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The fact that Valve has been monopolizing the digital storefront market for nearly two decades? ..Don't forget that Valve's steam got extremely popular in the first place for their major sales to gamers while cashing in on Team Fortress 2 hat and gun and CSGO microtransactions a decade before Fortnite was ever a thing.
Valve made it so that no one wanted to shop anywhere else [unless they were legally selling steam keys like humblebundle and GMG] which forced developers to have to pay a high price to get their product onto steam as well as a higher then average seller fee for every product they owned and is the major reason why EA, Ubisoft, and now Bethesda has broken off from Valve with their own storefronts.
Valve is the one that got greedy and lazy off of their major success and gamers were blind to it as long as they provided crazy seasonal sales which ended up hurting developers developers in the long run, especially the smaller studios.
Under EGS' cheaper contract and funding bonuses means that, crazy concept I know, developers have much more funding to better develop their game in that year vs just being under steam early access.
So yes, it has always been a Valve problem and been one long before EGS showed up.
Also, you might not know this but steam originality made it's platform with the idea that other developers would use it as their own storefront, not as a big unified platform as it is now.
And yes, having multiple platforms for games makes it a mess to see which games you own on which platform. I've accidentally bought the same game twice due to multiple platforms. Then again, these days I integrate everything into Galaxy 2.0. I also still remember the days before steam. Even though I disliked steam at the beginning I find that the support it offers is more than enough for me to want to keep using steam over any other platform.
The fortnite store seems to me like an inferior platform and the only draw to it is the payed off exclusive titles and the free game giveaways and I still don't care about it. If I would really want to play an egs exclusive title, I can wait. I lose nothing, the fear of missing out hype dies down, the game gets fixed and it gets cheaper. Although since timmy guarantees these titles a certain amount of money for their exclusivity, which the developer or publisher deemed to be worthwhile, I consider it as a sign that they don't really want my support in the first place.
Also this argument that game studios, or mostly publishers, getting a better cut is just a marketing tool. If you offer a barebones store with barely any features on both the publisher/user side, then of course you can take less money from them, because you offer less to both sides.
Their whole approach to literally buy their users is off-puting to me and they offer no benefits compared to the competition. All they managed to do was to turn me off to support this ♥♥♥♥ industry.
As an American I support the right to protest. If Activation/Blizzard was 100% American owned and reflected those values there would be no punishment. For a country notorious for stealing intellectual property "China", what do you think is happening to your data? Are you comfortable with China having access to your data and banking information from purchases and such? That's a firm no from me. So to address the original post of this thread "The fact that Saber Interactive went Epic shows that there's a Valve issue, not a developer issue." I say to that statement that Saber Interactive is more focused on greed than morals since China has a larger gaming market than Valve has access to in the United States.
If you are boycotting Chinese companies and companies Chinese companies invest in, then the above list is only a a tiny fraction of a very large list.You'll have your work cut out for you, but good luck!
I agree this is a small fraction of a large list, but it's fairly simple research and doesn't take much time. Frankly my initial comment took more time than searching who owns who. I'm not saying Valve/Steam is perfect but I can somewhat support their high percentage rate that they hit developers with. Which is why these developers are walking away. Valve charge's them 30% on sales under 10 million dollars for sales between 10 and 50 million goes down to 25% and after 50 million goes down to 20%. If the developer decides to use steam keys which can be sold through brick and mortar stores and various other locations Valve/Steam doesn't take a commission. They only take commission on sales through their store. Compared to Epic's store that charges 12% and was only recently established to try to undercut Steam
To me the high percentage rate will keep low quality games hoping for a quick buck through Steam and force them to innovate and create better content/marketing strategies to generate more sales to get to that lower rate. Although I don't support Epic games, I do support competition. Valve won't take this lying down and a result will likely be lowering its rates or provide some other service to them to equate the difference. In the meantime it is what it is and time will tell. On a side note Valve uses a portion of that money that they're getting from those high percentage rates to innovate. For example the ability to use numerous input devices and the ability to modify button functions on Steam which allows control of your operating system beyond gaming, Valve index VR system with finger tracking and the new Half-Life Alyx game that breaks the mold of VR games just to name a few. Valve usually sets the bar when it comes to developing AAA content/writing and pioneering new features. If there was another service/company that could pull that kind of weight I'm all ears. I'm interested to see how this all plays out.
You're really blind if you think Valve is completely innocent and isn't the cause that studios are jumping ship from them.
Whaaaa! Epic store this...Whaaaa! Epic store that...
And yet you are here...