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Hence Locking Differentials. This locks the differentials so that there is no slip between wheels. Effectively making a one piece axle all the way across from one tire to the other. In most western vehicles we use ratcheting lockers, or air lockers. The ratcheting lockers are spring loaded so the centrifical force of one tire spinning without traction engages the locker. Then when tension is off of the axel it releases. The air lockers require an air compressor to physically turn on and turn off the locker.
Most eastern vehicles use a hydraulic activated locker. There is a lever on the dash board you throw to engage the locker. One for each, front and rear axles. Lockers are not limited slip. they lock the differential.
Maybe for those that are not experienced off roaders it is not a big deal. But for those of us who are. It makes for a lacking simulation. Where Spintires (original) got it right.
Its fine when you hit deep spots where you should get stuck but getting bogged down to 0.5 kph in a small mud hole is just annoying.
There are many ways to make the game more difficult. The OP isn't asking to make the game easier, just make differential locking work correctly on the front axle.
Now, if your point is, "they made the entire game easier, if they fixed the front locks it would be super easy," then we have design decisions that could also be remedied in hardcore vs casual.
As it is, it seems like Saber wanted the game to be more accessible to casual gamers (not necessarily bad), then made quick fixes because it turned out to be too easy. Place log gates (no logs shall pass - what?), remove front diff lock, add diff damage based on surface, and the single star challenge (which just makes the game time consuming rather than more difficult) are some examples. I'm tempted to add the poor camera to that list ;)
Problem is that Mudrunner's implementation might be correct, if those trucks are only equipped with locking transfer cases.
And an experienced off roader will know that not every vehicle is equipped with everything, so you have to choose your vehicle and additional equipment according to your needs.
So which (stock, not modified) vehicles have you seen with this setup?
How were the other things of a perfect 4x4 organized (AWD, gear reduction & locking transfer case) on them?
It's a fair point. I believe though that locking fronts were removed entirely. So it might be easier to confirm that, then to go through each make (and model year?).
They have taken a realistic sim and turned it into an arcade game.
True about it being more arcade like now. That log gate, LOL. They should have power ups next!
GAZ-66 have self-locking diffs on both axes. Same for MAZ-535, 537 and 543/7310.
What frustrates more is that devs just make all diffs on front wheels unlockeable. On any trucks. Even with self-lock diffs (especially 66).
Finaly they fixed it :)