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If the fields are really close it might see the other hired worker as an obstacle.
i have to work 4 of the feilds my self cannot hire workers for them kinda sucks and why cant we hire workers for fertilizing???
Traveling to and from the fields and refilling your fertilizers actually seems more time consuming to me than fertilizing the fields.
My prob is I have a harvester that gets snagged on light poles (glitches around/fazes thru 1st one, but hangs up on the next and remains there until I cancel the worker. He was literally stuck on that pole for 2 days. Don't think I lost any $$ though, because it seems payment comes afterwards?
https://steamcommunity.com/app/678900/discussions/0/1726450077700859981/
Some players have been working on building a database of problem fields, & what is the apparent blockage to those fields. We are all hoping that this information will allow the developers to narrow down the problem areas, & fix them over time.
For this reason, a forum such as this topic should probably be moved to that forum, which will further the database of information on this subject.