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Pc specs, AMD Ryzen 3 2200G O.C. (BIOS) 3.85ghz constant (no-turbo) on 16gb of rams ddr4 with a GTX650 ti, a NVME and HDD
PC config:
Intel Core i5 4690 CPU @3,50 GHz 3,50 GHz
RAM: 8 GB
Win7 64bit
Graphic: NVIDIA 760 GTX
2. Right click on MudRunner > Properties.
3. Click the LOCAL FILES tab then on the BROWSE LOCAL FILES button.
4. Copy the Config.xml and the ShaderCache.sdc files.
5. Open Windows Explorer or File Explorer from the taskbar.
6. Open Local Disk (C:).
7. Open Users folder then your Windows User Account folder.
8. Navigate to AppData (*) > Roaming > SpinTires MudRunner.
9. Paste and replace the Config.xml and the ShaderCache.sdc files.
10. Run MudRunner.
(*) The AppData folder is a hidden folder by default. To view this folder:
WINDOWS 7
- Open Windows Explorer from the taskbar.
- Click Organize > Folder and search options.
- Click the tab View and check Show hidden files, folders and drives under Hidden files and folders from Advanced Settings.
- Click OK.
WINDOWS 8/10
- Open File Explorer from the taskbar.
- Click the tab View and check Hidden items.
4th gen i5 with a geforce 780 gpu.
any help would be much appriciated
I have the same problem...
i59600k gtx1060 win10
Problem: Opening the map automatically applies the parking brake. This prevents you from doing quick map checks and maintaining any sort of speed.
Solution: LET ME TEXT AND DRIVE! If I want the brake on, I'll press the button myself, thanks. I'm pretty sure Russian trucks don't have auto-brakes, and having such a thing is utterly counter-productive, given that these trucks move at the speed of smell to begin with.
Problem: Delivering logs, and also closing the ADVANCED MENU for ANY reason, including releasing the winch forces the camera to zoom back in. WHY?? We struggled enough with the camera from SpinTires, and now again?!
Solution: LEAVE THE CAMERA WHERE I PUT IT! Stop moving the camera based on unrelated actions.
Nobody likes the camera shoved up their tailpipe because you can't see much this way.
Problem: When you winch/tow another vehicle, that vehicle's engine starts automatically, possibly burning more fuel, even before you get the chance to switch to PULL mode.
Solution: Set the default to PULL, THEN start the engine IF it's changed to DRIVE mode, ~OR~ simply wait until the player's accelerator is touched and in DRIVE MODE before starting the to-be-towed vehicle's engine, since there's no need to start it if the vehicle is going to be PULLED.