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Also, if you're a beginner.. Don't care about win rate. It does not matter, at all. You should be worrying about overcoming your weaknesses and honing your gameplan.
Now after 50 losses, you'll easily realize why you need practice. If you play an average match where you don't really know what you're doing(and in turn the opponent most likely does), you'll spend about 5-10 seconds out of every 2 minutes "actually playing" in a fighting game, the rest is you watching a movie about getting combo'd, then defending on wakeup and failing because the opponent has more experience with their mixups than you know to handle.
That means, you play for 5 hours, the same improvement could've been reached with half an hour of practice(mind you, if you even JUST queue for casual/ranked from training mode, depending on the time of day the 1-2 minutes here and there between matches will add up to a considerable training time, so you're literally not even playing "less" for choosing to practice instead of "playing").
Even in matches where it's not that one-sided, if you just jump in with 0 idea on specifics, the anecdotal experience you gain from observing certain interactions within that match tend to be very unreliable, and wrong more than you'd expect.
Smaller playerbase notwithstanding, you'll likely have a 50% winrate in the long-term in the 10th percentile AND in the 90th percentile, and all the way between the two, and one way or another, that's what grinding out matches gets you.
To rephrase it a bit, winrate doesn't strictly matter once you're out of the woods, the mathematics of the ladder guarantee you a 50%, but it'll do that whether you are at "skill level 5", or "skill level 500", so other than to signal your current improvement scale, it's completely meaningless.
The only meaningful metric is how you fare compared to yourself, and only if you take it super-duper seriously, the additional metric of who you can beat gets added.
I just need to git gud.
btw I just recently got the "Super Saiyan Blue" rank if that matters.
Your advice is not really working; I'm doing the training tuts and so far I easily 100% two of the characters training. The training isn't the issue so far from what I've seen, maybe the two characters just had easy combos to learn and mix ups? Goku and Krillin I did so far.
If we can write up something as a definite fault of the game, it's that the tutorials are absolute ♥♥♥♥. At least on the part of actually teaching players how to play. Other ArcSys games have almost a full intro course to the genre in their tutorials, from the bare basics to the highest concepts, they basically contain 90% of what you'd normally see in guides, sadly DBFZ was left with "Press XXXXXXX" "Congratulations, you did it!".
For guides on DBFZ you absolutely have to look on the internet. Everyone wants a proper tutorial, but the simple fact is that all the info that's out there now simply didn't exist at release. Fighting games are free-form enough that simply nobody knows how they will be played in reality(except SFV, they limit the ♥♥♥♥ out of that during design). All those other games with good tutorials - BBCF, GGXrdRev2, UNIST - have had quite a few versions before, so a general way they play has already been discovered, meaning the developers could spend that half-year-year till next release to make a full inclusive tutorial.
Still, MOST fighting games just straight up don't, period.
This is probably the best all-inclusive guide made for beginners in DBFZ you'll find:
https://www.turtlehermitschool.com/
Thanks for telling me this bud. TBH this is my first time using practice mode in the fighting game... first time I felt like I needed to.
tut I meant.