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报告翻译问题
I do have a left-handed mode that switches UI pointer interaction, shooting, and teleporting, however analog stick locomotion is fixed to the left hand.
I had lots of additional ideas for more intricate hands-on object interactions, but unfortunately without VR platform funding, that's where the line got drawn. This has been a passion project for just me on the team and figured it was worth putting out as a free update for people to enjoy. If people are skeptical about it supporting what they want regarding VR, I do hope they at least wait for a sale.
It's very valuable for those of us that enjoy VR and completely understandable that there are clear limits to what a small passion project like having VR in Bugsnax can include. It's much appreciated that there's a VR mode at all, regardless of what is added to it.
It's valuable in itself.
Also the framerate dips appreciably now that I've gotten all Grumpuses back to Snaxburg, not enough to become unplayable but it might induce motion sickness to more sensitive VR users the later they get in game.
I7, 32gb RAM, RTX 2070 and Oculus rift headset if that helps. Again, amazing game, waiting to play in VR was the right choice, your work really shines.
I wish I could help out and contribute haha. I'm a software engineer but obviously not an employee ;~;
I see this is an issue if you have the display driver set to OpenGL. Please make sure you are set to DirectX 11 if that is something you changed, though I will patch it soon to be fixed for OpenGL.
Hi, there's currently no plans to update the Xbox/PC version to support SteamVR at this time, unfortunately. Its patching pipeline and interconnectedness to the Xbox version adds a lot of difficulties to bring it up to parity.
i don't know how i missed that. confirmed squeeb