Farmer's Dynasty

Farmer's Dynasty

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bk_toplitz  [desenvolvedor(a)] 18/dez./2017 às 7:03
Roadmap for Development (Official)
Hi guys,

We have to apologize that we haven't been very talkative in the last time and also that updates were stalling. In the latest past we've put all our efforts into manhandling our engine onto new systems - which has turned out as a heavier workload then predicted. With having Farmer's Dynasty at 0.98 we felt we're very close to the official launch - and we still are. Anyhow we feel you guys have deserved more content and regular updates again as you were supporting through the best of times and through the worst of times. Long story short, please find below the updated Roadmap for the rest of 2018. We might switch to 1.0. inbetween if we feel the time is right but be sure content comes rolling steadily your way again. :)

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August 2018 - Rolled out - 0.984, 2018 08 31 (Tech & Voice Update)
Tech & Voice Update
  • Largely re-recorded voice overs
  • Large changes to file system with significant faster loading times
  • Additional vehicle store
  • One brand new machine

September 2018 - Rolled out - 0.986, 2018 09 27 (Maintenance Update)
Maintenance Update
  • Huge bug sweep
  • Balancing update
  • One brand new machine

October 2018 - Rolled out - 0.987, 2018 10 29 (Lawn Tractor Update)
Lawn Tractor Update
  • Driveable grass mover (lawn tractor)
  • One brand new machine

November 2018 - Rolled out - 0.989, 2018 10 30 (Yard Dog Update)
Yard Dog Update
  • Yard dog
  • Upgrade to models
  • One brand new machine

December 2018 - Rolled out - 0.994c, 2018 12 18 (December Update)
Drone Update
  • Drone to watch over your fields

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ROLLED OUT:

Week 51/17

Maintenance Update - ROLLED OUT - 0.51, 2017 12 19
  • Some Technical issues fixed, smaller fixes to quests

Maintenance Update 2 - ROLLED OUT - 0.52, 2017 12 20
  • Possibility to skip time (Week)
  • Additional gameplay changes

Week 52/17

Renderer Update (NEW) - ROLLED OUT - 0.54, 2017 12 30
  • Light renderer added that will make the game runnable on Integrated GPUs with Direct 11 compatibility.

Building Material Update - ROLLED OUT - 0.54, 2017 12 30
  • Material Store and HDS Pickup operational, Quests for transporting goods
  • Additional gameplay changes

Week 1/18

Building Material Update - Part 2 - ROLLED OUT - 0.55, 2018 01 02
  • Fully implemented transporation of materials including proper save game support

Gamepad Update - ROLLED OUT - 0.56, 2018 01 07
  • Mapping for analog buttons, final gamepad layout
  • Additional gameplay changes

Week 2/18

Wildlife Update - ROLLED OUT - 0.57, 2018 01 10
  • Wildlife (Deere, Wild Boar, Storks, Eagles)
  • Player car, Fireplaces, Chainsaw (for bushes only) and the infamous “can of beer” available :)
  • Additional gameplay changes

Fishing Update ROLLED OUT - 0.61, 2018 01 30
  • Fishing, with different fish to catch
  • Dirt on machines and colouring of vehicles possible
  • New set of furniture for the player home available
  • Treasure chests, fixable playground, Greenhouse watering available
  • Handy Farm statistics in one place
  • Additional gameplay changes

Week 4/18
Timeflow Update - ROLLED OUT - 0.61, 2018 01 30

  • Days of the week added with different NPC behaviour on Sundays
  • Populated town centre and church
  • Additional gameplay changes
---

Week 9/18

Furniture Update - ROLLED OUT - 0.67, 2018 03 02
  • Buying new furniture room by room
  • New building material and meshes for player home
  • Improvements to smallest Lindner (original shape).
  • Greenhouse watering/window opening having effect on vegetables

Week 11/18

Ambient Update - ROLLED OUT - 0.68, 2018 03 15
  • Kids AI and pathfinding fixes/rebalances
  • Sitting down on benches
  • Milking with proper animations and external camera
  • Different named parts of the area
  • Ambient music tracks for day and night
  • Further AI improvements regarding free time/days of week
  • Detailed info on crops and resources panel (farm overview)

Week 15/18

Maintenance Update - ROLLED OUT - 0.72, 2018 04 10
  • External camera improvements (jumpy collisions eliminated)
  • Better HDS controls
  • Rework of carrying building materials in detail
  • Steam list bugfixes
  • Fishing improvement

Week 16/18

Traffic Update - ROLLED OUT - 0.98, 2018 04 29
  • Traffic implemented
  • Helper system (hired help) implemented
  • NPCs working their fields

Best,
Your Toplitz Team
Última edição por bk_toplitz; 22/jan./2019 às 2:51
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Exibindo comentários 121135 de 476
Paul 9/jan./2018 às 3:08 
Escrito originalmente por VioletVixx:
Are the transport quests in game now as roadmap says they are? I haven't had any yet.

Has anyone else had transport quests?

(Building Material Update - ROLLED OUT - 0.54, 2017 12 30
Material Store and HDS Pickup operational, Quests for transporting goods)


I had no such quests until now. Until now only the boring fieldwork.:steambored:
M4rt1n93 9/jan./2018 às 5:12 
Escrito originalmente por VioletVixx:
Are the transport quests in game now as roadmap says they are? I haven't had any yet.

Has anyone else had transport quests?

(Building Material Update - ROLLED OUT - 0.54, 2017 12 30
Material Store and HDS Pickup operational, Quests for transporting goods)

Guess you need the truck to unlock those missions? Im just guessing, never bought that truck so never tested...
Escrito originalmente por M4rt1n93:
Escrito originalmente por VioletVixx:
Are the transport quests in game now as roadmap says they are? I haven't had any yet.

Has anyone else had transport quests?

(Building Material Update - ROLLED OUT - 0.54, 2017 12 30
Material Store and HDS Pickup operational, Quests for transporting goods)

Guess you need the truck to unlock those missions? Im just guessing, never bought that truck so never tested...

Nope i progressed pretty far into the game and, the only thing you get is plowing missions are dryed up. And you get the fix a building ones.
mpear1 9/jan./2018 às 6:25 
fix a building are repeatable are the plowing one also repeatable ?
Última edição por mpear1; 9/jan./2018 às 6:26
Escrito originalmente por mpear1:
fix a building are repeatable are the plowing one also repeatable ?

Fixing buildings aswell the plowing jobs are season based, so on every start of the new season you can plow nummerous fields, and a fixing building missions now and then. The more you progress into the season the less plowing jobs are available and you get more the fix the building jobs.
Última edição por xxXHonestJohnXxx; 9/jan./2018 às 6:30
M4rt1n93 9/jan./2018 às 12:07 
Is there a plan to add a barn upgrade that we can build/purchase when we have expended our farm? So we can have maybe more cows but mainly automatic milking cows, and now manualy milking every cow ourself ever morning. Dont really feel like 2018 farming when I manualy milk the cows... :P
Platibyte 9/jan./2018 às 15:13 
yeah, the animals are pretty annoying. I don't care about them anymore.
Tidus084 10/jan./2018 às 22:49 
Is there more content planned after week 4/18? Like expand the farm with "buildable" buildings such as a bigger silo with more than one crop at the same time?
bradm73 11/jan./2018 às 20:19 
Escrito originalmente por bk_toplitz:
Escrito originalmente por deandorean:
what does helper-system means ?

is it like a tutorial or is it an ingame-thingy that helps me avoid plowing ? :)

You can hire a worker to do your field work. :)

Will you actually see your worker doing the work? Or will the work just be instantly finished?
bk_toplitz  [desenvolvedor(a)] 11/jan./2018 às 23:55 
Escrito originalmente por bradm73:
Escrito originalmente por bk_toplitz:

You can hire a worker to do your field work. :)

Will you actually see your worker doing the work? Or will the work just be instantly finished?

It's planned to be visually - we'll keep the community update about the progress of course.
M4rt1n93 12/jan./2018 às 0:01 
Escrito originalmente por bk_toplitz:
Escrito originalmente por bradm73:

Will you actually see your worker doing the work? Or will the work just be instantly finished?

It's planned to be visually - we'll keep the community update about the progress of course.

Sounds great, but what about wheel support, will there be a ''part 3'' update to that? Since now you cant re-map wheel buttons, huge steering deadzone, have to hold clutch to not go in reverse, have to hold clutch + brake to drive forwards, throttle is not used for anything etc (this is with t500rs btw, and wheel does detect it with)
xxXHonestJohnXxx 12/jan./2018 às 0:31 
Escrito originalmente por bk_toplitz:
Escrito originalmente por bradm73:

Will you actually see your worker doing the work? Or will the work just be instantly finished?

It's planned to be visually - we'll keep the community update about the progress of course.

The 3D engine used in Farmers Dynasty, is it one in licence or developed by the devs from Toplitz?
Liz CG 12/jan./2018 às 2:10 
Is there any chance of putting in a mini map to display at the bottom of the in game screen/ it would be much easier to navigate where you want to go to instead of having to bring up the larger map all the time. its a great game tho. Another thing i wanted to bring up is the physics in game when driving the tractor or harvester, . its hard to control when useing keyboard and mouse' being a female gamer I would like to see you bring in a female Charactor to choose when starting a new game, Reason i say this is i find it utterly wierd playing as a male and courting and marrying a female. Thanks
vonknauss 12/jan./2018 às 4:22 
Escrito originalmente por Countrygaming:
Is there any chance of putting in a mini map to display at the bottom of the in game screen/ it would be much easier to navigate where you want to go to instead of having to bring up the larger map all the time. its a great game tho. Another thing i wanted to bring up is the physics in game when driving the tractor or harvester, . its hard to control when useing keyboard and mouse' being a female gamer I would like to see you bring in a female Charactor to choose when starting a new game, Reason i say this is i find it utterly wierd playing as a male and courting and marrying a female. Thanks

I think the devs at some point have said that we will be able to choose a female character in the future. Correct me if I’m wrong. Regarding the physics I agree with you partially. For me the plow makes waaaay to deep impact in the soil and creates ditches instead of turning it as in real life. Also the tractor wheels have too much impact on semi hard surfaces such as gravel and hard soil
Liz CG 12/jan./2018 às 14:31 
Escrito originalmente por Vonknauss72:
Escrito originalmente por Countrygaming:
Is there any chance of putting in a mini map to display at the bottom of the in game screen/ it would be much easier to navigate where you want to go to instead of having to bring up the larger map all the time. its a great game tho. Another thing i wanted to bring up is the physics in game when driving the tractor or harvester, . its hard to control when useing keyboard and mouse' being a female gamer I would like to see you bring in a female Charactor to choose when starting a new game, Reason i say this is i find it utterly wierd playing as a male and courting and marrying a female. Thanks

I think the devs at some point have said that we will be able to choose a female character in the future. Correct me if I’m wrong. Regarding the physics I agree with you partially. For me the plow makes waaaay to deep impact in the soil and creates ditches instead of turning it as in real life. Also the tractor wheels have too much impact on semi hard surfaces such as gravel and hard soil
i agree with you about the plow and the Tractor. but overall i'm enjoying the game.
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Publicado em: 18/dez./2017 às 7:03
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