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Cheers for this :-) I've added the idea. Can't hurt.
If anyone else wants to support the idea, here's the URL: https://feedback.userreport.com/9ac3d976-4c65-45af-aa23-a03935985c51#idea/240530
Why ridicule it though? I don't see the need to have unlimted farm hands and I can see why there's a limit, but isn't it really up to Upana how he/she would like to play the game?
It is absolutely up to those that created and referee the game to set the rules. We can complain about the rules sure. Or we can leave and play another game. But to suggest that it is somehow your right to play a game, Whether a video game or not. The way YOU want to. Is entitled whiney and farcical. Their game .. their rules. This is true from football to dungeons and dragons. You don't suddenly decide handling the ball is fine. You don't suddenly have a potion of 20str when you need it. And you don't get to decide that you are owed unlimited farmhands. Period.
In order to address the point about cheating I will simply state that those who have decided to cheat have already decided to break the rules of the game. That isn't the same as modifying the base rules that everyone use to the players whims. If you find a way to get unlimited farmhands with a mod or through cheating. Go you. You aren't effecting the rest of the playerbase with your cheating. Not unless you consider competition between farms to be the point of the game. And most don't. Which is why the devs have concluded they have better things to do than fight cheaters. Fighting cheaters is HARD. They're an ingenious lot. Makes you wonder why they don't just put all that effort into playing. But it's not up to me.
Yes, it is their game and their rules.
-snip-
The OP is stating an opinion that people should be legitimately able to have more farmhands if they want, and can afford them. Not cheat them in, mind you. If the OP wanted to cheat them in s/he could surely have done so.
If the cap were raised, you (and others) could opt not to use them since you don't think it's fun to have too many. It doesn't necessarily affect you. If multiplayer and farming together with random players were so vital we wouldn't be able to set our games to private, or local. So I don't put too much weight on that argument either. But maybe I feel differently about that because I've had a grand total of 4 visitors in the entire time I've played, no doubt hunting for cursed pumpkins, and when finding none, seemingly leaving without harvesting a single thing.
Last, the escalating and eventually prohibitive cost of farmhands would also come at the cost of sprinklers, for legitimate players at least.
Edit: maybe if more of the larger farms had access to more farmhands and automation, growing farms would get more visitors ;)
I would think just the opposite. While there are people who visit farms to just explore, several people, me included, go to visit farms to get the booster. If I visit a farm, and half of it is automated, that doesn't leave much for me to do. I'll go try my luck on another farm.
That was my point :)
It seems that the bigger farms get a lot of attention, and smaller farms don't get so many visitors, aside from friends. At least in my experience. Bigger farms might have more stuff to harvest but, arguably, are less in need of help than lower leveled farms/farmers who are actrively trying to grow.
I don't see any harm in giving people more incentive to visit smaller farms.
I haven't hit the 15 cap yet so can't agree that they're needed/not needed yet so I reserve my opinion on it. At first thought, a fully automated farm with unlimited farmhands would seem kinda' pointless.
I also wonder if having more than fifteen farmhands takes up an unreasonable amount of memory. We have limits on teleport flags for that reason.
Disagreeing is part of having a discussion, it would be boring if we were just one big echo chamber :)
Anyway, since my last post I've grown quite a bit (farm lvl 55) and though I haven't reached the farmhand limit yet, I've got 11, and I have grown beyond what I can actively manage. I have crop fields on about 1/4 of the map and most of it sits ready to harvest for hours. Pineapples, pineapples everywhere and no one to harvest them, sad times.
I wouldn't use farmhands on crop fields, but short of filling my map with fish ponds and flowers with sprinklers I cannot possibly hope to use my whole farm. I still have 5 sectors to unlock, and loads of unused space. #flatfarmproblems
If the farmhand limit is due to performance, as cynergy postulated, then that is the most valid reason for the limit I've seen in this thread :)
1. Fish. Fishing just becomes monotonous for me, especially once I get a lot of fish.
2. Feeding animals. I don't mind harvesting them, but having to stop what I'm doing every so ofter to check on my animals, especially once I get a ton of animals going (I want 9x9 squares for EVERYTHING on my farm, except crops, which I have 8 18x18 plots to plant whatever I want).
And while I would only need one farmhand to fish, I'll need several to feed my animals and would like it if I could get most of my trees covered by farmhands, so I'd only have to worry about crops,flowers, houses, and decorating/expanding.
So while I wouldn't want unlimited farmhands (that would turn this game into an idle game), I'd want at least a few more, unless of course, it would cause performance issues. In which I'd have to settle with what we got. :)
+1 I'd also like to see a few more Farm Hands added to the game. I haven't reached my limit yet (think I have like 10-11 atm) but the more animals I'll be adding eventually will probably make me get to the limit and I really really hate feeding my animals lol.