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You can even put medium logs into your truck with the crane-carriage to carry form one point to another, its useful f.e. on the Ridge, where you can put them onto a 65115 to spare fuel. Also in that map I usually pick up logs with the K700+loader (4-3-2) and transfer them to the asphalt road, where a 65115 waits. Works wonderful with short, medium and even long logs.
That trick works on the Valley wonderfully: you must just find the 6327 with the crane and the medium carriage. Then with full fuel you can go to south fuel base then load up the 12 short and 6 medium logs, and you can easily reach and complete all the objectives in one long turn!
The only map I rarely use the long logs is the Ridge, but I prefer the short and medium ones mostly.
Currently, very fiew (as in, three) trucks can carry long logs and there's very little reason to even bother with it. Unlike any other resource in the game, there's no real incentive behind bringing the biggest, most difficuly load. For every other resource - garage, fuel, repairs - the Semi-Trailer add-on carries resources comparable to stacking smaller loads on the same truck, if not significantly more resources.
Long Logs - the Semi-Trailer of the logs resource - carries so little that it's equivalent to two of the smallest loads and actually outclassed if you throw in a medium load. All of that for a semi-trailer that only a few relatively weak trucks can even carry. I get that you can move logs without packing them with the right technique, but for someone who does pack my logs before leaving - when am I ever going to want to move long logs? Why even have them in the game when just about every other options is better?
However I will state that the change from 2 points to 3 points in the short logs was what got me. When they were 2 points in OG that meant even at a heavy load of medium and dragged short was only 6 points, same as a single long log load. The change from 2 to 3 points is IMO what really did kinda kill (for me at least) any reason to bother with long loads, especially cause i can just log train with 2 engines and fill a station, then to try and move a 6 of 8 with a single engine.
And finally why 3 point? it doesnt break into 8 at all, and you cannot "save" log points to move to another station anyway.
Maybe more rewards helps to made it more popular, like "all watchpoints", "all garage" then "all objectives done with only long logs on XXX map". Or special missions, like challenges on normal maps. More complex missions, like "start with 469, search random placed cistern truck, get full cistern, refuel and repair another truck, then transfer long logs to X.", etc, etc.
I'm afraid the game itself has reached its limits. I heavily miss other players truck engine noise or even their lights at the night.
That's true in isolation, but should be offset by boosting Long Logs to 8 points, as I suggested. Ignoring the E-class trucks being able to fill up a Lumber Mill for a second, it generally takes two trips to fill up a Lumber Mill currently, usually either 2 trips with Medium logs or 1 trip of Long Logs + 1 trip of Shot Logs. If we boost Long Logs to 8 points and Lumber Mills to 12 points in Hardcore Multiplayer, the number of trips remains the same, though only if players choose to move the heavier loads. That way, 1 trio of Long Logs + 1 trip of Medium Logs (8 + 4) should fill up a 12-point Lumber Mill.
Mind you, I'm not really adamant about boosting Lumber Mill costs because I know it's hard to hang onto a group of 4 people. My usual multiplayer game consists of myself and 1 other friend, rarely a second person. I've so far only run a single 4-player game. It's just if Garages can cost 4 extra points, I think Lumber Mills can, as well. Besides, 12 points is a bit more easily divisible by all the load types. That's 4 loads of Short Logs, 3 loads of Medium Logs or 1 load of Long Logs + 1 load of Medium Logs.
I agree, though the issue was present even in the old Spintyres. You always had to make 2 trips to fill up a Lumber Mill, and it just made more sense to move 2 sets of Medium Logs than go for the Long Logs and risk getting stuck. I'm of the opinion that, like Garage Semitrailers, Long Logs should have been 8 points from the start, so that a single trip could fill up a Limber Mill, where anything else would require multiple trips. THAT would make them worth hauling.
Not only did Mudrunner not address the issue, it was actually made worse because a double-load of Short Logs - something most strucks can carry and without too much issue - is worth the same as a single load of Long Logs. At that point, why even bother? I do genuinely feel that a minor balance tweak like pushing Long Log points up to 8 would make a massive difference in who brings what truck to the game.
That's true, although the new "Scavenge Mode" isn't really a mode. It's just one map - the Ridge, from the latest DLC. If all maps could be played on Scavenge Mode, then you're right - the issue could be less pronounced. You move whatever logs the game gives you. I still feel that all C-class and D-class trucks should be able to move Long Logs, though, because sometimes Scavenge Mode will give you Long Logs which none of your trucks may be able to move.
The Original poster was going about the fact that the game itself bar specific achievements has no real benefit for the higher center of gravity, heavier load, and restricted truck line-up for what can be done with just a truck/trailer combo or a big rig with enough power to make it.
Right now, even the scavenge map is easily done with just running the small/medium as well. Especially if you have more than one person.
(I don't consider it a mode because only that map has it, and it is the only map that plays that way.)
But I do agree with the fact that until they do something with the game itself, change load points/different objectives/recovery or no respawning scavange (actual MODE that you can turn off or on for different maps) I feel that the game is destined to be a one trick system.
Mind the default long log carrier C65115 spawned in every game on the Ridge, near the start garage. Its excatly for random spawns or hardcore players who starts only with one A469 and no other trucks.
(I tried it, its fun. 2 x C65115 for medium and long logs always spawns, along with a K700 loader in the middle area + 1 random truck A-B-C-D class. K700 can refuel, then double trailer to garage, and then its easy.)
The reason is that with all C/D class vehicles being able to carry a full mill worth of lumber, most of the C/D can easily do that even with the current loads especially since alot of people just log train anyway. so you would really need a 8 point trailer per mill (some maps only have 1) and a truck with a crane and that is the game. no need for a 2nd 3rd or 4th person except if they really want to do the watchpoints while 1 guy is doing the whole objective.
Right now if there is multiple people in game, most will choose a lighter load so they can make it easier or they will crawl with a heavy load and need a fueler and possibly a crane truck if they spill on station. with an 8 point trailer (and yes I know that the big rigs have that) you can have a 8 point, with a crane truck on tow for extra power and pickup. making it only a 2 truck game.
This is turning into an interesting discussion. Thank you both for keeping it civil.
But yea, the game I believe is made that even as a single jeep starting on Hardcore single player, they have the minimum truck ability to complete the maps with regardless.
Always a truck that can carry logs, a truck that either has a crane already, or one that can attach it. and normally a lighter C or B series for either fuel/repair/ or another log loader or carrier.
Precisely, and thank you for the summary. When it comes to hauling logs, the harest load to move should also give the most points in order to provide both incentive and reward for hauling it. This is true for most other resource types, but not for logs. Hauling Short and Medium logs isn't just easier than hauling Long Logs, but also just as lucrative. This lack of incentive renders one of the game's most compelling mechanics - moving awkward loads through difficult terrain - pointless from the perspective of completing a map.
Garage Points, Repair and especially Fuel offer the correct incentive between light and heavy loads already. I'm surprised that the balance of log cargo lacks the same incentive to quite this extent.
Maybe not quite "one trick," but it certainly limits its scope. Proper balance between light and heavy loads should ideally give people a meaningful choice of whether they want easy hauling across multiple trips or much harder hauling across fewer trips or even just a single trip. It's a sort of ad-hoc difficulty customisation, where players can trade work efficiency against difficulty. For that to work, however, more difficult tasks - the heavier loads in this case - need to have disproportionately large points rewards in order to justify the extra challenge, time and necessity for mastering core game systems.
With log numbers as they are right now, the easy hauls are also the most efficient, which robs the game of some of its depth.
I'm aware, yes, but that's specific to that map and I'm not a huge fan of those trucks. If Scavenge is to be an actual mode (and it could be), a broader solution would be necessary than spawning specific Long Log capable trucks. Honestly, just letting all the C and D trucks carry Long Logs (sort of like in the old game) would be a good, easy solution. Considering Long Logs are pointless outside of Scavenge where the game forces them on you, I don't see the downside.
In general, I don't see the upside to limiting general-purpose equipment to individual trucks. I can sort of see why B-class trucks might not be able to carry Long Logs or why E-class trucks might not have tools to carry Short Logs. That's understandable. I just don't see why a C-255 can carry Long Logs but a C-375 can't. What's the benefit to that? Especially when there's no way to know which truck carries what loads unless you memorise all of them.
*edit*
Again, though - a chance to increase Long Logs to 8 points would come with a change to increase Lumber Mill requirements up to 12 points on Hardcore Multiplayer. That way, you still need multiple trips and multiple people to speed up the process, but you NEED Long Logs if you want to retain the 2-trip requirement. If a team wants to haul lighter logs, they'll need 3 trips per Lumber Mill, instead, thus creating incentive to carry Long Logs. Granted, that'll make Single Player easier by reducing the trips necessary, but that already has plenty of complications since a single player has to micromanage all the trucks. That, and hauling Long Logs isn't easy, so some may be tempted to do multiple Medium Log runs, instead.
I think the overall issue we will have to agree on however is what are they focused on?
If Multiplayer you want more people involved with the delivery or assist with the points
so you really want to aim at a higher amount of resources required to finish, However since this is not a "quick" game, and without the means of a name and description for the lobby, you will have a hard time keeping players from just quitting after 10-20 minutes if they are not invested.
OR
Are they focused into the solo and then it's mainly about how 1 person has to have the necessary equipmnet to complete the task. That means less drudgery and repetitiveness to just finish 1 thing.
This is obviously an extreme scenario.(kinda, it seems to happen quite a bit once someone either loses a truck or flips a load) but what then? does the game drop required points needed for a mill based on player count? or do you just end up having to quit the map and start again?
For the record, Having thought about it for a bit, I like the idea of a 12 point mill, but again seeing as how this game will take a good 40 minutes to do an easy map sometimes. I can't see to many people gearing up for a 2 hour standard hard map. (just checked current NON mod lobby. there was 1 up.)
Also, that really wouldn't solve the issue you stated before.
Long logs would be 8 points
Medium still 4 points
but shorts are still 3 points
a carriage and trailer are 6 points x2 = 12 points so 2 trips with short bed and trailer (also you can log train so 1 trip with two b-131 or such could technically do it)
a long log 8 points plus a medium 4 points = 12 points so 2 trips with a long hauler and a meduim bed and trailer (again you could try to log train that, but the long log loads are finicky with either the AI being towed or you trying to tow a medium load behind you r long one. And you need 2 beefy C/D trucks for this)
3 medium bed and trailer 4 point log carry = 3 trips (even log train can only do 2 of the 3. So this is the only one technically needing 2 trips regardless.)
So again, unless you are playing with some actual friends, and thereby making your own rules so to speak. I sadly cannot see a change taking place for a change of load.
(Storytime)
I used to play Spintires with a decent core of people, we used Spintires + and changed the vehicles on the map for different difficulties.
The river we once only had a B-66/ start B-130, first turn standard B-130. and the diff lock only orange semi where the 4320 use to sit.
The mission was that you dragged that semi laoded a crane and used that as a stationary crane at kiosk. You then had to use the small log carrier on the B-130's to complete the actual log runs.
The B-66 was mostly used to tow your trucks across the river.
The problem I have with Mudrunner is that you cannot RESTRICT trucks or equipmnet, making the game easier or harder than trying to just type to people about anything, also with the random spawn trucks you cannot gurantee any sort of balance.
(edit the number)
More to the point, though, my focus isn't actually multiplayer :) A friend of mine got the game on discount since I'd talked about it and sort of brought another three of us back into it because he was playing it. All of the multiplayer game's I've played were with friends on voice chat, in a lot of cases with people going AFK for extended periods of time.
As such, my focus is mostly on making everyone in a game feel needed for something. Currently, Semi-Trailers are by far the hardest loads to move, which means the people who choose to move them are the slowest, most team-dependent players in the game. I want that playstyle to be worth engaging in - that the player who chooses to bring the Long Logs feels like they're actually contributing and that the drain they put on their team's resources is actually worth something.
If I want to move a set of Long Logs but my team decide to move two sets of Medium Logs, I may as well just log out of the game or turn on the TV in the current game. I'm in what's already one of the weaker trucks moving slowly and needing fuel + towing, while my team-mates rush ahead with lighter loads which carry as much as if not more than mine on less fuel, and have to actually STOP doing that to come help me out. I would be fine with this if I knew that finally bringing those Long Logs would make a big difference, but at their current points value it simply doesn't.
The game needs to ensure that a single player has all the necessary tools to accomplish the required objectives and that the required objectives aren't too grindy for a single player... IN Single Player. In Multiplayer, I'm of the opinion that team cooperation should be encouraged and objectives should not require but actively benefit from having multiple people doing them. That's why Garages need double the points to unlock - because at the very least double the people are in the game as compared to Single Player.
That's my standpoint, anyway. I want to be independent in Single Player, but I'd like all my team-mates to feel valuable in mutli-player.
again it would take a long log and a short for a single 8 point mill,
that breakdown from OG was simple. There was no single load win.
2 medium trucks (4 point a piece.)
1 short 1 long (obviously 6 point + 2 point)
4 short carriers (ie 4 short carriage or 2 truck and trailer)
The whole reason the log system is messed up in this one really comes down to the extra point they gave the short logs.
Back when it was 2 point, you had a choice between short bed and trailer for 2 points a short or a truck/trailer for medium 4 point so they were the same. Just if you wanted to deal with a stand alone trailer or that 2 point normally could haul a fuel/repair trailer to help
that way the long log was worth 3 short combined! the risk/reward factor was there because even with the shorts both loaded there was a 2 point difference. and you could only run 4 point medium because the log carrier is a trailer attachment.
I guess what I see as a solution is just to simply drop the shorts back to a 2 point. Especially because while they made a limited availability for the long log carriers, pretty much every truck outside of the actual jeeps can carry a short bed. Thus you don't even need heavy duty trucks to do most maps cause you can and it's easier to use alot of the B series due to the better fuel ratio and lighter costs.
Again I loved the b-130/131 in OG but both had major drawbacks. The 131 could barely take a 2 point load and you had to crawl due to the underpowered engine with that weight. And you would have to do a trip 4 times with that due to there was no real way to take a trailer with you.
Now even though you still have to baby it, you can take a whole 6 points in 1 trip because the 3+3 you can do now. Let alone if you train a second light truck, that one only needing a short bed! My standard go to in most non water maps now is just throw 2 B-131 as my starters because I know the map will give me at least 1 crane loader and with them i can just finish a mill as long as I get that 200L from a garage sometime during a trip due to their great fuel economy from a larger C/D class.
Yes the Long Logs in this game are for the most part a relic of the previous version from what the breakdown shows...
Shame cause it was indeed such a great adventure having 2-3 trucks trying to make sure that the 1 would get to the end, hugging the sides or gently tapping it to stop a rollover, a fueler with spare tire leading the truck and there for a tow with another gently pushing the back when needed, ahh the memories!