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take the crop and the do the cultivating mission
free money
no loss of social points
I can imagine the problem is even harder with cultivation missions that drop a warning, because then the message queue maybe occupied the very moment the "ready" message needs to be displayed, it will be delayed and thus you already "damage the field" when the ready message finally can be displayed.
the recurring warnings are not necessary anyways. same as for the filled up tank/trailer.
this game asks a lot of focus from the player, regarding where to drop your yield and not to overload the tank/trailer or else you lose yield, it won't stop on it's own like in other farming sims.
repeating such a warning endlessly in 3second beat is just a nuisance and means not taking the player for serious. it's a total discrepance here, on the one hand expecting the player to watch his load level carefully using ES, holding that right mouse button, not even having a gauge, on the other hand every three seconds "your trailer is full" while you already know it because you're driving to the mill - that's just unnecessarily going on player's nerves.