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Αναφορά προβλήματος μετάφρασης
Congrats with release ! )
1. Release more achievements over time in batches
2. Wait until further in development and release all achievements at once
Some players get upset when they get 90% of the achievements, then we suddenly add a bunch more and their progress drops to 50%.
But we are pretty sure that most players in Early Access would be okay with new Achievements being added.
i think it would be nice if we could move and aim the camera in ghost mode. Maybe with wasd and aim it with the mouse while holding the right mouse button.
with kind regards
Similarly, ghost mode should not automatically spawn waves. If I'm using it to buy upgrades or adjust weapon profiles, I don't want to have to worry about taking damage when I move out of ghost mode to progress.
Being in hover mode does address this, but not until wave 70, and not while on foot to look for butterflies.
Chargers occasionally get stuck inside terrain, especially if there's a low overhang. I noticed it several times in levels 71-80.
I've occasionally seen trivial horde levels fail because enemies get stuck where the drone and turret can't hit them.
I suggest placing the weapon autobuy ability before the critical change/damage upgrades. It's significantly more important than those two initially.
I would also like a way to move the camera in ghost mode.
There should be a way to see how many time cubes you've collected while on the ground. Right now, the only way to find out is to hover over the Time Warp button in the orbit view.
My suggestions and thoughts.
- Please give us an option to disable heartbeat sound on low health.
- "Mute when background" thing would be helpful when idling.
- Another gameplay option to suggest ; Auto-spawn the horde/boss when entering the 5th/10th areas
- Time Cube Upgrade ; Hoverbike Autoclick (obvious effect)
- Switch Drone Position key ; Drone shots are obstructed if you submerge the drone into the wall to your left. Better make their position switchable to the other side.
If you happen to plan for a Japanese localization, I might be able to help you!
So far from what I've seen... there's one blue butterfly per 2 zones (10 stages) yes?
If yes, please make it clearer that it's only 1 per 10 by only showing the actual zones I/we need to search in. I spent the looooooongest time scouring 11-15 trying to find one after I confirmed their existence by finding one in 6-10, only quite a bit later (after giving up and moving on) noticing that x1-x5 zones got ticked off at the same time as x6-x0. Not a particularly fun half-hour anyway.
If no, then Houston: we have a problem... if this is the case half the game is missing bluies.
Red Butterflies - 1 Red Butterfly in every zone (1, 2, 3, etc)
Blue Butterflies - 1 Blue Butterfly in every 10 zones (1-10, 11-21, etc)
We have received some feedback that the UI can be a bit confusing.
One suggestion we got was to add a progression stat when hovering over the Blue Butterfly UI (Zones 1-10 Progress: 0/1). We do this on the Red Butterfly UI so could be useful for the Blue as well.
We're still not sure what can be adjusted to make the Orbit Screen UI less confusing. We didn't want to specify which half of the 10 zones the blue butterfly is in (1-5 or 6-10) and since you teleport every 5 zones instead of 10 so the UI spreads across multiple boxes in Orbit.
Still, I'm past that and 'know' now, so now I'm fully enjoying a most assuredly great idle/clicker game :)
2018-11-5 17:46:54:The problem is not only in the 72nd zone, but also in the whole map between the 71st to the 80th zone.