MudRunner

MudRunner

View Stats:
MudRunners 2 New features we would like to see.
Id like people to post Features they would like to see or coment about requested features.

I will Start with my list and reasons why i want these features.

#1: Bring back Tire changing This was in the base game and could turn a grabage truck B130 into at least a servicable one and is sorely missed by my self and my friends who play.

#2: More cargotypes and objectives example bringing fuel (coal or gas) to a plant to supply power to the Saw mill. Bring steel and wood to a point so a bridge can be built opening another part of the map. Deliver a Bulldozer to the log kiosk to make it produce wood (An android game "Best Trucker" shows off well the type of open gameplay i would love to see added even if it was limited to 1 or 2 maps)

#3: New Crane/Loader controls more akin to those on Farmsim were we can control say the loader while still moving and the controls are smoother.

#4: To go with #2 add dump trucks, flat bed trucks, more trucks from all over the world

#5: Tracked vehicle support (This would be good for the modding comunity as well as open the doors to many new vehicles

#6: Real logger mode (log points needed is high like 50-70 points and you need to load every single log needed to load a truck manualy.)

#7: can winch pull logs (make them weight alot when being towed like this so this is not used as a main way to pull logs) i want this so we can pull them out of tight places after logs fall off trucks

#8: Daisy chain winches MP only (make it so we can double winch but no more)

#9: SNOW Winter maps would make things even more fun with both snow mud and ice being a problem

#10: Bring back Chain tires to the B130 and other trucks The Tractor could also use this

#11: some high mountain map something that has alot of roads but tight with cliffs would be fun to play on too with just enought room for one truck just about and a place for 2 trucks at a few key points would also be fun.

if you have any other things you would like to see added please post em
< >
Showing 1-15 of 15 comments
GÜrp Oct 30, 2018 @ 5:07am 
+rep
Hydrazombie Oct 30, 2018 @ 5:53am 
did you get any features when you asked for them in mudrunner, probably not. and you more than likely get mudrunner 2 as a finished game with no added content like spintires mudrunner
working mirrors NO
tracked vehicle support NO
released server files NO
the list could go on and on
Last edited by Hydrazombie; Oct 30, 2018 @ 5:56am
rob_strikes_back Oct 30, 2018 @ 9:23am 
Originally posted by Hydrazombie:
did you get any features when you asked for them in mudrunner, probably not. and you more than likely get mudrunner 2 as a finished game with no added content like spintires mudrunner
working mirrors NO
tracked vehicle support NO
released server files NO
the list could go on and on
we did get a better Cab view
some new trucks
K700 was given a use now in trailer's it can tow and a grabber
multiplayer saves
an auto winch button
default winch setting is drive

mud runners did not bring toomany new things but some of it was quality of life. besides this is more of a wishfull thinking list nothing wrong with asking besides if a dev member see's this they might try to ad a thing or two.

we did the same thing over year's with farmsim and now many of those features are in the game.
Bobby Oct 30, 2018 @ 9:35am 
Originally posted by Hydrazombie:
working mirrors NO

And still you whine on about mirrors.......in post after post.
Again, for your 'blindness'..
https://forums.focus-home.com/groups/lead-developer-spintires-mudrunner

@ewgenij84 Working mirrors are technically challenging - and it doesnt really add much value to the game itself because you use third-person view most of the time (I've seen many players agree with that and even here we can see some people have never used first person view!)

They put FPV in GTAV and no working mirrors, they drive externally

-----------------------------------------------------------------------------------------------
Mirrors are always very tricky in video games, there are a lot of technical limitations and its not worth the time for a video game to develop. Rockstar did a lot with this video game, practically detailing every single car. Mirrors I am not surprised at all that they didnt include and I am not upset by it in the slightest. GTA V did amazing things with graphics and has a budgjet most studios would dream of.
...................................................................................................................

On Topic,
I would like rock falls that need cleared (enough signs in the AW map but NO rocks blocking anything) or scripted trains that can be loaded (imagining it going to a mill) scripted off the map -instead of lumber drop objectives.

Proper Cranes/flatbeds for recovering vehicles that topple -do away with garage recovery teleport. Load then drive them to repair trailers/vehicles but not to garages.

Harvester to fell and pile logs for a forwarder to then collect (which we have now in the AW content)

Def more winch points and more realitic power to drag trucks over or properly onto flatbed for recovery. And the use of several winches at once -instead of one.

I like the OP mention of;
#7: can winch pull logs (make them weight alot when being towed like this so this is not used as a main way to pull logs) i want this so we can pull them out of tight places after logs fall off trucks

There's an exact mod in FS18 that enables that! I use it.




DAYTONA Oct 30, 2018 @ 10:51am 
Originally posted by Hydrazombie:
did you get any features when you asked for them in mudrunner, probably not. and you more than likely get mudrunner 2 as a finished game with no added content like spintires mudrunner
working mirrors NO
tracked vehicle support NO
released server files NO
the list could go on and on


Actually the previous original SpinTires did have track support, I had dowloaded a few Half-Track Truck mods that worked fine in game. Also, I'd stop whinning and be grateful that SpinTires is actually still alive. There was a point where the game looked like it would never return, so be grateful for what you get.



Back on topic:
I do agree with many points that you have in this list and now that SpinTires is being developed by a stable company there is always a slight hope that our prayers will be answered. I had recently made a discussion about the lack of diveristy in the vehicles in the new AW update.

link to discussion:
https://steamcommunity.com/app/675010/discussions/0/1733216893884769602/

Seeing that SpinTires had actaully acquired licensing from GM, Ford, Western Star etc. means they do have some sort of vault full of cash (licenses don't come cheap). So that's why I find the vehicles in my list could be included maybe sometime in the future.

-I do like the idea of more cargo types and different types of missions as you stated like bridge building, refuelling factories, maybe even a quarry.

-I also like point #4 about more trucks, although we fall under the issue of licensing again, it shouldn't be too hard to gain them especially from unknown brands such as Brockway, and Diamond T. Also getting some regular trucks in from GMC, Mack and a ton of other oddball truck manufacturers like Magirus-Deutz, Borgward, Krupp etc.

-I also like your idea of "skidding" which is the action of pulling along logs behind a loader up to the loading zone. Proper term is skidding lol.

-Track support is another good point which would help achieve your "more types of missions" point as it would allow the implementation of Bulldozers, Excavators etc. This was implemented as a Beta in the old Spintires but only stuck around for a short while, as I stated above I had a few Half-Track Truck mods that worked well.

-Real Logger mode I like and I find that should be the new Hardcore Mode as I know myself and a ton of other true players would like to be able to spend a couple of days on a single map trying to complete it. its much more rewarding afterwards as well.

-Snow maps would also be cool especially in AW and the regular ST which happens in the Northern Russian forests. Adding a few snow maps would really fit the game along with its own list of challenges. Some challenges may be that you have to search and pull lumber from thick layers of snow that have fallen on top of it. Less traction on paved roads due to ice. I also have a very awesome idea is ice river crossing, crossing a frozen river with a load of lumber slowly making sure the ice won't give way. (Got the idea from Ice Road Truckers lol)

-Finally wheel changing and chained wheels I think should have been brought over from the previous ST. It was there all they had to do was switch it over, maybe in a future update.

-Also what would be cool is if you could pick more than just 2 startup trucks.
Last edited by DAYTONA; Oct 30, 2018 @ 1:44pm
Psycho Oct 30, 2018 @ 1:32pm 
Originally posted by zoo:
Originally posted by Hydrazombie:
working mirrors NO

And still you whine on about mirrors.......in post after post.
Again, for your 'blindness'..
https://forums.focus-home.com/groups/lead-developer-spintires-mudrunner
(snip)

Yes, we know and understand that that is not possible in MR. If you have been around any time at all, you will know that cabin view was patched in. So mirrors don't work becuase they were never part of the design. I'm not dumping on devs for that, but I do think that it's not worth putting in a feature like that unless you're going to go all the way and complete it.

Personally, it think in MR1 as it's not technically/feasibly possible SI should take out FPV altogether and replace it with hood- and wheel-cams which was actually the default back in ST1, and common in driving sims. Also technically trivial to implement, you just assign camera XYZ keypoints around the truck centrepoint. There's at least one truck mod which has this already, so it's relatively easy:
https://steamcommunity.com/sharedfiles/filedetails/?id=1552277867

However this post is about MR2 which will be an entirely new engine, with new capabilities. Also, it's pretty silly to say that it's impossible. Farming simulator does it exceptionally well, trucking sims do it, so do racing sims, why not Mudrunner? Why have official achievements that rely on FPV when you can't see behind you properly, which is critical in this game?

Finally, Pavel and the team have heard all of this before, and know that working mirrors are one of the top requests for this game. I am sure that it is on the roadmap for MR2.

Some quotes:
Originally posted by Mudrunner offical twitter:
Working mirrors are still on the to do list for future updates :)
link

Originally posted by Iyagovos, community manager:
In upcoming patches, we plan to include Workshop support for maps, working mirrors in cockpit view, and additional wheel support.
link[forums.focus-home.com]

Originally posted by Mudrunner:Spintires dev team:
...We plan some improvements for the cockpit view, including working mirrors...
link

I'll leave you with this teaser, they are thinking about these sorts of things all the time and how best to achieve goals from a technical standpoint.
Originally posted by Matthew Karch, co-founder Saber interactive:
Saber’s technical foundation is also why Quake Champions doesn’t use id Tech, instead running on a hybrid engine designed by Saber. “We did a deep dive with id’s Tim Willits,” Karch explains, “and we decided our rendering would be the better choice, but there were things that id was doing that we really wanted to incorporate. It’s probably less incorporating and more replicating. We looked at the way they handled certain types of things from cameras to controls to player physics and used what they did as a foundation.”
link[venturebeat.com]
Last edited by Psycho; Oct 30, 2018 @ 2:02pm
Bobby Oct 30, 2018 @ 2:44pm 
Your very right Psycho, I went through the 'annoying' camera changes and control changes! Why on earth pavel changed the original Xbox ones..... He never answered. Of course he hard wired them = tough. More or less.
I also knew about the Q&A that Focus put up about mirrors away back, but I honestly believed they were caught between a rock and a hard place. They were pitching taking over the mess of ST and trying to keep what they thought you could do with what they weren't sure if they could! Hence the proper cab view and no mirrors. As I said, GTAV didn't have working mirrors - for a reason. MR didn't because it's 'technically challenging' as the lead said. It's an old engine with a long history. People already moan about performance with its current state. Like ETS2 it's a DX9 limite and therefore maps will stay the same unless as you put up lastly, they move to a modern DX11 engine. ETS2 will be moving to DX11 next year.
As has been said, Focus inherited the good and the bad with Oovee and the winding up of folks on the steam and Oovee forums left by false promises and bad taste. I like what they have done with MR. I was one of their fiercest critics! Couldn't possibly believe that they had made a working cockpit or proper Xbox controls.....nope, that was me. And I never bought MR until it dropped to a silly price, plus the 50% off. All because the 'bad taste' Oovee left me with. Psychology of modern wars between gamer and dev. I honestly said "I'll buy it because it's the price of a coffee, like it or not I'll forget about it in a day if I don't" This is the battle daily. I loved it to death, but that's my 'honeymoon' over and I want NEW features for MR2. So on with the show..
cardinalf Oct 31, 2018 @ 7:41am 
also we defenelty would like to see how the game load saved game with all terain deformations like tire tracks ,mud condition etc Becouse it still not working Thats a shame so nice game to contain nasty bug like that
Hydrazombie Oct 31, 2018 @ 8:40am 
mudrunner 2 64 bit version
Last edited by Hydrazombie; Oct 31, 2018 @ 8:45am
rob_strikes_back Oct 31, 2018 @ 11:06am 
Originally posted by Hydrazombie:
mudrunner 2 64 bit version
That would need a whole new engine built from the ground up.
Psycho Oct 31, 2018 @ 11:58am 
I really think Focus Interactive have done a great job. Does anyone want to go back to the old days with no editor, bugs galore, the entire game being shut down off the internet, and the lead developer (purportedly) in a direct fight with the publisher? No thanks.

Compare that to what we have now with a booming workshop, growing community, DLC releases, postive media articles everywhere... Mudrunner is going places, going strong like a MAZ-535. :P

So yeah, I didn't buy Wilds, but here's to Mudrunner 2 with a new engine and I'm totally in when
Originally posted by FHI:
MudRunner 2 brings back the series’ renowned physics engine, realistic driving mechanics, intense environments and sandbox gameplay, along with a host of new features and enhancements.
rocket_powered Oct 31, 2018 @ 1:17pm 
I would like the game to be the same but with more useless graphical gimmicks.

When you zoom in on the driver you should be able to see his x-ray with fluid sloshing around so you can see how full his bladder is.
GÜrp Oct 31, 2018 @ 1:50pm 
Originally posted by rob_strikes_back:
Originally posted by Hydrazombie:
mudrunner 2 64 bit version
That would need a whole new engine built from the ground up.
they need to do mr 2 in new engine anyways, otherwise it will be same game again they need to just do it maybe unreal 4.. i mean focus have mud physics cod already
Last edited by GÜrp; Oct 31, 2018 @ 1:51pm
DragonBeast Nov 1, 2018 @ 4:32am 
And there should be possible to operate front blade and drive at the same time, like secondary operator control.
rob_strikes_back Nov 1, 2018 @ 3:01pm 
Originally posted by DragonB1988:
And there should be possible to operate front blade and drive at the same time, like secondary operator control.
that was point #3 like i said if it can be mouse controlled l;ike farm sim it would be glorious
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Oct 30, 2018 @ 5:04am
Posts: 15