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Thanks :)
If this is a dealbreaker for anyone we totally understand (Presently we do not have a 3 cam setup for testing, and it’s a fairly small number of the available VR configs.)
edit: And, yes, I do have the power slider at max.
Edit: Also just practice. It took me a while but I can throw 80-90 yards without effort.
Well, as I mentioned before, we've tested it with standard oculus hardware - it's difficult to try and provide an answer to this as it's not an issue we have been able to reproduce in the past with a 2 camera setup. when you set the calibration settings in the practice field, it's written to a single configuration that all the fields share (they are actually all the same field, just with different stadium dressing and AI around them).
In the past, some of the issues have stemmed from how the Oculus and steamVR interfaces with OpenVR. OpenVR is how 2MD handles its tracking in order to allow for maxiumum compatibility among the different platforms. Some of these issues are outside of our control (and may depend upon things like changes to windows user accounts, how sensors are assigned by the Oculus or VIVE interface), at the end of the day they have to be reproducible for us to address them.
For this particular issue, I'm getting word that a steamVR update in the recent weeks may have caused this problem. It's definitely not related to the 3 camera quirk. Usually when these occur, a rollback of the steamVR client is recommended, as any hotfixes we add might cause problems with the next update that fixes whatever bug was introduced in the first place.
Now, I noticed in your profile you have 12.5 hours in the game on record, with only 1.1 in the last two weeks. I assume that before this issue arose, it was working for you appropriately up until some point recently? Was there a change in your oculus or system config? Have you verified the 2MD EXE file integrity? We definitely haven't made any changes to the throw mechanics since last year--we've only added some music and attractions.
(I won't lie, the fact you went straight for the negative review feels overly harsh: It's probably obvious we aren't EA or UBI. As you can see, we've tried to address the issue in the discussions here, many times asking for details when people post complaints, but receiving no further responses. I understand if you're frustrated - but we have also posted both our email and links to social media if you want to reach / engage us. We are a 3 person team, working on 2 other projects concurrently, with only one of us available to tackle technical issues between projects - but we still are going to try to do our best to answer concerns (and we just updated non-gameplay related aspects of the game to boot.).