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รายงานปัญหาเกี่ยวกับการแปลภาษา
4 5 6
1 2 3
5 being not touching anything, useful in Tekken and the sorts where some movements requires a pause in the flow of inputs. I don't think it is useful in DBFZ thou.
The numbers equate to directions.
1 is down+left, 2 is down, 3 is down+right, 4 is left, 5 is standing still, and so on.
Quarter circle forward would be expressed as 2,3,6, because it is assumed you're standing on the left of your opponent.
It's super simple and obvious if you just think about it for a second.
456
123
7 up back
8 up
9 up forward
4 back
5 neutral
6 forward
1 down back
2 down
3 down forward
j jump
If you just look at the numpad and imagine that they are directions, it's not that hard.
That's fair. Left and right. Do that if you'd like and it's really simple
Mainly airdashers use numpad notation. 3D games don't.
But it's not "left and right", it's "back and forward". Any instruction that ever tells you what to do will handle it like that. If you see a combo listed as 2M>5M>6H>236S, that's not suddenly going to be listed as 2M>5M>4M>214S just because you're on the right side.
i.e. take any inputs you see as if you are on the left side because that's always been player one.
the numbers indicate a direction. to know what they mean, look at the numpad on a keyboard and imagine its a joystick. 5 is neutral, 6 is forward, 4 is back, 2 is down, 3 is forward+down, etc. it assumes your character is facing right
https://pbs.twimg.com/media/DSPIPG3X4AAibPX.jpg
the letters are the buttons. this game labels its buttons as L, M, H, and S, which is light, medium, heavy, and special respectively.when you see someone say something like 2M, they mean down+medium, 5H means neutral (no direction) heavy, 236L meand quarter circle forward (down > down+forward > forward) and light, etc. in the context of air moves, people dont usually type out the 5 because very few air normals have a directional inut (for example, j.H instead of j.5H, but you would still say j.2H for the midair down+heavy)
when you see "j." or "dj.", thats indicating that the following moves are done in the air or after a doublejump. j.2H would be down+heavy preformed in the air. dj.2H would be down+heavy preformed after a doublejump. in a combo, some people use "jc" before a series of "j." inputs, jc meaning jump cancel (for example, 2M 5M jc j.LLL), but when this is in the context of a combo, you can safetly assume that youre going to jump cancel 5M to follow up with j.5LLL (2M 5M j.LLL). same deal with doublejump
SD means superdash, DR means dragon rush, L1 and L3 mean level 1 and level 3 super, all that ♥♥♥♥ (some people represent this stuff differently, but its obvious enough what they mean).
as an example:
2M 5M j.LM2H SD j.LM dj.LLL
down+medium (2M) > neutral medium (5M) > jump cancel > jumping light (j.L) > jumping medium (j.M) > jumping down+heavy (j.2H) > superdash (SD) > jumping light (j.L) > jumping medium (j.M) > jump cancel (doublejump) > jumping autocombo (dj.LLL)