Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
https://steamcommunity.com/app/673950/discussions/0/1733216261941159277/
Depending on how many times you have to feed a certain animal for a single harvest you have to calculate how many feeder you need.
It does not help. At first developer says that one feeder contains 2 manual feed for 12 tiles, then he says that limit of 3 manual feeds can be reached with single feeder per 15 tiles. I don't get how they correlate here.
Let's try some examples based on first phrase:
1. 12 tiles of animals that require 4 feedings per production cycle.
Result: Impossible to fully automate, but filling manually and having 1 feeder allows you to get to 3/4 cycle. Second feeder does not help because limit of 3 manual fills is reached.
2. 24 tiles of animals that require 3 feedings per production cycle.
Result: Possible to fully automate the cycle by using two feeders and manual fill at the beginning.
3. 48 tiles of animals that require 2 feedings per production cycle.
Result: Possible to fully automate the cycle by using two feeders and manual fill at the beginning.
Do I understand it correctly or is something wrong?
Or I can just look in game:
I have 18 chickens that cost 20 per feed and had to be fed 3 times. Each feeding lasts 10 minutes, total cycle is 30 minutes.
Manual feed costs 360.
Filling the feeder costs 480.
So result should be:
0 minutes - 360+480
10 minutes - 0+480
20 minutes - 0+120
Somewhere before 30 minutes mark food will run out.
If I used two feeders result would have been:
0 minutes - 360+480+480
10 minutes - 0+480+480
20 minutes - 0+120+480
30 minutes - 0+0+240.
So with two feeders cycle would have been complete and there would remain 240 worth of food left.
Edit: ohh, I think I know the mistake. Limit of 3 manual feedings will be equal to 360*3, so I won't be able to fill second feeder to 480. State at 0 minutes will be 360+480+120. And in 30 minutes everything will be empty.
aaa
aaf
After resetting my farm and using the same layout except for the fencing, the feeders didn't work. I had to place the feeders like this for them to work.
afa
aaa
See screenshot of the animals after the farm reset.
https://steamcommunity.com/profiles/76561198019248832/screenshots/?appid=673950
f
-------
aaaaaa
aaaaaa
aaaaaa
There is normal food capacity and there is extra capacity that can be accessed only by using feeder. Normal food capacity is equal to the number of squares in your animal section. Extra food capacity is equal to double that amount. Feeder lets you fill 24 units of extra food capacity every 15 minutes.
The best case scenario is when you fill your base food capacity and extra food capacity and don't have to come to this animal until it is ready to be harvested. This is possible to do only with animals that require 3 or less feeds per production cycle.
If animal requires only 2 feeds per production cycle (like horses that require food every 2 hours and produce in 4 hours) then you don't have to fill all extra capacity for best case scenario. You only need half of it. So if you have 100 squares of horses you need 100/24=4.17 - 5 feeders. You also can reach that half extra capacity with single feeder because you can fill it every 15 minutes, while consumption is 100 food per 2 hours, so only 100/8=12.5 food is consumed every 15 minutes. But still using 5 feeders in the very beginning and never having to bother with feeding for 4 hours is useful.
If animal requires 3 feeds per production cycle then you need to fill both normal capacity and extra capacity. So if you have 100 squares of chickens that have to be fed every 10 minutes and produce eggs in 30 minutes you need to use 200/24=8.33 - 9 feeders.
I wish instead of red slower circle on top of yellow circle it would have displayed a single circle with 3 parts. First part shows how full is base capacity, second and third parts show extra capacity. This way if you fill only feeder it still can show you that base capacity is empty by filling only 2nd and 3rd part. If you don't have feeder it will show you the current limit - 1/3 of the possible max amount. It shows you the order of consumption (I think extra capacity is consumed first because I never have to refill base one while feeders still have some). It actually shows you the actual limit instead of confusing people with similar circles. I don't remember if anywhere in the game there is a mention of max limit being 3x the base limit, with circle divided into 3 parts it would have been obvious.
They were out of food and the feeder was full. I couldn't put any more food into the feeder. The ducklings had the red empty food icon on their tiles.
The other animals, cows and hamshire pigs are working like before. I can fill the duckling's tiles of food even though the feeder still has food. I tested it by letting the ducklings food tiles go empty and kept the feeder full. So the feeder is feeding the ducklings but it's acting different than the feeders on the cows and pigs. I can't put any food on the cow's and pig's tiles with the feeder not empty.
So if you check ducklings between 10 and 15 minutes since you started the process this will results in animation showing that there is still food left in a feeder and you can't recharge it yet, but actual food from the feeder was already eaten.
I keep different animals. I buy them when they are required for a mission and then just leave them be feeding them from time to time. I also started mass production of apples for jam. Almost 1 medal per season now. Now can start putting sprinklers everywhere.
Those feeder mechanic really needs to change, they are a waste of ribbons.
I am still building my house, so don't know how to get those tickets that you need for farmhands. And don't know how farmhands work. But if you refill farmhands every 4 hours, then for horses it is easier to use feeder (single feeder per 24 horses). For other animals it is more complicated so I have no idea.
Then feeders dont work properly. Why did ALL feeders in my farm get empty at the same time? If they would provide food for different timeframes? That doesnt make sense.
You can try to imagine it like this:
Each square that has an animal has 3 capacity for food - 1 base that you can only fill manually and 2 extra that can only be filled by feeder. Each feeder adds 24 food into those extra slots (so fills one extra slot if you use it for 24 animals or both extra slots if you use it for 12 animals). Each 15 minutes you can activate the feeder to add another 24 food if there are free extra slots. But each animal consumes that food with different speed. Ducklings consume food from each slot in 5 minutes, this means that in 10 minutes they will empty both extra slots and in 5 more minutes they will empty the base slot. Horses consume 1 food in 2 hours, so if you use one feeder to add 1 food into extra slots for 24 horses, that slot will become empty in 2 hours. If you use 2 feeders for 24 horses, you fill both extra slots, so you can wait 4 hours before having to fill them again. And in 15 minutes feeder will show that it is empty, because food is not in a feeder, it was moved inside the squares into those extra slots.