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Any additional info you come across will be highly appreciated! I would also love to hear about Natives aquiring cannons!
https://i.imgur.com/d1e2vsy.jpg
Taken from an old forum post:
"1. you get four level four natives to assist you in battles. so if your explorer is caught in a hostile tribes land and he is attacked, he gets allies. Whether they have connection to your war college I can't say, but they have won against medium size tribes in my games. And i have had it stacked in games with more than 3 ancient ruins, so 8 units.
2. you get mining bonuses, and when connected with a Lost Dutchman's mine will bring in the bling.
3. i have not heard of the crusader unit... I look forward to trying it out.
4. you receive resources trickled down to your colonies for free each turn. it shows up in your crates window when you go to trade."
Seems like each "ancient ruins" you get 1 random bonus.
I am sure that is my post on GOG forums. There are a few other bonus's I expect...
but back to the point at hand. games with more than one crusader ruin can also stack the crusader bonus-those leaders are amazing for native faction-boring for the euro's. bear in mind that means 2 crusader bonus's-nothing to do with leader research or ToW boost. I also have found that when you choose conquistador as a trait, have a ToW, a ruin with native merc's it gives a further bonus and makes all of said merc's level 5 which(previously 4) is also a serious boon for the natives when federated auxiliaries are included coupled with native solo attack bonus ToW-temple of war
I can't verify the other bonuses. To my knowledge I've never had them. I've seen ancient ruins before but never bothered capturing them.