DRAGON BALL FighterZ

DRAGON BALL FighterZ

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Nezgot Jan 28, 2018 @ 9:29am
Issue with Combo. Would Appreciate Help.
Hey everyone, I checked Woolie's first guide video. He has this notation for a good combo that apparently works with all characters. Here's the notation:

L, L, down+M, M, jump, L, M, jump, L, M, down+H, H, L, M, H, land, Super

The issue I have in training mode is that the enemy recovers before I can land L, M after the first jump. Any idea of what could be going wrong here? I'm not sure I can input it any faster. If the opponent air recovers before that 2nd chunk of the combo, I'm pretty sure it's not a combo anymore.
Last edited by Nezgot; Jan 28, 2018 @ 9:29am
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Showing 1-11 of 11 comments
Nezgot Jan 28, 2018 @ 9:37am 
Looks like I was just doing it too slowly. This is execution hell for me at this speed, lol.
Crater Jan 28, 2018 @ 9:41am 
Originally posted by ZGoten:
Looks like I was just doing it too slowly. This is execution hell for me at this speed, lol.

That's reallllllly not that tight of a window. Other fighting games have much tighter / more awkward inputs.

Even this game has some awkward inputs. Go to Cell combo #9 and check out M-->back M.

The combo you described is the standard combo right now
Nezgot Jan 28, 2018 @ 9:44am 
This is why I like Tekken. Most combos are way easier to input than in your average 2D fighter. This simple standard combo is gonna take me ages to get right. At the speed I'm supposed to input it, my brain just can't keep up. Gotta hit the lab for 12 hours straight to get some muscle memory in for that one.
Last edited by Nezgot; Jan 28, 2018 @ 9:44am
Hayatemaru Jan 28, 2018 @ 9:47am 
Originally posted by ZGoten:
This is why I like Tekken. Most combos are way easier to input than in your average 2D fighter. This simple standard combo is gonna take me ages to get right. At the speed I'm supposed to input it, my brain just can't keep up. Gotta hit the lab for 12 hours straight to get some muscle memory in for that one.
DBfZ combos are easier to input than your average 2D Fighter... actually, what does "average 2D fighter" even mean anymore? They all have different input windows. Does Divekick count? Fantasy Strike?

Just train in training mode, like you said, and you'll get better. I don't see why everyone expects to be 100% great at a game the first time they play.
Nezgot Jan 28, 2018 @ 9:49am 
I'm not expecting to be great. I'm just expecting the most basic BnB to be a simpler input than 90% of combos in Tekken. Apparently it's not. I've never been good executionwise, though.
Last edited by Nezgot; Jan 28, 2018 @ 9:50am
Hayatemaru Jan 28, 2018 @ 9:51am 
Originally posted by ZGoten:
I'm not expecting to be great. I'm just expecting the most basic BnB to be a simpler input that 90% of combos in Tekken. Apparently it's not. I've never been good executionwise, though.
And it is a really simple input imo. Different people have different opinions. Also, the most basic BnB is a simpler input than 90% of combos in Tekken. L>L>L>L>L>L>L. That's the most simple BnB that also gives a Dragon Ball.

Listen, I think you'll get better just with some practice. I doubt it'll take "12 hours", but if it does you'll improve not only on DBfZ but in fighting games as a whole.
Nezgot Jan 28, 2018 @ 9:53am 
Well, not counting auto combos, of course. I find it super hard. Especially because of the number of steps involved. Maybe I'll shorten it a bit, if possible. I knew I'd run into this issue with the game sooner or later.
Hayatemaru Jan 28, 2018 @ 9:56am 
Originally posted by ZGoten:
Well, not counting auto combos, of course. I find it super hard. Especially because of the number of steps involved. Maybe I'll shorten it a bit, if possible. I knew I'd run into this issue with the game sooner or later.
Here's an easier BnB:
L>M>H>dash>L>M>H

Long combos can be overwhelming at times, I do feel you there. I had troubles when I first started, but I just wanna say that I'm proof things can get better.
Last edited by Hayatemaru; Jan 28, 2018 @ 9:57am
Crater Jan 28, 2018 @ 9:58am 
Originally posted by ZGoten:
Well, not counting auto combos, of course. I find it super hard.

So.... adapt? Honestly 10 hours in you'll feel much more capable, 20 hours in you'll look back and think you sucked at 10. 50 hours in you're starting to get it. It shouldn't be easy, otherwise no one would bother trying to perfect it.
Nezgot Jan 28, 2018 @ 10:02am 
Thanks, Shizuku. I discovered something interesting by the way. I did the second half of the standard combo in the opening post on three different characters (down+H, H, L, M, H, land, Super). Works fine with Nappa and Vegeta Blue, but with 21 the final H isn't a hard knowckdown it seems, so I don't get to finish with my Super. But conversely, L, M, H, dash, L, M, H works perfectly with 21, whereas Vegeta Blue can't connect the final H before the opponent recovers. I thought these simpler combos were mostly universal?

/edit: Wait no, it does work with Vegeta. But that combo ending on 21, I still can't get. I don't think it's possible for her.
Last edited by Nezgot; Jan 28, 2018 @ 10:04am
Hayatemaru Jan 28, 2018 @ 10:05am 
Originally posted by ZGoten:
Thanks, Shizuku. I discovered something interesting by the way. I did the second half of the standard combo in the opening post on three different characters (down+H, H, L, M, H, land, Super). Works fine with Nappa and Vegeta Blue, but with 21 the final H isn't a hard knowckdown it seems, so I don't get to finish with my Super. But conversely, L, M, H, dash, L, M, H works perfectly with 21, whereas Vegeta Blue can't connect the final H before the opponent recovers. I thought these simpler combos were mostly universal?
Hm, that's odd. It depends I guess. I found some characters have weird properties like that. Yamcha can't connect a L>M in his combo at all afaik. Personally, I can't say these combos are 100% universal, but I can't say they are uncommon either.

I don't really play as Nappa nor Vegeta Blue, and only had a short bit playing as 21, so I can't really help there.
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Date Posted: Jan 28, 2018 @ 9:29am
Posts: 11