Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
He doesn't lose his health here:
https://youtu.be/BQDXXmTF8Yk?t=2m34s
Do you have a source where he loses health?
If you mean when people are actually good; I honestly believe Ginyu will be the pubstomp character. Ginyu force spam will probably be very effective in the hands of a strong player. And if they get into trouble, they might fight a way to combo into body swap.
As noted above, Ginyu, and 18 have assisting character(s) on top of the assists on the team. Skilled players can wreak havoc easily. Makes them doozy, and worth checking out though.
-Stretchy limbs normals.
-Great low.
-He has rain of projectiles which can hite enemy even on its way up. So perhaps among other benefits he will be the only character who can buy himself free projectile time without being auto-punished with vanish atack and full combo.
-His level 3 can be perormed both on the ground and in the air.
-He has command grabs against airborne opponents.
-One of his projectiles opens enemy for full combo. Its stun is so long that he can approach enemy from nearly full screen distance and start comboing.
Goku Blue.
-He has unblockable which can lead to powerfull setups (known sometimes also as ''Assist locks enemy down, Goku uses unblockable on immobilised enemy).
Yamcha
-Powerfull melee.
-In DB/DBZ/DBS he is like Magicarp. In DBFZ he is like Gyarados.
Is there a vid where he loses health? Yeah characters have infinite health in training, in every game I've ever played they still *lose* health, just regain it. Unless this kind of thing would be coded differently. I linked the breakdown above
*sees Max's new video*
Oh, he has some Axl Low stuff. That long-range overhead makes him automatically jump though...
Maybe he'll be broken Day 1, different from v1.0 (like HDPixel said). Since the things that take the most time are learning the feel of neutral and optimizing combos, and those tend to be the weaknesses of point characters (also defense, but no incoming and last character can still Alpha Counter), the best point characters will be the strongest Day 1. That means A18, Vegeta Blue (if my general info is correct), probably Trunks, if anyone's actually a good zoner include them (Frieza, Ginyu and Beerus could be).
Also anyone with good range will magnify Day 1 skill gaps, since if you're more patient/learned than your opponent you'll be closer to the right level of respect you should give to zoning and Super Dash/other rushdown.
I remember when MKX released, the boards complained about jackie briggs because of her gun spam. Then everyone learned that crouching with block = bullets didn't connect