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People are leaving because they already did everything in this game. There really isn't much to do unless you just like getting stuck in mud. That's fine, but it does get dull after a while.
As for OP, yeah, this early access stuff has been mostly misses. Even games like Kerbal Space Program are only good thanks to mods which introduce things that should already be in the game; like docking cameras or being able to plot autopilot burns so you don't end up using up your precious fuel by accidently hitting the wrong key and firing up the engines after waiting 2 minutes to get into position.... sigh. reload. fk.
"Irony is that 3 years ago everybody were offended when AAA game released a zero day patch "oh they didnt test their game omg omg" and like a frustrated ex gf, we all gave 10 buck here and there to support little studios and "give a lesson" to big studios, we may have been a little too much upset when AAA take a week to resolve some minor bug and ended up empty hand with a dozen of cheap unfinished game instead of few big title from "winner" yet satanic big enterprise who F us.. so that we thought."
is ONE sentence. Wow.
Well, blame the generation today for buying -cause they can- without any research or effort. If they had to travel and go into a store, you know make a conscious effort. Then come home with half a game, then just keep going back and forth to the *same* store -and keep asking; 'Is it finished yet?' erm.. don't know when if, comes the reply. Amazing how that's acceptable today.
It's like, when did people become soooo stupid!? Music used to be *written* and *played* on instruments, then pushed about to get air-time. Now they sit in a bedroom with an Ipad and 'make' music. There's *ALWAYS* someone today that will buy it -cause it makes *them* feel good on facebook -cause they told their binary friends......they did it to 'support' this 'artist' and i 'friended' him.....Micro transactions/loot boxes, virtual currency -all because the attention span of gamers today is non-existent. Play a FULL 50hr RPG, when you can unlock and (cheat (yourself) -ho,ho,ho all the way to the dev's bank) have everything unlocked in minutes by dropping some cash here,there in the game. ) Adds up SW Last Jedi worked out at According to their calculations it would take 4,528 hours (just over 188 days) to unlock everything, assuming you earn in-game credits at a rate of 1,100 per hour. £1,600 to unlock everything.
Debt was a very unpopular thing to ever be in -due to the fact that you got your *priorites* all wrong. Today's generation own **NOTHING**. The Car,house,phone is on LEASE. FFS, i know of many couples today that don't even own a COOKER!!!! Cause they live on fast food and both of them don't/can't cook...... The bank owns THEM. I was brought up to save and have respect. because i and my wife PAID for it. Save up, put asside -do without.
It's not acceptable to have a 'it might or might not get finished in games' due to "early Access". Either it get's finished or you get your money back -why is that accpetable here but not ANYWHERE else in retail products or gaming? It goes hand-in-hand with debt,gambling and a downward spiral of spending constantly to gamers that lack awareness.
A game that is fully developed and has DLC is not the same subject. I can tell you now, that mature/aware parents wouldn't be letting any money part hands if they seen some of these titles -minus any real logical path to them -other than a bold 'Early Access' plastered on the front - NO you aint getting yor money back.
Read more: http://metro.co.uk/2017/11/15/star-wars-battlefront-ii-costs-1600-to-unlock-everything-7080730/?ito=cbshare
Now look at MR? Only a month or so ago it's 50% off now it's 75% off -bet it makes you feel really loyal now... It really must be 'flying' out the digital door. It's a dangerous game for any industry to play. Amazon *refund* the difference if a product goes up so soon after you bought it. Shouldn't the same apply here? Or are people just so non-plussed, cause it was parents money...? I could buy this now -original ST owner offered the 'loyal' 50% off. The fact it dropped to -75% off is warning enough for a 'brand new' MR experience. Sad, but i'm not surprised anymore.
Now this is more of a timeless issue. The target audience for gaming, the ones who sink endless money into games, have two issues as compared to any other consumer base for "serious" products. Issue number one will be solved over time: They are just kids. They actually think that devs finish early access titles and pay them upfront. But hey, they will grow up, learn their lessons and good. The other issue is rather persistant: The "Gamer" target audience has a much larger percentage of fools than most other target audiences. Or call them "less intelligent" people in a more mild mannered way. Just the fact that people actually buy early access games tells it all. Who with a clear mind does that? Actually, who with a clear mind buys any game at release these days, when you know for sure it will be fully patched in a year and less than half the price or even less in some sale? Such a shame I can not get the same excitement from games that I got when I was young and look at them rather emotionless these days. Making them is quite easy these days, but still work that needs motivation. Shame. With those "less intelligent" people lined up and only waiting to get f*cked, this is money in the pocket. Like they say, you can pull any crap as long as you find the right idiot.
This topic is really interesting and so true, people want anything now and less and less waiting time for eveything and the business is keeping up with the trend quit well.
as sutch the early access games offers mutch better short time gaming entertaiment value then "finished AAA games" could ever hope to do.
this game suffers from option nr1
when hauling logs form point a to point b is the only activity this game has, it doesnt take mutch brain energy to see that this game is a "pick up and play and move to next" game. you either complete the game in 1 week due to the limited amount of stuff to do and move to next game never to play this again, or you play it 1 day every week for a few H at moust and maybe stretching it to a few months but ultimatly you wil leave as there is nothing more to do.
having a a coop mode whit random goals/objectives on day 1 would increase the lifespan of this title by alot.
Well said. When you watch the market change over 35+ years, there are trends that jump out at you.
The first, was the shift away from customer support and push customers to user forums. Let the customers fight it out amongst themselves...oh, dear, I mean "help one another".
The second, monetize everything possible, back off when the market eventually pushes back, give up something that wouldn't have generated much cash (or is more costly to deploy as a paid option - such as a large patch between content versions, that would require two software versions be maintained) for free, and then bring those rejected ideas back next version.
Third, shift focus from content to cosmetics, toss in a load of fan service, and link the RNG to tiered loot tables (you see the big picture when you multi-box a few games - like the same "rare" drop across four accounts off a random mob).
As long as it's clearly mentioned, why would you put money in it if you estimate it's not acceptable? If you don't buy it, you don't need to get refunded. I never pre-order games, so i am never disappointed, and never fighting for a refund.
Not true, there are a lot of things IRL that works that way. I bought my flat before the building was made. Also when you order a car, you often need to wait before getting it.
I don't understand your point of view, so if a game is released with lacking features that were announced, it's legit to ask people to pay more to get what they should have at release if it's DLC?
Early access = crowdfunding, it's a gamble, you know it before, so you can give your money or not, you're not sure about what you get. But it's the way some people with ideas can make games without money, so without companies that ask devs to release uncompleted games because they want their money before customer's happiness. Most indie devs that use crowdfunding play their names in this gamble.
Not saying early acces/crowdfunding is the best system ever, but you know it before, why investing in it if you don't want to be disappointed? While you don't know which DLCs are coming in AAA games. Also these companies got a lot more money to invest than indie devs, on my side, i invest sometimes in EA because devs really need the money to make his game. But again it's a gamble, and if the dev just close the door, i can't complain, i have been warned before.
Nothing forces you to get the game in EA state, you can simply wait for a full release, but if nobody invests in EA indie games, most of them won't never exists. I bought Kerbal Space Program in 0.13, early alpha, because i liked concept and it was not AAA. I have never regretted to support this game.
Do shops refund your clothes because you didn't bought them on Black friday? Amazon make a ton of cash because they don't pay their taxes unlike any other retailer, so they can compete with other by investing a (tiny) part of this stolen money into customer's satisfaction. They give you 3$ and you're happy while they should have paid 100$ for your children's school, i would not call them an example....
Crowfounding was a project, an idea, with a plan, ressource, goal, community, it was supposed to show to all being in the solar system that we dont need, as a species, big brother style enterprise anymore to accomplish something as simple as a video game, or movie, or revolutionary widget, or modular phone. Crowfunding did also cut the middle man, in the marketing side, in the reseller side, as accros the brainstorming and developping process, no hard line and cold imperative, just a community, idea, money, coder, idyll stuff, based on trust, the same trust that we wouldnt give to big enterprise anymore, they steal us ! I want more of call of duty, quick, now, i will sue you if you dont make another sequel in less than six month ! speed up ! I diverge but the point a lot agree on is that crowdfunding failed, proove us wrong about the human kind potential to build something outside of a dictator/slave model. As a species, we arent there yet.
Mudrunner is an improvment over the original games. The issue is that the dev did like many devs do on steam and release a game without any future updates/patches in the works. So the updates are very slow. Mudrunner shouls of had the map workshop ready to update within weeks of the games launch. This would have kept sales going. If we don't see the maps on the workshop by the end of Febuary, then I do think the game will die a slow death.
If a dev. puts a game on sell (50-75 percent off) its an idication that the game is lacking in sells.