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On the other hand, you've effectively gone back to old school, No drawn out intros, no save/load screens, no signing in, you've delivered a game which goes straight into the action, which when you're playing locally; this is all you want. You've created a gem.
I remember many fruitless occassions setting up complicated couch co-op games, slowly losing the interest of the crowd. "reconnect that" "sign in there" etc.
I think you *must* keep the simplistic nature but at the same time not take away features because you want the gamer to think a certain way.
Make the defaults the way you want the game to be percieved. BUT add advanced options! Would it kill you to add a little option to display 4 coloured numbers in the bottom left of the screen?
You have to appreciate that If you do not add the option people are going to start counting on paper, or someone will make a hack/mod, help us not do that :)
Thank you for your feedback, we really appreciate it.
We do have some things in mind to make the feel of "winning" a match a bit more rewarding. I'll relay the suggestions about options to Wilhelm :)
I was just saying that the feeling of "winning" is very much present, between the chaos punctuated by the final shot/hit to then everything distilling into stillness, when I feel i win I feel i win.
What I meant is that the current casual scoring system is perfect for a casual online experience, but not for those looking to play couch, or even organise a Stick Fight night.
Take Mario Smash Brothers Melee, they have the option to do a 64 person tournament, the game itself can only play 4 people at once but they are catering to the social local player wishing to be competetive.
Another thing i mentioned is the natural flow of ideas and game types being created within the gaming community. On that map where you're on a conveyor belt with boxes flying at you from the right, a number of times i've had it that one person will chat "Race! Race!" in order for the players to race without fighting. Or more commonly people will shout "Team! Team!" in order to get some sort of co-op team experience.
My point here is that this is a sort of hack, not done with code or cheats, it's just the vanilla behaviour of the gamer, this is what the gamer wants and it is achievable without code, just restraint, social rules and communication. This is the best feedback you can find, as the gamer will always try to find a way to do the things they want to do, I think a good developer would give them the tools to do it instead of retraining the natural flow of fun, let the gamers show you what fun is to them.
I love the idea of a race type level or a 2v2 with no friendly fire and these are just natural ideas created by the in-game culture, i'm sure there are more like a sniper type level, 3v1, zero gravity.
I think I wrote more before but between fixing my fuse box and now i've forgotten, Thanks for reading the feedback.
Plus with a system like that in place it would than be possible, maybe, to create custom games with a point goal: when a player reach that goal, game ends; it would be nice to have something like that when you play custom games with friends.
All it needs now is level editor, stats/goals/2v2/more options for custom games and it would be perfect. Hoping that the rather nice sales can mean devs can add at least some of those things.
Cheers.
(Except for when you're me and playing the game is nearly impossible because of the desync that I have and my brother doesn't for some reason.)