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Watch that
It's in no way based on Budokai, or any other DBZ game. That means no half minute cinematics, no quick-time-actions and no mashing beam clashes or mid-fight fusions.
Like most fighting games, it has supers, and projectiles cancel out, so there's still beam clashing, but it's simply decided based on the beam's strength.
Overall it's a pretty good game, watch some tournament play. Both this year's and last year's EVO Grand Finals was pretty hype.
- No dragon rush mechanic from Budokai 3. The term dragon rush in this one is a grab.
- Ultimate attacks are in (called Level 3 supers), and once they land you get a cool planet destroying/penetrating effect like Budokai 3! However, you don't have a stamina mechanic like Budokai, nor is your input required to win a clash to land an ultimate. You input the command, and you pull off a level 3 super.
"Is it possible to do something like a fusion too in the middle of battle?"
- Nope, fusion characters are separate fighters, like Budokai Tenkaichi. The only in-game transformation is on Frieza - it acts as a buff and runs out after a few seconds.
It also does not have the capsule install/customization system like Budokai 3 - everyone comes with their own set of special moves, supers, and ultimates. Characters in FighterZ do feel a bit more unique in comparison though. Furthermore, the campaign here is like Budokai 2.
My two cents: Budokai 3 had better campaign, bigger roster, and a bit more DBZ-like fun mechanics. (Personal favs are the beam struggles and burst mode in Budokai 3!) Fighterz captures the essence of DBZ very well, but at its core, it is a super fast-paced proper fighting game. It nails the fun and ferocity of Dragon Ball combat. If you like tag-team 3 vs. 3 fighting games (like Marvel vs. Capcom), give this one a shot. I love both Budokai 3 and FighterZ equally!