DRAGON BALL FighterZ

DRAGON BALL FighterZ

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Mac Tonight (banni(e)) 31 mars 2018 à 3h54
I Know Nothing About Numeral Notation
I wanna get good at this game, but to get good, I have to learn a new fighting game term altogether. And I wanna know how long this will take because I hate reading. I only played Netherrealm Games such as Mortal Kombat and Injustice and I never heard about this being yelled out at the tournaments. All you would hear is Down, 1. Forward 3. Basically, Light, Medium, Heavy = 1, 2, and 3. A simple way of learning. But this on the other hand is just downright confusing. And someone said this only applies to anime fighting games, FighterZ being my only anime fighting game. So I'd like for y'all to explain it to me, I respond to each one, because for some stupid reason, reading something to learn off of doesn't work with me, but asking questions and hopes to get an answer for something does.
Dernière modification de Mac Tonight; 31 mars 2018 à 3h55
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Well to make it easier for yourself, here's how I managed to decipher this anime idiocy of the numerical notation system language;
- So you'd basically take your numpad, on your pc's keyboard or that of a laptop, and just basically write it down/ have it pictured somewhere, like so;

7 8 9
4 5 6
1 2 3

- This step has you taking a look at the numpad and just observing the obvious, in this case, comparing the numerical locations to that of a, by default, arcade stick, which would basically be this;

7 ( up-backwards), 8 ( up), 9 ( up-forward)
4 ( backwards), 5 ( neutral), 6 ( forward)
1 ( down-backwards), 2 ( down), 3 ( down-forward)

- And lastly, just translate it. So for example, a command explaining the Light Wolf Fang Fist Opener and it's followups, ending with the knockdown version ( the Medium Finisher) and into Spirit Ball.
In the numerical notation, it would be written like this;

236 L -> L/M -> M, 236 RT/RB ( and followups if one wishes to do so).

Now with the translation into the stick configuration, it would actually be this;

down/down-forward/forward L -> L/M -> M, down/down-forward/forward RT/RB ( ditto).

The same description can be applied to the D-Pads, but if you're willing to go classical slang, it would go something like this;

QCF L -> L/M -> M, QCF RT/RB ( ditto).

Just take your time decrypting these notations and you'll be able to read this kind of slang in no time. For further reading, here are some other examples related to the game;

Universal Overheads/ Anti-Airs: 6M/ forward M/ F.M
Low mediums: 2M/ down M/ D.M ( not sure about the last one, but you get the idea ^^')

Anyways, hope this helps :)

Cheers ;)
look at your numpad and imagine its an arcade stick and the number is the direction you move the stick, 5 being completely neutral 2 is down 8 is up
Numpad notation is dumb weebshit. It's only meant to be used on forums where Japanese players post so that no one is confused. The numpad numbers all correspond to directions on an arcade stick. They would be your inputs. The main issue with Numpad notation is it's inferior to standard notation because standard is much easier to understand.

Which of the following is easier for you OP?

Goku Black's launcher is 2H, his Kamehameha is 236 + S, his Zamasu assist Kamehameha is 214 + S.

or

Goku Black's launcher is cr. H, Kamehameha is QCF + S, and Zamasu grab Kamehameha is QCB + S.

Most people will say standard without even knowing what the abbreviations are for. cr. is crouch, QCF is quarter circle forward, QCB is quarter circle back. These are inputs you don't need to think about and anyone can understand.
Dernière modification de Apathy; 31 mars 2018 à 13h26
Apathy a écrit :
Numpad notation is dumb weebshit. It's only meant to be used on forums where Japanese players post so that no one is confused. The numpad numbers all correspond to directions on an arcade stick. They would be your inputs. The main issue with Numpad notation is it's inferior to standard notation because standard is much easier to understand.

Which of the following is easier for you OP?

Goku Black's launcher is 2H, his Kamehameha is 236 + S, his Zamasu assist Kamehameha is 214 + S.

or

Goku Black's launcher is cr. H, Kamehameha is QCF + S, and Zamasu grab Kamehameha is QCB + S.

Most people will say standard without even knowing what the abbreviations are for. cr. is crouch, QCF is quarter circle forward, QCB is quarter circle back. These are inputs you don't need to think about and anyone can understand.

i see 236 and i just see quarter circle forward. as with becoming familiar anything in the world, its just a matter of getting used to it. id say 2H is easier to type out and read than cr.H

its really not that hard, guys. look at your numpad and use your brain, its easy
Alcratz a écrit :
Apathy a écrit :
Numpad notation is dumb weebshit. It's only meant to be used on forums where Japanese players post so that no one is confused. The numpad numbers all correspond to directions on an arcade stick. They would be your inputs. The main issue with Numpad notation is it's inferior to standard notation because standard is much easier to understand.

Which of the following is easier for you OP?

Goku Black's launcher is 2H, his Kamehameha is 236 + S, his Zamasu assist Kamehameha is 214 + S.

or

Goku Black's launcher is cr. H, Kamehameha is QCF + S, and Zamasu grab Kamehameha is QCB + S.

Most people will say standard without even knowing what the abbreviations are for. cr. is crouch, QCF is quarter circle forward, QCB is quarter circle back. These are inputs you don't need to think about and anyone can understand.

i see 236 and i just see quarter circle forward. as with becoming familiar anything in the world, its just a matter of getting used to it. id say 2H is easier to type out and read than cr.H

its really not that hard, guys. look at your numpad and use your brain, its easy

Anime avatar.
Apathy a écrit :
Numpad notation is dumb weebshit. It's only meant to be used on forums where Japanese players post so that no one is confused. The numpad numbers all correspond to directions on an arcade stick. They would be your inputs. The main issue with Numpad notation is it's inferior to standard notation because standard is much easier to understand.

Which of the following is easier for you OP?

Goku Black's launcher is 2H, his Kamehameha is 236 + S, his Zamasu assist Kamehameha is 214 + S.

or

Goku Black's launcher is cr. H, Kamehameha is QCF + S, and Zamasu grab Kamehameha is QCB + S.

Most people will say standard without even knowing what the abbreviations are for. cr. is crouch, QCF is quarter circle forward, QCB is quarter circle back. These are inputs you don't need to think about and anyone can understand.

lol, nope.

Anyone playing proper fighting games uses numpad notation.
Now, because I know you're gonna complain that there are no actual arguments in the above reply, here are some:

Numpad notation instructions are absolute. Any time a new type of input is introduced, or a variation of an old one, a new abbreviation has to be made. SF notation works for simplistic inputs, and SF is a simplistic game input-wise.

Using numbers instead of letters is not inherently worse than just using letters, in fact, using both lets the brain decode the message easier, as numbers get associated with only directions, and letters with only attack buttons.

Numpad notation can show any kind of input that is possible with the controller, without the need to tack on more letters again and again. There are plenty of inputs in airdashers that are simply too complicated to be given an abbreviation that makes sense, so new players would have to learn them by rote memory anyway.

Airdashers often include long combos, and those long combos often include input shortcuts(even DBFZ does this!!!!!). Maybe you need to do a micro-dash after a "QCF" special. You have no way of denoting that sans another new expression. With numpad notation, it simply becomes 2366, 66236, 6236 depending on how the input is best done. MAYBE you could call the first 2 ones QCF-MD, MD-QCF, but what about 6236? How do you easily express the fact that the first half of the micro-dash was done before the special input, and it was completed as part of the special input? You can't. Not without overly convoluted ways.

What if you simply want to tell someone a (hypothetical) charge character OS that happens to bring out the DP version on the previous attack's whiff, and the fireball version on the previous attack's hit? You'd simply write [1]9. What do you call that with letters? [DB]UF?

There are long and long lists of things that make traditional notations bad in airdashers.
Suntorias a écrit :
Apathy a écrit :
Numpad notation is dumb weebshit. It's only meant to be used on forums where Japanese players post so that no one is confused. The numpad numbers all correspond to directions on an arcade stick. They would be your inputs. The main issue with Numpad notation is it's inferior to standard notation because standard is much easier to understand.

Which of the following is easier for you OP?

Goku Black's launcher is 2H, his Kamehameha is 236 + S, his Zamasu assist Kamehameha is 214 + S.

or

Goku Black's launcher is cr. H, Kamehameha is QCF + S, and Zamasu grab Kamehameha is QCB + S.

Most people will say standard without even knowing what the abbreviations are for. cr. is crouch, QCF is quarter circle forward, QCB is quarter circle back. These are inputs you don't need to think about and anyone can understand.

lol, nope.

Anyone playing proper fighting games uses numpad notation.

You mean the people who play anime fighters use numpad notation. Proper fighting games never started using Numpad notation until around 2009. Standard notation was still used more and still is. It's why it's called "Standard Notation". Things like airdashes and superjumps exist in games like this. This is at its core a Vs. Series game and those use standard notation.
Suntorias a écrit :
Now, because I know you're gonna complain that there are no actual arguments in the above reply, here are some:

Numpad notation instructions are absolute. Any time a new type of input is introduced, or a variation of an old one, a new abbreviation has to be made. SF notation works for simplistic inputs, and SF is a simplistic game input-wise.

Using numbers instead of letters is not inherently worse than just using letters, in fact, using both lets the brain decode the message easier, as numbers get associated with only directions, and letters with only attack buttons.

Numpad notation can show any kind of input that is possible with the controller, without the need to tack on more letters again and again. There are plenty of inputs in airdashers that are simply too complicated to be given an abbreviation that makes sense, so new players would have to learn them by rote memory anyway.

Airdashers often include long combos, and those long combos often include input shortcuts(even DBFZ does this!!!!!). Maybe you need to do a micro-dash after a "QCF" special. You have no way of denoting that sans another new expression. With numpad notation, it simply becomes 2366, 66236, 6236 depending on how the input is best done. MAYBE you could call the first 2 ones QCF-MD, MD-QCF, but what about 6236? How do you easily express the fact that the first half of the micro-dash was done before the special input, and it was completed as part of the special input? You can't. Not without overly convoluted ways.

What if you simply want to tell someone a (hypothetical) charge character OS that happens to bring out the DP version on the previous attack's whiff, and the fireball version on the previous attack's hit? You'd simply write [1]9. What do you call that with letters? [DB]UF?

There are long and long lists of things that make traditional notations bad in airdashers.

http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Magneto#Infinites

I hate to break it to you kids but Standard notation has been used in Vs. Series games for 20 something years. On top of it it was also used for Capcom, SNK, and Midway/NRS fighters.

Someone give me the numpad notation for Raging Storm. I want to see someone do the pretzel in Numpad. Because standard notation for it is db, hcb, df + P. That ♥♥♥♥ in numpad is 1632143 + P.

http://wiki.shoryuken.com/Geese_Howard_(KoF_'98_UM)#Super_Moves
Dernière modification de Apathy; 31 mars 2018 à 14h36
Apathy a écrit :
Suntorias a écrit :
Now, because I know you're gonna complain that there are no actual arguments in the above reply, here are some:

Numpad notation instructions are absolute. Any time a new type of input is introduced, or a variation of an old one, a new abbreviation has to be made. SF notation works for simplistic inputs, and SF is a simplistic game input-wise.

Using numbers instead of letters is not inherently worse than just using letters, in fact, using both lets the brain decode the message easier, as numbers get associated with only directions, and letters with only attack buttons.

Numpad notation can show any kind of input that is possible with the controller, without the need to tack on more letters again and again. There are plenty of inputs in airdashers that are simply too complicated to be given an abbreviation that makes sense, so new players would have to learn them by rote memory anyway.

Airdashers often include long combos, and those long combos often include input shortcuts(even DBFZ does this!!!!!). Maybe you need to do a micro-dash after a "QCF" special. You have no way of denoting that sans another new expression. With numpad notation, it simply becomes 2366, 66236, 6236 depending on how the input is best done. MAYBE you could call the first 2 ones QCF-MD, MD-QCF, but what about 6236? How do you easily express the fact that the first half of the micro-dash was done before the special input, and it was completed as part of the special input? You can't. Not without overly convoluted ways.

What if you simply want to tell someone a (hypothetical) charge character OS that happens to bring out the DP version on the previous attack's whiff, and the fireball version on the previous attack's hit? You'd simply write [1]9. What do you call that with letters? [DB]UF?

There are long and long lists of things that make traditional notations bad in airdashers.

http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Magneto#Infinites

I hate to break it to you kids but Standard notation has been used in Vs. Series games for nearly 20 years. On top of it it was also used for Capcom, SNK, and Midway/NRS fighters.

Someone give me the numpad notation for Raging Storm. I want to see someone do the pretzel in Numpad. Because standard notation for it is db, hcb, df + P. That ♥♥♥♥ in numpad is 1632143 + P.

http://wiki.shoryuken.com/Geese_Howard_(KoF_'98_UM)#Super_Moves

Right. Because "[sj.lk ad df lk lk] [sj.lp ad df lk lk] [sj lp lk ad df lk lk] [sj. lp lp ad df lk lk]" is clearly readable without squinting your eyes at it for half a minute.

Instead of 19LK>663LK>LK|>19LP>663LK>LK|>19LP>LK>663LK>LK|>19LP>LP>663LK>LK, where you can CLEARLY tell right off the bat where directional inputs are made, and where attack buttons are pressed.

Let's stay with this example a bit.

The list only mentions superjump. Is it a forward superjump? A neutral superjump? A BACK superjump maybe? Because sometimes matters, and it's not clear at all. Can the airdash be abbreviated to 63, or does one need to input the full dash, and only THEN input the direction for the attack. Some games require you to, other games don't. All of that information is clearly included when you spell out all directional inputs explicitly instead of using a general abbreviation.

Just because people didn't come up with a good way of denoting inputs back then, doesn't mean the old way is somehow superior. I'm sure you like travelling with horse-drawn carriages, they were used for hundreds of years before someone invented these fancy, inferior automobiles and buses.
Suntorias a écrit :
Apathy a écrit :

http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Magneto#Infinites

I hate to break it to you kids but Standard notation has been used in Vs. Series games for nearly 20 years. On top of it it was also used for Capcom, SNK, and Midway/NRS fighters.

Someone give me the numpad notation for Raging Storm. I want to see someone do the pretzel in Numpad. Because standard notation for it is db, hcb, df + P. That ♥♥♥♥ in numpad is 1632143 + P.

http://wiki.shoryuken.com/Geese_Howard_(KoF_'98_UM)#Super_Moves

Right. Because "[sj.lk ad df lk lk] [sj.lp ad df lk lk] [sj lp lk ad df lk lk] [sj. lp lp ad df lk lk]" is clearly readable without squinting your eyes at it for half a minute.

Instead of 19LK>663LK>LK|>19LP>663LK>LK|>19LP>LK>663LK>LK|>19LP>LP>663LK>LK, where you can CLEARLY tell right off the bat where directional inputs are made, and where attack buttons are pressed.

Let's stay with this example a bit.

The list only mentions superjump. Is it a forward superjump? A neutral superjump? A BACK superjump maybe? Because sometimes matters, and it's not clear at all. Can the airdash be abbreviated to 63, or does one need to input the full dash, and only THEN input the direction for the attack. Some games require you to, other games don't. All of that information is clearly included when you spell out all directional inputs explicitly instead of using a general abbreviation.

Just because people didn't come up with a good way of denoting inputs back then, doesn't mean the old way is somehow superior. I'm sure you like travelling with horse-drawn carriages, they were used for hundreds of years before someone invented these fancy, inferior automobiles and buses.

You're serious? You're so dumb you can't figure out that addf is air dash downfoward? Really? You don't know what downforward is?

https://www.youtube.com/watch?v=UjbBbHVwSh0
Apathy a écrit :
Suntorias a écrit :

Right. Because "[sj.lk ad df lk lk] [sj.lp ad df lk lk] [sj lp lk ad df lk lk] [sj. lp lp ad df lk lk]" is clearly readable without squinting your eyes at it for half a minute.

Instead of 19LK>663LK>LK|>19LP>663LK>LK|>19LP>LK>663LK>LK|>19LP>LP>663LK>LK, where you can CLEARLY tell right off the bat where directional inputs are made, and where attack buttons are pressed.

Let's stay with this example a bit.

The list only mentions superjump. Is it a forward superjump? A neutral superjump? A BACK superjump maybe? Because sometimes matters, and it's not clear at all. Can the airdash be abbreviated to 63, or does one need to input the full dash, and only THEN input the direction for the attack. Some games require you to, other games don't. All of that information is clearly included when you spell out all directional inputs explicitly instead of using a general abbreviation.

Just because people didn't come up with a good way of denoting inputs back then, doesn't mean the old way is somehow superior. I'm sure you like travelling with horse-drawn carriages, they were used for hundreds of years before someone invented these fancy, inferior automobiles and buses.

You're serious? You're so dumb you can't figure out that addf is air dash downfoward? Really? You don't know what downforward is?

https://www.youtube.com/watch?v=UjbBbHVwSh0

You're clearly an idiot at this point, presuming I know nothing, when I CLEARLY included it in my example. Guess you are either unable or unwilling to read.

I'm betting on the latter, because you simply disregard everyone but yourself.
I didnt readed whole post but it is very simple to convert to numerical notations just look and your numpad and imagine its your stick / pad. 5 is neutral and each number represents direction.
Mac Tonight (banni(e)) 31 mars 2018 à 18h49 
Getting real tired of making posts that devolve into arguments.
Ben Swolo a écrit :
Getting real tired of making posts that devolve into arguments.

The really smart thing to do is searching for your question on reddit. There's way more information, plenty of guides, and your question was likely already asked 50 times, so you can easily select the ones with the most helpful answer that didn't devolve into arguments.
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Posté le 31 mars 2018 à 3h54
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