Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But then, if you know WWH, then you know that the only way (?) was to leave your partner inside the castle. So, that 'happy ending' in WWHT could mean that one guy came back to find & rescue him (which is the gate for making another installment of the game). It is worth mention that, for each ending in WWHT, one guy's walkie-talkie's light is flashing up before the scene is cut. It could mean two things: you can do the last talk before saying goodbye your partner during the credits, or it is incoming transmission from other guy, that is still trapped inside the castle (hence the gate to next part I've mentioned before).
I haven't thought about that. However, the dude goes back in BEFORE the other one talk/listen to the walkie-talkie. If that's the explanation, I would have expected them to receive a communication and then react to it.