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this dlc my opinnion is worth 3-5 euro no more.
1- in 2-4 hours finish the 2 maps and that`s it.
2- no carrer
3- no other update mirror, no other cockpit
4- i have more beautiful mods map
On ps4 in my country mudrunner without/with dlc the difference on price is 4 euro
4 euro must be the real price for dlc no 10 euro
But i like the idea to just use the trucks, that you selected on the start screen. Does any1 know some maps with no additional trucks on it, but still some logging and garaging to do?
I like the concept of this dlc, since one is forced to do task sharing with the vehicles, because the majority of the new trucks cant do everything by themselves.
The base game felt a bit bland, because one would mostly go with a self-loading 4-log-points, 3-star truck (like the new Westernstar 6900XD).
But it would be nice, if there were more various tasks, and more specialized vehicles. At least no vehicles that only seperate from themselves just by their appearance (like Ford LTL9000 and Chevrolet bison 1978, or is there any?).
But the task sharing in this dlc is not well-thought-out: Getting the logs out of the mudpit with the skidder and bring it to the road? ok
But then one needs something with a crane, the Ford LTL9000 and Chevrolet bison 1978 are a bit useless therefore.
So why use the Skidder anyway, when one needs to use a truck, that can load itself? The Maz-538 can pull logs out of the swamp too, and it has a crane to load all trucks properly.
Using the skidder is cool, but what are the Ford LTL9000 and Chevrolet bison 1978 there for then? Unlocking Garages, that are next to the road? The Westernstar 6900XD and Freightliner FL120 (for just 2 balance points too) can do that too, even better.
It seems debating with logic leads us nowhere fellow swampdivers, this just about enthusiasm.
Alter some .xml files for yourself, and have it your way!
What's this with the "finished in 5 minutes" bull.... No one gives a jot about how long people take to finish a map and certainly doubt it, since how do you get 2-4 hrs finish the maps. It's either 2-3 or 3-4? It's like saying; I work between 2-8 hours today.
As for the mirror rant, I posted the lead devs comments only today and a yesterday, why it ain't happening. Do a search, instead of "me,me,me...."
- Uncovering the map is wayyyyy too quick and easy
- no challenge or danger
- no need to make a plan how to master the map
In Mudrunner you need to uncover the map and scout the terrain.
Then you got to make a plan to get fuel, refuel another truck, pick up repair points, repair another truck, pickup wood, call another truck to get recovered etc.
What paths, fords, clearings can I use without getting stuck?
Logging in American Wilds is challenging and dangerous as driving to the next McDonalds drive-through and ordering a Coke and a Hamburger and drive back home in your suburb.
This DLC is only for people who don`t like Mudrunner, it`s the NFS of "Offroad". :(
I do appreciate the licensed vehicles but I miss a second offroad semi.
You are right!
You say, "Players who enjoy a real challenge, and never play with the OP trucks. Prescision players, who are happiest playing with the weakest trucks on the hardest maps, beating personal challenges rather than the game's ones. The lovers and fans of the B-130 and the C-256, who know how to drive them, for whom hardcore isn't hard enough."
Yet you don't seem to understand that this game has never been about what score you end up with, it's about making your own challenge, with the freedom to do what you want in this sandbox. That's why there isn't leaderboards for the best times or whatever. Now we have the ability to haul vehicles on a flatdeck, now we have semis that really aren't suited for offroading at all, now we have scouts that feel like regular trucks instead of fancy jeeps.
Since all vehicles can be used on all maps, this now gives you the chance to make your own challenges. Maybe haul a vehicle on flatdeck through deluge? Complete the new maps with just the B-130? see how far the Western Star can make it on a map like deluge? Let alone all the chances to get stuck with the new vehicles and needing to get something out there to tow. The new vehicles are also more than fast enough to tip on the highway curves with a full load.
I just don't see why people are complaining that this is all stuff that mods could have added, then in the next breath complaining that the vehicles are not the same performance as the existing vehicles. If you want more of the existing vehicles THAT'S what the mods are for! The fact that they added new vehicles that don't handle the same should be a bonus for both players and modders. It gives modders a new idea where to make the performance if they add vehicles not suited for offroading and it gives players a new type of vehicle to work with that isn't already in the game.
Workshop is where hardcore lives in MR atm. Some of those terrible (underpowered, not badly made) trucks and ridikulos Russian maps make the default game look like tiny baby mode. I completed one of these recently, well over 20 hours to finish. Another, it's taken me over an hour just to find the garage and the parts I need to unlock it.
Props to you iheartmyocd, B130 over Deluge is hardcore extreme and favouring the C256, wow. I hate that thing. It seems so gutless for it's weight and it wants to get hung up on everything. It's the one vehicle in MR I disrespect, it doesn't seem to do anything right.
heh... while looking around at C256 challenges, I found this. Enjoy some more attention OP :)
https://steamcommunity.com/app/675010/discussions/0/♥♥♥♥866813764527921/
Okay, misunderstanding somewhere because I am actually with you there on "making your own challenge, with the freedom to do what you want in this sandbox." I also made it exceptionally clear that I really liked the DLC, I don't regret buying it, And I'm not unhappy with it.
What I am is disappointed. They were incredibly upfront about their intentions with this DLC, which was to give us the same experiences as the base game, only set in America with 'Murrican trucks. That's what I thought I was buying, and while I don't regret spending a single dime on it, (because what I got was happily playable), I find it saddening that they didn't deliver on that when it would have been incredibly easy to do. Instead of numerous trucks with different abilities to give us a variety of strategies they gave us some trucks, most of which are almost identical in ability and capability. Base game, every single map is distinct, different, challenging, and above all 90% wilderness. Expansion offers two maps, which are 90% paved, mostly flat, carbon copies of one another and offer no challenge whatsoever. Fuel stations are on the road. Garages are on the road. Bridge clearence (they missed a trick with that one) doesn't matter because there are no collision boxes on the cross bars. The two block posts are pointless and easily avoidable. The challenges are not challenging (really, drive along the beach for 20 minutes?) Even the checkpoints are right bloody there and take no effort.
I'm disappointed because there was a brilliant, hundreds of hours of gameplay for everyone expansion sitting right there waithing to happen, and the Devs just phoned it in. I shouldn't have to drag a Russian truck in from the base game to have any fun with it, any more than it doesn't have a single truck I could actually use in Russia. I have always had the most fun in the base game making my own challenges. The biggest disappointment of this? Unless I drag in assets from the base game, I don't have the tools or the maps to make my own challenges with the DLC assets. They could have given us chess, (like they did in the base game), and they didn't. They gave us tic-tac-toe.