DRAGON BALL FighterZ

DRAGON BALL FighterZ

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GameSmashDash Jul 12, 2019 @ 11:28pm
What's a good average win rate?
I'm just wondering because my win rate is at 0%
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Showing 1-13 of 13 comments
Pege Jul 13, 2019 @ 12:24am 
I'm sitting at 84% at living legend atm. For me, anything above 80% is really good. 70% is good. 60% you're a bit better than average and 50% is average. That's how I see it. But quite a few things can affect your win rate. If you play a LOT of ranked, then your win % is going to drop eventually. Doesn't mean you're worse than somebody with fewers games but a higher win %.

Also, if you're a beginner.. Don't care about win rate. It does not matter, at all. You should be worrying about overcoming your weaknesses and honing your gameplan.
GameSmashDash Jul 13, 2019 @ 12:38am 
Originally posted by Skeptic Gamer:
I'm sitting at 84% at living legend atm. For me, anything above 80% is really good. 70% is good. 60% you're a bit better than average and 50% is average. That's how I see it. But quite a few things can affect your win rate. If you play a LOT of ranked, then your win % is going to drop eventually. Doesn't mean you're worse than somebody with fewers games but a higher win %.

Also, if you're a beginner.. Don't care about win rate. It does not matter, at all. You should be worrying about overcoming your weaknesses and honing your gameplan.
fair enough; I'm not even done with finishing up Krillin's combo practice and I'm only 11 hours into the game. At this rate my win rate is 0 and after my 50TH lost I decided to jump into practice now. In practice mode it feels like I'm trying to climb a wall with learning the game.
Suntorias Jul 13, 2019 @ 3:26am 
Once you're somewhere in the middle of the pack(anywhere besides either edge of the skill levels), your winrate will always go towards 50%. More, and you're improving, less, and you're falling behind. That's in the long term though. Also it will apply to basically all 1v1 games.

Now after 50 losses, you'll easily realize why you need practice. If you play an average match where you don't really know what you're doing(and in turn the opponent most likely does), you'll spend about 5-10 seconds out of every 2 minutes "actually playing" in a fighting game, the rest is you watching a movie about getting combo'd, then defending on wakeup and failing because the opponent has more experience with their mixups than you know to handle.

That means, you play for 5 hours, the same improvement could've been reached with half an hour of practice(mind you, if you even JUST queue for casual/ranked from training mode, depending on the time of day the 1-2 minutes here and there between matches will add up to a considerable training time, so you're literally not even playing "less" for choosing to practice instead of "playing").

Even in matches where it's not that one-sided, if you just jump in with 0 idea on specifics, the anecdotal experience you gain from observing certain interactions within that match tend to be very unreliable, and wrong more than you'd expect.

Smaller playerbase notwithstanding, you'll likely have a 50% winrate in the long-term in the 10th percentile AND in the 90th percentile, and all the way between the two, and one way or another, that's what grinding out matches gets you.

To rephrase it a bit, winrate doesn't strictly matter once you're out of the woods, the mathematics of the ladder guarantee you a 50%, but it'll do that whether you are at "skill level 5", or "skill level 500", so other than to signal your current improvement scale, it's completely meaningless.

The only meaningful metric is how you fare compared to yourself, and only if you take it super-duper seriously, the additional metric of who you can beat gets added.
Last edited by Suntorias; Jul 13, 2019 @ 3:32am
Pege Jul 13, 2019 @ 11:09am 
Originally posted by GameSmashDash:
Originally posted by Skeptic Gamer:
I'm sitting at 84% at living legend atm. For me, anything above 80% is really good. 70% is good. 60% you're a bit better than average and 50% is average. That's how I see it. But quite a few things can affect your win rate. If you play a LOT of ranked, then your win % is going to drop eventually. Doesn't mean you're worse than somebody with fewers games but a higher win %.

Also, if you're a beginner.. Don't care about win rate. It does not matter, at all. You should be worrying about overcoming your weaknesses and honing your gameplan.
fair enough; I'm not even done with finishing up Krillin's combo practice and I'm only 11 hours into the game. At this rate my win rate is 0 and after my 50TH lost I decided to jump into practice now. In practice mode it feels like I'm trying to climb a wall with learning the game.
My friend lost 100 games before winning once in street fighter. You're not an exception. Don't worry too much about it. You will get there if you keep playing. But that's only IF you keep playing. Don't give up.
GameSmashDash Jul 13, 2019 @ 11:24am 
Originally posted by Skeptic Gamer:
Originally posted by GameSmashDash:
fair enough; I'm not even done with finishing up Krillin's combo practice and I'm only 11 hours into the game. At this rate my win rate is 0 and after my 50TH lost I decided to jump into practice now. In practice mode it feels like I'm trying to climb a wall with learning the game.
My friend lost 100 games before winning once in street fighter. You're not an exception. Don't worry too much about it. You will get there if you keep playing. But that's only IF you keep playing. Don't give up.

I just need to git gud.
Bolt Jul 13, 2019 @ 10:18pm 
dude! i have played ~1800 games and I won ~900... it's Okay, you only need to have fun playing it, and to be honest I'm really bad in combos, somethings I play like I played KOF XIII
btw I just recently got the "Super Saiyan Blue" rank if that matters.
GameSmashDash Jul 13, 2019 @ 10:45pm 
Originally posted by Bolt:
dude! i have played ~1800 games and I won ~900... it's Okay, you only need to have fun playing it, and to be honest I'm really bad in combos, somethings I play like I played KOF XIII
btw I just recently got the "Super Saiyan Blue" rank if that matters.
It's not fun to watch a combo movie where I don't get to do anything. I only recently 100% two of the character training. From what I'm seeing the training for the moves isn't hard.
GameSmashDash Jul 13, 2019 @ 10:46pm 
Originally posted by Suntorias:
Once you're somewhere in the middle of the pack(anywhere besides either edge of the skill levels), your winrate will always go towards 50%. More, and you're improving, less, and you're falling behind. That's in the long term though. Also it will apply to basically all 1v1 games.

Now after 50 losses, you'll easily realize why you need practice. If you play an average match where you don't really know what you're doing(and in turn the opponent most likely does), you'll spend about 5-10 seconds out of every 2 minutes "actually playing" in a fighting game, the rest is you watching a movie about getting combo'd, then defending on wakeup and failing because the opponent has more experience with their mixups than you know to handle.

That means, you play for 5 hours, the same improvement could've been reached with half an hour of practice(mind you, if you even JUST queue for casual/ranked from training mode, depending on the time of day the 1-2 minutes here and there between matches will add up to a considerable training time, so you're literally not even playing "less" for choosing to practice instead of "playing").

Even in matches where it's not that one-sided, if you just jump in with 0 idea on specifics, the anecdotal experience you gain from observing certain interactions within that match tend to be very unreliable, and wrong more than you'd expect.

Smaller playerbase notwithstanding, you'll likely have a 50% winrate in the long-term in the 10th percentile AND in the 90th percentile, and all the way between the two, and one way or another, that's what grinding out matches gets you.

To rephrase it a bit, winrate doesn't strictly matter once you're out of the woods, the mathematics of the ladder guarantee you a 50%, but it'll do that whether you are at "skill level 5", or "skill level 500", so other than to signal your current improvement scale, it's completely meaningless.

The only meaningful metric is how you fare compared to yourself, and only if you take it super-duper seriously, the additional metric of who you can beat gets added.

Your advice is not really working; I'm doing the training tuts and so far I easily 100% two of the characters training. The training isn't the issue so far from what I've seen, maybe the two characters just had easy combos to learn and mix ups? Goku and Krillin I did so far.
SOCIALIST PARTY (Banned) Jul 14, 2019 @ 1:34am 
what a scrub! xD my winrate is at astonishing 5% *-*
Last edited by SOCIALIST PARTY; Jul 14, 2019 @ 1:35am
Suntorias Jul 14, 2019 @ 4:33am 
Originally posted by GameSmashDash:
Your advice is not really working; I'm doing the training tuts and so far I easily 100% two of the characters training. The training isn't the issue so far from what I've seen, maybe the two characters just had easy combos to learn and mix ups? Goku and Krillin I did so far.

If we can write up something as a definite fault of the game, it's that the tutorials are absolute ♥♥♥♥. At least on the part of actually teaching players how to play. Other ArcSys games have almost a full intro course to the genre in their tutorials, from the bare basics to the highest concepts, they basically contain 90% of what you'd normally see in guides, sadly DBFZ was left with "Press XXXXXXX" "Congratulations, you did it!".

For guides on DBFZ you absolutely have to look on the internet. Everyone wants a proper tutorial, but the simple fact is that all the info that's out there now simply didn't exist at release. Fighting games are free-form enough that simply nobody knows how they will be played in reality(except SFV, they limit the ♥♥♥♥ out of that during design). All those other games with good tutorials - BBCF, GGXrdRev2, UNIST - have had quite a few versions before, so a general way they play has already been discovered, meaning the developers could spend that half-year-year till next release to make a full inclusive tutorial.

Still, MOST fighting games just straight up don't, period.

This is probably the best all-inclusive guide made for beginners in DBFZ you'll find:

https://www.turtlehermitschool.com/
GameSmashDash Jul 14, 2019 @ 10:10am 
Originally posted by Suntorias:
Originally posted by GameSmashDash:
Your advice is not really working; I'm doing the training tuts and so far I easily 100% two of the characters training. The training isn't the issue so far from what I've seen, maybe the two characters just had easy combos to learn and mix ups? Goku and Krillin I did so far.

If we can write up something as a definite fault of the game, it's that the tutorials are absolute ♥♥♥♥. At least on the part of actually teaching players how to play. Other ArcSys games have almost a full intro course to the genre in their tutorials, from the bare basics to the highest concepts, they basically contain 90% of what you'd normally see in guides, sadly DBFZ was left with "Press XXXXXXX" "Congratulations, you did it!".

For guides on DBFZ you absolutely have to look on the internet. Everyone wants a proper tutorial, but the simple fact is that all the info that's out there now simply didn't exist at release. Fighting games are free-form enough that simply nobody knows how they will be played in reality(except SFV, they limit the ♥♥♥♥ out of that during design). All those other games with good tutorials - BBCF, GGXrdRev2, UNIST - have had quite a few versions before, so a general way they play has already been discovered, meaning the developers could spend that half-year-year till next release to make a full inclusive tutorial.

Still, MOST fighting games just straight up don't, period.

This is probably the best all-inclusive guide made for beginners in DBFZ you'll find:

https://www.turtlehermitschool.com/

Thanks for telling me this bud. TBH this is my first time using practice mode in the fighting game... first time I felt like I needed to.

tut I meant.
Last edited by GameSmashDash; Jul 14, 2019 @ 10:11am
Teddie Jul 22, 2019 @ 3:08pm 
Don't care about win rate, bud. That will get you so tilted, especially considering the way this game is so pressure based.
ShinigamiXII Jul 22, 2019 @ 4:23pm 
Win-rate is practically pointless IMO. People quit, and people of all levels play ranked. Some start when they are vets, or coming from console. Some learn the game during ranked. It's never a true reflection of skill.. so honestly who cares? Plus do you have something to prove to people? Just play to have fun. You can still be competitive and have fun not caring about losing.
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Date Posted: Jul 12, 2019 @ 11:28pm
Posts: 13