Fight'N Rage

Fight'N Rage

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PC mods?
Can you imagine other characters from other beat em ups, colliding in the Fight n Rage universe!? :)
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Showing 91-105 of 152 comments
SoulEchelon Dec 1, 2017 @ 2:45am 
Originally posted by Loli's Revenge:
I just realized that Diane's main costume doesn't wear a bow while her alt costume does.

Yeah it doesn't. I used some of that one's hair to paste over some of the sprites where the bow was "on top" of Gal's hair in a way that erasing it would also need me to fully reconstruct her hair underneath. I would've liked to simply use Diane's spritesheet but its sprites are in different positions.

Anyway I'm pretty much done with it but I gotta do some tests. I'll probably upload it tomorrow.



Originally posted by Video-Brains!:
Originally posted by SoulEchelon:

Yeah I figured that out as well. I'm still working on it, but slowly. Not hard or anything, just gotta get into the mood for it. If I finish it though and it comes out looking good, I'll upload it so we'll all have the "black belt" skin with no bow option for modding.

That's awesome, I wouldnt mind having that lying around.

Since everyone's uploading sheets, I thought I'd post up the last few I did.

Mysterious Warrior Norris (Some color seperation to play with)
https://i.imgur.com/tr3sfJI.png

Mr Karate F.Norris
https://i.imgur.com/0VUDb0q.png

Yuri Sakazaki Gal
https://i.imgur.com/h4r73Py.png

Ricardo Scarred
https://i.imgur.com/N7hFdS3.png

Leader with the golden gun
https://i.imgur.com/gvFS8lc.png

Very nice!
Loli's Revenge Dec 1, 2017 @ 3:12am 
You could use Diane's main costume spritesheet as a base and copy the sprite mappings of its xml file over an existing costume, the latter is what I did to "play as" Diane.
SoulEchelon Dec 1, 2017 @ 3:20am 
Originally posted by Loli's Revenge:
You could use Diane's main costume spritesheet as a base and copy the sprite mappings of its xml file over an existing costume, the latter is what I did to "play as" Diane.

Ah yeah that'd work. I kinda forgot about that method.

Which kinda means I just manually erased all of these bow sprites for nothing. Erf that took hours...But at least it's a base blackbelt Gal spritesheet so I won't have to do your method to get the "same" result. Still, it'd probably be a better idea to do it your way for everyone else, as I had to do some reconstruction here and there and thus I'm pretty sure Diane's sprite sheet is closer to the original look than mine since well...it's an original.
Loli's Revenge Dec 1, 2017 @ 6:26am 
Right now, I'm using Game Maker's image editor as an easy way to locate and label sprites (under the name they go by in the sprite xml files) within the spritesheets.

Demonstration
https://imgur.com/JFKL9Cj
Example
https://imgur.com/rqq5uEE
Last edited by Loli's Revenge; Dec 1, 2017 @ 6:45am
Trash Boat Dec 1, 2017 @ 7:22am 
Originally posted by Loli's Revenge:
What I'm trying to figure out is how the effects are created, like Gal's specials and F. Norris' spin kicks.
I read the 0.dat file, and it looks like some effects are sprites, while others like Gal's thunder are made by a particle maker in the program/code
SoulEchelon Dec 1, 2017 @ 1:35pm 
Originally posted by allsomedude:
Originally posted by Loli's Revenge:
What I'm trying to figure out is how the effects are created, like Gal's specials and F. Norris' spin kicks.
I read the 0.dat file, and it looks like some effects are sprites, while others like Gal's thunder are made by a particle maker in the program/code

Ah that explains why when I tried to edit one of the effects for what I thought was her special aerial attack, nothing happened. Was hoping to transform it into a "fire" based attack but eh oh well.

Anyway an update to my little edit.....I don't think I'll be uploading it. I'm no artist and after tweaking and editing and testing over and over, I still see noticeable "glitches" in her hair where the bow was when she walks. This is due to me trying to reconstruct it a little after removing the bow. You won't really notice it if you're not looking for it? But it's still noticeable to me and I just can't upload something like that.

That said Loli's Revenge's suggestion for using Diane's alt skin is probably the best if you want the "furry" look without the bow. As for the "Neko" look (normal skin, furry ears. Gal's Blackbelt skin), it shouldn't be hard to mod Diane's skin to fit that as well.

Anyways if I make anymore edits/reskins that are worth while I'll upload em.
Loli's Revenge Dec 2, 2017 @ 1:04am 
After many hours of testing a character's animations and collisions: https://youtu.be/zwV05MLqoog
SoulEchelon Dec 2, 2017 @ 1:41am 
Originally posted by Loli's Revenge:
After many hours of testing a character's animations and collisions: https://youtu.be/zwV05MLqoog

...Wow o_o Seems you can potentially make a whole new game if you really wanted to. Color me impressed.
GLEclipse Dec 2, 2017 @ 8:49am 
yeah that's the problem when using sprites from other games, you get a scale problem, same problem i've experianced when doing the same for Streets of Rage Remake.
Video-Brains! Dec 2, 2017 @ 1:47pm 
Originally posted by Loli's Revenge:
After many hours of testing a character's animations and collisions: https://youtu.be/zwV05MLqoog

Very nice work, athough this confirms the worry I had about weapons. I guess they will need to be manually recoded to appear at the correct posistion, which hurts my head thinking about it.

Btw, is there still a free version of GM on steam I can use for the sprite mappings? I religiously started using Paint.Net a couple years back, and havent looked back, and got rid of it, but I cant seem to find it again.

Edit: Nevermind, I was using GM studio 1, which is floating round the web.
Last edited by Video-Brains!; Dec 2, 2017 @ 2:07pm
Loli's Revenge Dec 2, 2017 @ 9:02pm 
The position and rotation the weapons are drawn are defined in the characters' animations.

I use Game Maker 8's sprite editor to find and label the sprites, because it was the first version of Game Maker where transparency worked differently. I have an older version of Paint.NET that still supported Windows XP, so I can link to it if anyone wants it.
SchuratzPraime Dec 3, 2017 @ 9:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1161965317

I'm not sure someone posted that yet, you have to have Streets of Rage 3:alexangry: on Steam(I was playing regular yesterday and just found out it now, didn't tested yet:Wheeljack:). So good luck.:Knolan:
Loli's Revenge Dec 3, 2017 @ 12:44pm 
As long as you have purchased at least one game on Steam's Sega Genesis Collection, you have access to the emulator(s) used for the Genesis Collection. So you can load any ROM that's 4MB or less in the Simple Launcher's emulator.

That ROM Hack of Streets of Rage 3 was made before one of us found out that the sprites are actually spritesheet PNG's packed inside .dat files.
Video-Brains! Dec 3, 2017 @ 1:37pm 
Originally posted by Loli's Revenge:
The position and rotation the weapons are drawn are defined in the characters' animations.

I use Game Maker 8's sprite editor to find and label the sprites, because it was the first version of Game Maker where transparency worked differently. I have an older version of Paint.NET that still supported Windows XP, so I can link to it if anyone wants it.

Thanks for the weapon data info man, thats going to be neccessery for porting characters.

I phrased myself wrong lol, I have Paint.Net, with a mountain of special FX and animation plugins, but didnt have a copy of game-maker. I did get myself another copy of GM though.
GLEclipse Dec 16, 2017 @ 6:00pm 
I decided to take a crack at a lil color editting for F.Norris
https://s33.postimg.org/6nt4t6n9b/208.png
I decided to color him in the colors of my Youtube Channel Mascot

I think he turned out pretty good.
Last edited by GLEclipse; Dec 16, 2017 @ 6:01pm
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Date Posted: Oct 8, 2017 @ 8:44pm
Posts: 152