Outpost Zero

Outpost Zero

Fleago Jul 28, 2018 @ 7:33am
Allow player mods
Hi, Open up the Workshop & allow players to make mods for this game. Would be great for this game!
And excelarate what is available in this game & will pull in even more players for this game
Last edited by Fleago; Jul 28, 2018 @ 7:42am
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Showing 1-15 of 18 comments
Mush Jul 28, 2018 @ 7:57am 
yea, let's add variables into their development cycle that are totally out of their control...

i like mods but let them finish their game before we have people messing with their files?
edit:

to me it seems counter productive to add mod functionality before they get the basics done.
Let them flesh out their product first.
Last edited by Mush; Jul 28, 2018 @ 8:05am
PurpleGreen Jul 30, 2018 @ 4:24pm 
mods yes !
now? NO!
when? with full release!
Fleago Aug 2, 2018 @ 2:52am 
fulll release? u got to be joking. most of the games u on steam that allows player moding via the workshop, started it in early access way before full release.

And it would'nt take the development cycle out of their control, as u can only mod on single & private servers anway, so will never negetively effect an offical server. infact it will help with that development, as best mods could be coded into the offical servers if devs chooses.

Last edited by Fleago; Aug 2, 2018 @ 2:53am
PurpleGreen Aug 2, 2018 @ 2:58am 
That is true . But dont underestimate the workload to have a clean mod api
Fleago Aug 2, 2018 @ 4:26am 
Originally posted by PurpleGreen:
That is true . But dont underestimate the workload to have a clean mod api
Worth it, trust me :)
Mush Aug 2, 2018 @ 8:05am 
Originally posted by Old Gezzer:
Originally posted by PurpleGreen:
That is true . But dont underestimate the workload to have a clean mod api
Worth it, trust me :)
nope, i don't trust you.
while it is possible to implement mods from day 1, it would add a lot of work and possible complications.
the entire project would become a convoluted mess of unknowns.

-let's wave our magic wand and add mod support-

oooh, we can have mods now, let's try a few.
installed a nice texture mod that replaces the standard textures.
a new weapon and custom drones.
This is nice, the game looks even newer now AND i can make my Sci-Fi peaceful army style Hippie base.

oh wait, what? patch day?
here come the threads that say this or that is not working, a few just outright screaming for the dev's to fix their mess.

do you start seeing the problem yet?

suddenly the developer needs to ask himself a whole new set of questions.
what mods are being used?
what is the quality of said mods?
when was the mod last updated?
is the reported problem one of our changes or did the user install conflicting mods?
etc.

suddenly some of standard changes in early access start breaking mods that might or might not be updated in the future.

variables, variables, variables.
you add in way too many possible problems that are out of your hands to control and that can be deadly to any project.
Last edited by Mush; Aug 2, 2018 @ 8:08am
PurpleGreen Aug 2, 2018 @ 8:33am 
Exactly mushroom.

The amount of bugreports due to broken mods will be overwhelming , considering how accessible ue4 is any how active the modding communities are in moddable game. Just look at factorio. Its crazy. Its too early.
I would prefer to have mostly stable and balanced game before the modders get their playground
Fleago Aug 2, 2018 @ 3:26pm 
Mushroom, nice quip, but sorry, don't really care if you don't trust me, I don't even know you, so its not like its going to stop me from living in anyway.

I see the senario your trying to paint, but I don't agree with you!

Why would the devs even respond to peeps crying to the game support about mods not working on private dedicate servers? When mod development, updating & support would be the mod creator responsibility to maintain, not the game devs.

I know devs change a lot of code that break a lot mods, but if the mods are maintained by their creator, then any disruptions to players on modded servers will be minimal & if the mods are fully broken, players/admins will just drop em & keep on moving.
The only thing that can cause real problems, is the way steam implements mod updates. But, if server admins stay on top of the updates, its not much of problem

And not all games crash & burn from mod problems, quite a few games have started with workshop open for players content & their doing quite fine & some have even blossomed. Look at Ark for instance, they even implemented few maps from the workshop community into official DLC's content too.

Hey, didn't know magic wand was a real thing for coders, any chance you could let us know were we can purchase it from please?
Last edited by Fleago; Aug 2, 2018 @ 3:28pm
Mush Aug 2, 2018 @ 3:39pm 
Originally posted by Old Gezzer:
Why would the devs even respond to peeps crying to the game support about mods not working on private dedicate servers? When mod development, updating & support would be the mod creator responsibility to maintain, not the game devs.

this alone is enough to give you an answer.
It would cause an inflow of useless feedback, sometimes these post are more rant than feedback.
they already have a lot of words to go through, adding mod support NOW would make that job a lot harder.

Mod support later? i'm all for it!
but right now it can only make it harder to get the original plan done.

I love mods but this is not the time.
PurpleGreen Aug 2, 2018 @ 10:47pm 
I am a game dev too and mod support is a ♥♥♥♥♥♥♥♥ of work.

Mod support doesnt work like this :
Yes , make mods ....tadaaa mod support done.

Its more like this :
Ok guys today on the list :mod support ....“rolling eyes and tears of suffering “ .... ok ... lets do it ... i mean we could spend the next 3 month working on the actual game instead of this mod api but ok we do it ...
“ nono ...you there ... you do it alone so we can continue producing content ! ...“ “yeeaaaahhhokthankyou6monthmodapicodingissomuchfun“


This is what supporting mods is like to begin with. Then you have to maintain it.

Fleago Aug 3, 2018 @ 1:00am 
I really thought the topic was for Idea & Suggestions for the game, like it says on the tin!
Not idea suggestion for the games in its current state of development!





PurpleGreen Aug 3, 2018 @ 1:45am 
Originally posted by Old Gezzer:
Hi, Open up the Workshop & allow players to make mods for this game. Would be great for this game!
And excelarate what is available in this game & will pull in even more players for this game
Your Op suggests to do do it now, immediatly because you think it would accelerate development when ,as me and old tasty mushroom explained , it would be the opposite.
I am all for mod support . The idea as such is a very good idea and suggesting it is more than welcome but as i said : now? NO! Later? +1!
PurpleGreen Aug 3, 2018 @ 1:48am 
And no one stops you from making your own private mods. Download UE4 , visual studio, and link against the game exe and start writing your own mods. Its actually that easy ( its not but no one could stop you from doing it )
Fleago Aug 3, 2018 @ 6:09am 
sorry, but I already know that is one way of doing it, but not to sure code injections is allowed, as I haven't looked through the games TOS

And apologies if I gave the impression that it must be done right now, that was not my intentions
PurpleGreen Aug 3, 2018 @ 6:23am 
What i was trying to say , in a sp game ... no one could find out
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