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I (and at least a few others) play BlazBlue at a render resolution that is half of the game's display resolution, because that is what it takes for my computer to always maintain 60 FPS no matter what effects are on the screen.
I am wondering how far ASW lets the player go with this option that is a simple way to make the true minimum requirements lower for those who don't mind low graphics quality.
Though if 640x360 with 50% render scale is possible, it could possibly be playable for me, though it'd look terrible (and the HUD might be an issue).
Anybody have a remedy to this?