Farm Together

Farm Together

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I understand why reviews compare this to Mobile apps/games however...
Okay so I’ve been playing for about a week and I personally love this game and just got all the DLC, but I do understand why compare it to a mobile app. There are things on this game that I don’t understand on a game that doesn’t revolve around micro transactions.

I loved stardew valley and figured I’d try out Farm Together, I like the graphics and looked fun. Trust there’s A LOT of fun in this game. I love the variety of animals/trees/flowers etc etc. and I enjoy the quest.

The things I don’t like and understand why others find this game mobile game like and kinda of unfun is until you get to a higher level it is slowwwww, and it’s just kinda of a log on for a few minutes tend to things and log out. Which isn’t what you want from a video game. A mobile app yes but not a game on PC/switch etc.

There’s also 4 types of currency which I just don’t understand, the coins and diamonds don’t bother me but the ribbons and tickets I find time consuming and pointless. I enjoy the painting piano cooking stuff however it’s expensive and not really rewarding. Plus you have to pay tickets to the farmhands or for pretty decorations you want in your house.

I guess I just don’t understand why the developers implemented such excessive currency system on a game that already has a lot to work between farming/tending animals/fishing etc, now you have to spend hours working on getting tickets and ribbons. And why do house take 4 days?

There’s just things on this game that make no sense. What does mean buying a house that’s instantly built effect someone else’s farm? This isn’t a competition or a game that uses micro transactions making these added “features” drop the level of awesomeness this game could be into a glorified mobile app without the need to spend extra irl cash.

Don’t get me wrong I love this game and play like 10 hours a day, I’d just like to encourage friends to play but they won’t seeing the reviews.
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Showing 1-8 of 8 comments
TheVoidRose Feb 10, 2019 @ 9:45am 
The way I see it, the other currencies are ways to add grind to the game. Once you get to a new level you have to start farming in another way to continue to progress down other paths. I do see this still as a mobile game, which is why I love it on the switch now. The real time mechanics do pull more to that, especially the 1d-2d plants and flowers.

If they did not add these extra currencies to the game it would be too easy, everything costing just diamonds and coin which are already easy enough to farm like mad. If you were here at the beginning of the game all we had were diamonds and coins, so high level players had less to be interested in when it came to new content.
Sarxis Feb 10, 2019 @ 11:23am 
It's definitely got a 'app' feel to it in some ways. But there's quite a bit of content, plus multiplayer integration.

So I wouldn't consider this an 'app' port.
Last edited by Sarxis; Feb 10, 2019 @ 11:23am
Obsi Feb 10, 2019 @ 1:09pm 
I agree that it seems the tickets/medals stuff, and the 4 day house builds is there to stop things being too easy... I think the main reason the house takes 4 days is otherwise you might look at how many medals it needs and decide it's too expensive. I guess it also feels like more of an achievement to finally get inside the house, compared to if you just placed it and it was ready straight away.

Tickets I find easy to get - I don't bother with the paintings or piano - just make sushi. You can place 2 stoves - so just make sure you have something like rice or a grain crop planted, and some fish - and then you're good to go.

I find getting enough medals is much harder - as the easiest way for those is to plant masses of apple, mango or tamarind trees and harvest them all each season to make jam, but that is still a massive grind. The higher your farm level is, the more resources are needed to complete the quests - but not everyone wants to have hundreds of plants/animals just to complete quests quicker. So those become a real grind.
Thanks guys for your input! I get a lot of the reasoning behind not making it so easy, and for the higher level people, but it's still a game you purchased, and I think with the real time on plants/animals/flowers it makes it not so quick, i mean yeah people tend to have LOTs of everything to make the quest faster, etc, I just wish somethings weren't so grindy i.e. the houses taking 4 days. I still love it and play it like mad lol. Idk maybe they'll change some stuff, i've heard a lot of positive things from people about them taking suggestions and player input so that makes me happy.
WaaghMan  [developer] Feb 11, 2019 @ 1:54am 
Hello,

Most items in the lower levels are short-term ones (less than an hour to complete, specially if watered) so you don't need to log off if you don't want to. Of course you're free to plant whatever you want, and adapt to your own timetable, but aside from the first 30 or 60mins (where I must admit it may be a bit slow due to the lack of money and the fuel pump), there should be always things to do, as long as you watch over the expenses.

As for currencies, TheVoidRose is mostly right about it: Different currencies are obtained in different ways and serve different purposes, so there's more variety of things to do. Also, for example you can spend diamonds in decoration knowing that it won't affect your farm's productivity, etc.

I'll admit adding the tickets currency was a dangerous move, as a fourth currency was maybe a bit too much, and it's still an underused currency. However we wanted to add something that required entering the houses to earn it.
Thanks for replying WaaghMan! Don't get me wrong I love this game I've had it like a week and already have 50 hours in it lol. I just see sooooo much good for this game but it's just not there yet, and the currencies just seem like A LOT, ya know, I get that the currencies all have different purposes and gives it variety. I think it's just that some of the things feel like they add an extra step here and there as if there were micro-transactions or my farm effects other farms if that makes sense. It would be cool if there was a lot of QOL changes etc, I'll play the heck out of it, i just hope one day to get some more people into it as well.

I know you guys consider the suggestions, I looked over there earlier, which is really cool, I'm really interested in seeing where this game goes, and how it changes (for the better :D), and hopefully lose that "app" feeling.
special_snowcat Feb 11, 2019 @ 6:00am 
I got addicted to the Switch version of this game last week and I definitely picked up some mobile free to play vibes. Actually *playing* the game doesn't feel like I'm playing a phone game because it doesn't feel like it's balanced like a free to play game. I'm just constantly being reminded of phone games by similar mechanics and even just terminology.

I don't think it's the number of currencies. All the products are currencies too anyway since there is no market and no price fluctuation and no trading with other players. For me this stuff is working nicely, it's actually good that there are so many interlocking currencies because if this was trivial to figure out I'd probably end up doing the same thing over and over.

On the other hand, even just having a currency called "gold" and another one called "diamonds" immediately makes me look for a "buy diamonds" button. Having something called "tickets" makes me look for gacha mechanics. Having timers on literally everything makes me look for a button that lets me skip them. I don't really think any single one of these things would do anything on its own, but Farm Together is doing all of this and it's very much in-your-face.

I don't know how or even if this could be improved, or whether it should (every farming game needs to do at least some of this), and I'm not complaining either, just wanted to add my $.02 to the thread since it definitely hit home.

Last edited by special_snowcat; Feb 11, 2019 @ 6:00am
I think there’s definitely some QOL changes and currency changes that could bring it away from the mobile app feeling. I don’t mind the real time on animals/flowers, crops get boosted with watering them so I feel like there’s always something to do now that I’ve leveled up.
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Date Posted: Feb 10, 2019 @ 8:31am
Posts: 8