Bugsnax

Bugsnax

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Luthyr  [开发者] 2024 年 11 月 11 日 下午 12:14
Bugsnax VR FAQ
Previous thread discussion for the beta period can be found here.

What is Bugsnax VR?
Bugsnax VR is now available through a FREE update on the Windows version. It allows you to play the entire game in virtual reality, with the option to seamlessly switch back to a flatscreen (non-VR) playthrough at any time using your existing saves.

What is supported by Bugsnax VR?
The game was primarily tested using Quest 2/3, Valve Index, and PSVR2 along with their respective controllers. For Valve Index and HP Reverb G2, please ensure the community button mappings are applied. Gamepad support is available for those who prefer to play without motion controllers.

The game offers both teleport and continuous movement options, as well as snap camera rotation with customizable degree settings. Disabling snap turning will enable smooth turning. It can be played seated or standing, in room-scale or stationary setups. Left-handed mode is also available.

What are the controls?

Left Hand:
A - Place Teleport (Valve Index only)
B - Pause Game
Shoulder - Tool Select Wheel
Grip - Place Teleport / Sprint (while Walking)
Stick - Walk / UI Navigation
Stick Press - Journal

Right Hand:
A - Interact / Menu Confirm
B - Menu Back
Shoulder - Tool Primary Action / UI Click
Grip - Tool Secondary Action / Confirm Teleport / Jump (while Walking)
Stick Left/Right - Rotate Camera
Stick Up - Jump (while Walking)
Stick Press - Snaxscope

Will Bugsnax VR be coming to other platforms?
There are currently no plans for other platforms, including PSVR2, Meta Quest standalone, or Apple Vision Pro. Bugsnax was created using a custom game engine, making full porting time-consuming. The update is also available on the Windows version of Bugsnax on Epic Games Store and Xbox PC Store.

Which VR platform are you using?
We developed this off and on for a few years using OpenVR, which is the API developed for SteamVR. We have not switched to OpenXR, so running SteamVR is a requirement.

I have a Meta Quest, how can I play the game through SteamVR?
You can connect to SteamVR through:
Steam Link
Oculus Link[www.uploadvr.com]
Virtual Desktop[www.vrdesktop.net]

Steam Link is the easiest to setup, but you may notice more micro stutters under some PC/WiFi configurations.

What are the system requirements?
A high-end Windows gaming desktop PC with an NVIDIA 3000 series graphics card or newer is recommended for best performance. A 10th generation i7 or similar CPU (released 2020 or newer) also recommended. If you play the game with teleporting, you may find that the game plays comfortably with lower end hardware using reprojection.

Where should I leave feedback about the VR update?
Please post issues in this thread. Keep in mind that this release is feature-complete and that we do not intend on doing any large-scale additions. Please include the headset and controllers you are using and any other relevant specs.
最后由 Luthyr 编辑于; 3 月 19 日 下午 1:21
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正在显示第 16 - 30 条,共 48 条留言
Luthyr  [开发者] 2024 年 11 月 18 日 下午 8:46 
For "Body", it will be doing the midpoint of the left/right controllers, and the direction from the character capsule (head) position. Controller (left) orientation is the other setting besides Head. I was finishing that up today and hope to push the patch tomorrow.

I do have a left-handed mode that switches UI pointer interaction, shooting, and teleporting, however analog stick locomotion is fixed to the left hand.

I had lots of additional ideas for more intricate hands-on object interactions, but unfortunately without VR platform funding, that's where the line got drawn. This has been a passion project for just me on the team and figured it was worth putting out as a free update for people to enjoy. If people are skeptical about it supporting what they want regarding VR, I do hope they at least wait for a sale.
Bede-x 2024 年 11 月 19 日 上午 8:08 
引用自 Luthyr
This has been a passion project for just me on the team and figured it was worth putting out as a free update for people to enjoy.

It's very valuable for those of us that enjoy VR and completely understandable that there are clear limits to what a small passion project like having VR in Bugsnax can include. It's much appreciated that there's a VR mode at all, regardless of what is added to it.

It's valuable in itself.
Agalondia 2024 年 11 月 20 日 上午 7:52 
the new shadows look good, thanks guys!
smartaztic 2024 年 11 月 21 日 下午 5:14 
The game translates very well to VR, and the wooden controllers in game are a nice touch. My only request is to add DLSS or FSR to the game, whichever is easiest for you as the devs, if possible. VR headsets have such a high resolution that upscaling tech like FSR, XeSS, and DLSS make a world of difference for playability.

Also the framerate dips appreciably now that I've gotten all Grumpuses back to Snaxburg, not enough to become unplayable but it might induce motion sickness to more sensitive VR users the later they get in game.

I7, 32gb RAM, RTX 2070 and Oculus rift headset if that helps. Again, amazing game, waiting to play in VR was the right choice, your work really shines.
orbies (7MD) 2024 年 11 月 22 日 上午 2:39 
引用自 Luthyr
For "Body", it will be doing the midpoint of the left/right controllers, and the direction from the character capsule (head) position. Controller (left) orientation is the other setting besides Head. I was finishing that up today and hope to push the patch tomorrow.

I do have a left-handed mode that switches UI pointer interaction, shooting, and teleporting, however analog stick locomotion is fixed to the left hand.

I had lots of additional ideas for more intricate hands-on object interactions, but unfortunately without VR platform funding, that's where the line got drawn. This has been a passion project for just me on the team and figured it was worth putting out as a free update for people to enjoy. If people are skeptical about it supporting what they want regarding VR, I do hope they at least wait for a sale.

I wish I could help out and contribute haha. I'm a software engineer but obviously not an employee ;~;
Markond 2024 年 11 月 23 日 上午 5:31 
I'm getting a really weird bug, the snaxscope scans are inverted and flipped.
Luthyr  [开发者] 2024 年 11 月 23 日 下午 3:09 
引用自 Markond
I'm getting a really weird bug, the snaxscope scans are inverted and flipped.

I see this is an issue if you have the display driver set to OpenGL. Please make sure you are set to DirectX 11 if that is something you changed, though I will patch it soon to be fixed for OpenGL.
CDTux 2024 年 11 月 25 日 上午 3:46 
Is the update going to be added to the PC version in the Xbox store too?
Luthyr  [开发者] 2024 年 11 月 25 日 上午 7:15 
引用自 CDTux
Is the update going to be added to the PC version in the Xbox store too?

Hi, there's currently no plans to update the Xbox/PC version to support SteamVR at this time, unfortunately. Its patching pipeline and interconnectedness to the Xbox version adds a lot of difficulties to bring it up to parity.
quidnunc 2024 年 11 月 25 日 下午 2:06 
is there a seated mode? i'm playing on the couch but i'm short in game. uncertain if i have to do something in-game or in steamvr to fix that.
Luthyr  [开发者] 2024 年 11 月 25 日 下午 3:18 
引用自 quidnunc
is there a seated mode? i'm playing on the couch but i'm short in game. uncertain if i have to do something in-game or in steamvr to fix that.
There is a sliding option in the settings to add additional height in-game.
最后由 Luthyr 编辑于; 2024 年 11 月 25 日 下午 3:18
quidnunc 2024 年 11 月 25 日 下午 4:32 
引用自 Luthyr
引用自 quidnunc
is there a seated mode? i'm playing on the couch but i'm short in game. uncertain if i have to do something in-game or in steamvr to fix that.
There is a sliding option in the settings to add additional height in-game.

i don't know how i missed that. confirmed squeeb
Meep 2024 年 12 月 2 日 上午 7:27 
Heya. Just got the game for the VR recently since I have been dying to give it a try and upon booting it up all I see in my VR view is just pitch black. The music is playing, I can see what I am supposed to be seeing on my computer monitor with the window open but I cannot see anything in the actual headset. I am running it via PCVR with a cable connecting the quest 2 to the pc and using steam VR to boot it up like I should be doing. I am not sure how to fix it or what is causing it. Thanks for the help if you can
printprintit 2024 年 12 月 8 日 下午 3:22 
is there a way to unlock the viewing angles from the 8 directions?
printprintit 2024 年 12 月 8 日 下午 3:29 
引用自 Luthyr
引用自 quidnunc
is there a seated mode? i'm playing on the couch but i'm short in game. uncertain if i have to do something in-game or in steamvr to fix that.
There is a sliding option in the settings to add additional height in-game.
where would that be in the settings
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