pad?
If One, use the dpad. If it's the 360 pad.... well good luck
Try this: Press down, then down-forward, then forward. You will hear a specific clicking for each motion. Use that as an indicator for the motion. In the end only practice makes perfect. Start slow and steady until you're comfortable.
Stick player. Can confirm what GunZA said. It makes no real difference if you're dedicated enough. DBZ is hella easy and lenient on the inputs.
When it comes to the stick itself, it clearly requires more trainning than a D-pad to chain different directions precisely. Dashes are much less fast and easy to input.
I was and still am a fighter noob/casual. I got myself a Fight Stick and personally, it did nothing to improve my gameplay. Maybe all things being equal, fight sticks are supieror, but I feel you either have to be used to playing tons of fighters in the classic arcardes, or are a super high level fighter to begin with. A fight stick alone will do nothing to improve your game play, and will probably make you suffer more while you try to relearn new muscle memory. It is NOT an easy answer to improve gameplay.
Unless you are SERIOUS about fighting games, I wouldn't bother. Just get a gamepad with a nice d-pad for 2d fighters. Personally, I think the Xbox gamepad suck for this and I'm trying out a PS4 controller right now, and it's much better. But to justify a fight stick, I would think Fighting games would have to be your primary and favorite type of game genre.
As for the quater circle issue...practice. Sometimes what you think you are doing perfect in your head, doesn't work at all. Try changing your timings and be deliberate about it until it works. Quater circles are probably the easiest input in fighting games, and I'm personally glad that is the most complicated one in this game.
If you are on a pad for the most of your life and switch to a stick it gives you nothing.
For example i did try out by myself a stick after whole life of gamepad usage.
In fact the quarter circle movement works i think a bit "better"
but as for anything else such as quick precise movements (f.e. IAD) or simply fast block in different directions, that was 100 times worse with the stick than with the dpad.
And since dbfz doesnt have SFV stuff like LMH at once or anything pass a quarter circle there is really no reason for a stick on this game, if you come from the pad and good with it.
Still having trouble when tying to do the combo challenges and doing the different inputs quickly in a row though...but practice makes perfect!
I always find it more difficult to do quater/half circles with analog sticks. I always prefer the D-pads for fighting games.