Stick Fight: The Game

Stick Fight: The Game

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FELIX Mar 4, 2019 @ 9:51am
Ability to set rounds or kill limit?
How come there still isn't any "game settings", like first to 10 kills or best of 10 rounds?
Originally posted by Zilotron:
It likely hasn’t been added because it’s a useless addition to the game. You can change the game rules/leave the game at any time, so if you want to play for ten rounds, then enable the win/round counter and leave the game or switch up the rules after 10 rounds has gone by.
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Showing 1-14 of 14 comments
A moderator of this forum has indicated that this post answers the original topic.
Zilotron Mar 4, 2019 @ 11:16am 
It likely hasn’t been added because it’s a useless addition to the game. You can change the game rules/leave the game at any time, so if you want to play for ten rounds, then enable the win/round counter and leave the game or switch up the rules after 10 rounds has gone by.
FELIX Mar 4, 2019 @ 11:24am 
Originally posted by SFPL Zilotron:
It likely hasn’t been added because it’s a useless addition to the game. You can change the game rules/leave the game at any time, so if you want to play for ten rounds, then enable the win/round counter and leave the game or switch up the rules after 10 rounds has gone by.

I wouldn't say it's useless since pretty much every other similar game has this option.
Would just be nice to have an official "the match is over, the winner is X", especially for Online, instead of having to leave or kick everyone and then match back up everytime.
Zilotron Mar 4, 2019 @ 11:28am 
As far as I know that isn’t how the game was designed, it is supposed to be endless. The winner is determined by whoever has the most wins. If you add a round ender, it will already automatically do what you just said you don’t want to happen, which is “having to leave or kick everyone then having to match back up everytime.” Just because other games have this option

A) Doesn’t make it a good option to have in a game and

B) Doesn’t mean this game should have it.
Last edited by Zilotron; Mar 4, 2019 @ 11:30am
FELIX Mar 4, 2019 @ 11:41am 
Well I imagined that everyone would go back to the lobby after each game, not get kicked.
It's true the game wasn't designed around this idea, but it wouldn't be difficult to add this option and it doesn't make it "worse" in any way, let endless be default and people can choose whichever mode they prefer.
Zilotron Mar 4, 2019 @ 11:59am 
That could work, having it be optional, but wouldn’t “kicking” and “sending to the lobby” be the same thing, since getting kicked in this game means you get sent back to the lobby from the game?
FELIX Mar 4, 2019 @ 1:27pm 
When kicked I guess you would go back to "your lobby", by yourself.
"Sending to lobby" would be everyone going back to the same lobby, to easily and quickly start of a new round.
At least, that's how I imagine it.
Zilotron Mar 4, 2019 @ 1:46pm 
So if everyone was sent back to the same lobby, that would essentially just be endless rounds, which would render the feature useless.
FELIX Mar 4, 2019 @ 1:55pm 
Originally posted by SFPL Zilotron:
So if everyone was sent back to the same lobby, that would essentially just be endless rounds, which would render the feature useless.
No, since the score counter would restart every time. If you'd want to make it fancy you could add some sort of "victory screen" and a "matches won" counter. To keep track of how many best of 10 rounds everyone had won.

Basically a mini-tournament system. Or even go beyond and have a bracket system for local tournaments.
Zilotron Mar 4, 2019 @ 2:25pm 
Why add all these fancy features like win screens and brackets when you can just tell the people you’re playing with “First to 10 rounds wins, then we will start a new game.” ?
Snakepool Mar 4, 2019 @ 3:25pm 
*joins conversation*
TALKING in PvP games is nuts, you shouldn't have to as it'd interuppt the fight and make someone lose.
Zilotron Mar 4, 2019 @ 10:05pm 
That’s why I use voice calling.
FELIX Mar 4, 2019 @ 10:34pm 
With randoms on the internet that flat out wouldn't work.
And it doesn't give any real sense of "victory" if you just quit mid game imo.
There's a reason why games like Smash, Duck Game, Towerfall etc have these kinds of limiters and why it works so well.
My typical LOCAL Stickfight game usually starts off great and everyone slowly loses interest when the score is 89 - 42- 10 - 2.
The longer you play, the less chance the less skilled players will have to ever "win". Meanwhile, in a best of 5 or similar, there is always a chance. We are currently playing Smash in the office on lunch breaks, ever so often, one of the less skilled people will win a game, because there is a 3 stock limit, and it does make the game more enjoyable and exciting.
Zilotron Mar 5, 2019 @ 8:16am 
Hmm, there’s the description of what you were trying to convey I was looking for. All I want is for it to be optional if it does get implemented, because how you said that “it makes the game more fun and exciting,” well, not necessarily for everybody.
FELIX Mar 5, 2019 @ 9:25am 
Originally posted by SFPL Zilotron:
Hmm, there’s the description of what you were trying to convey I was looking for. All I want is for it to be optional if it does get implemented, because how you said that “it makes the game more fun and exciting,” well, not necessarily for everybody.
Fair enough
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Date Posted: Mar 4, 2019 @ 9:51am
Posts: 14