MudRunner

MudRunner

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HUMMER May 21, 2023 @ 7:03pm
Max LOD detail + Max Render Distance + 120fps is POSSIBLE!!!
This is it, I've worked with multiple people who has knowledge about DirectX coding (mudrunner is D3D9 based) and general assembly hacking, plus some $$ payment for those guys hard work, I finally able to bring Mudrunner to nearly close Snowrunner level graphics, while keeping the so far the best-in-market physic.


Now in my WIP mod, it includes:

- Max render distance on all maps, including mod maps. So now the true beautiful landscape can be appreciated with horizon lines in the view

- Max LOD detail level on all objects, trees, brushes, stones etc. Gone with the ugly 2d billboards low-poly LOD object with blurry texture. Now all objects at all distance are using the high-poly model, which get rids of the poor low LOD switching right in front of the eyes.

- The speed of the 3 layer clouds can be adjusted, which allows me to further enhance the cloud textures to achieve more dynamic feel.

- Overall lighting overhaul.


Pleas enjoy some of the WIP test footage below:
https://youtu.be/UNapAxPfWJo
https://youtu.be/ZOLaoqY_clo


Allow to end this post with a physics comparison between Mudrunner vs Snowrunner:
https://youtu.be/vnaDOZiXuKo

Make Mudrunner Great Again!!
Last edited by HUMMER; May 21, 2023 @ 7:07pm
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Showing 1-11 of 11 comments
Yoepie May 22, 2023 @ 2:27am 
thats nice. where can i get this mod ?
| ..| Gonzo May 23, 2023 @ 12:09pm 
nice, please release it))
SmarOneNine May 23, 2023 @ 7:22pm 
- Max render distance on all maps, including mod maps. So now the true beautiful landscape can be appreciated with horizon lines in the view

^^ That right there is a game changer and something that has bothered me about Mudrunner for years! Amazing work man! Is this something that will be getting released? Thanks.
HUMMER May 24, 2023 @ 6:51am 
Currently, this is still WIP. And the lighting overhaul + texture making is really time-consuming. So my plan is to try the key part first, which are those key improvements that will technically bring the graphics to the next level. Then I will start making lighting and textures for all times/weather.

As for the current achieved changes,
- Firstly, they are made by cheatEngine and patched to the game's exe file, so it's only a hard-coded solution. Thus this will only work on certain game version (the latest one) and have to install SpinteireMod+ version 1.10.19. Although this won't affect Steam achievements and online playing, but this is something to note.
- Still tries to optimize it somehow. Because some heavily moded maps will crash on lower-end PC, such as E3 1230 + GTX1060 combo, with this mod.
- I spent about $500+ asking people around to try reverse-engineering game's exe. For myself, I'm fine with it. I just consider this as I bought the deluxe edition of this game. But for releasing it as a mod in the future, might be released as a paid mod.

So in conclusion, it's still WIP, and will keep looking for areas to improve. (Sadly Nvidia's RTX Remix won't work on this D3D9 game though, otherwise it can overcome its poor lighting engine)
LeeQuid Jul 13, 2023 @ 11:33am 
The goal you/the team achieved is already incredible and I appreaciate all the work that is done to make MudRunner a great experience even in the future!
Are you currently working alone (being supported by experienced ones) or is there even a team behind the project?

What would be interesting - on what hardware are great results currently being achieved? Are there also significant performance losses or could the hardware requirement then be lower than the previous test hardware after all with a version that might be available to the public? What hardware currently would not have any problems (even with heavily modded maps)?

That SpintiresMod is needed (or in other words 'accepted') in parallel isn't necessarily a disadvantage, because all it's features are very welcomed in my mind. Until the features of SpintiresMod aren't covered elsewhere and its support for all the great mods out there is given, SpintiresMod will always be a requirement for me. But even if MudRunner's version stays at the current/last one, SpintiresMod might be updated - and thus your mod maybe as well...

I also like that even rain effects are implemented! Would it be comparable with something like dynamic weather mods or will it stay with effects for now (don't get me wrong - even just weather effects add a lot of variety and make the game even more attractive, even if they don't directly affect physics).

For my personal taste, the particle effects in the swamp glow a bit too much, but maybe there will be adjustment options or whatever... as you mentioned, it's WIP and all that has been achieved so far is absolutely great!

Another thing, that would be important to me for sure - will multiplayer still be possible (even with unmodded game versions)?

Regarding a paid version - I definitely will be willing to pay for that mod. All the invested work needs to get something in return!
HUMMER Jul 15, 2023 @ 8:07pm 
At the moment, I'm working on rewriting the weather mod to make it compatible. And overall, my only goal is to make mudrunner a better looking game to serve as a playground for my personal HUMMER mod, which is only in early 3dsmax stage. And it's just a passion project, so I now place my time on HUMMER 3dsmax modeling more. Since this is a slow process, it's possible that when the mod is done, there's a UE5 version mudrunner with superior graphics and physics. So don't expect too much that my mudrunner graphics mod will finish very soon. As for the performance, yes, it brings down performance a lot, but it's on single core performance of the CPU
LeeQuid Jul 16, 2023 @ 7:49am 
I'm not expecting anything but same time would be so thankful and happy, if your mod will ever be available for public! The fact it's passion driven is even better, such projects often meet high standard. Don't worry about time - a good thing takes time :)

I don't know, if my skills would be interesting for your project and helpful but later this year I might have some time (and a better computer). I'm interested in your plan, what tasks will come up and where help might be needed!

My programming skills are very little by now, but I would like to increase these skills. For 3dsmax I've worked with it years ago (even newer versions now would be different, I guess). Usually I'm very dedicated into what I'm doing. I've no skills in texturing yet but if that is what really consumes time, sure... why not. Everything could be learned. I would be happy to actively contribute to your work.

After I've finished the German localization of MudRunner, there is a different programming project I'm already into, then I'm very open for new things :) I already thought about mods for MudRunner, but these would primarily include modifying trucks to make them more realistic (and not overpowered like many user created ones are).
TheCarlo95 Dec 19, 2023 @ 7:44am 
That seems promising i cant wait!
| ..| Gonzo Jul 25, 2024 @ 10:14am 
dude! i buy it. its awesome!
Last edited by | ..| Gonzo; Jul 25, 2024 @ 10:16am
Taehl Aug 1, 2024 @ 12:35am 
Very impressive! I hope we'll be able to configure these features for the sake of performance. I could live without max render distance, but getting rid of LOD pop-in would be really nice.
| ..| Gonzo Aug 1, 2024 @ 4:10am 
Originally posted by Taehl:
Very impressive! I hope we'll be able to configure these features for the sake of performance. I could live without max render distance, but getting rid of LOD pop-in would be really nice.
yes, i hate this too)
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Date Posted: May 21, 2023 @ 7:03pm
Posts: 11