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1. Station Upgrades, and stress how important it is.
2. Don't bother with the first two tier ships. Seriously, I've upgraded people and they sit here and keep upgradeing their first two ships. I just facepalm as they make me waste twice as many resources getting them up to tier. They do this for a lot of the ships, this is really annoying when they arrive late and you have an upgraded base. It's so damm frustrating watching them do that.
3. Help the miners, and the healers. I don't think many of them understand that if they have a healer behind them being chased, he can't fight back unless he has station bought weapons like mines/misslies, etc. 90% of the time they could win the fight if they just let the healer pump their shield up as they do it, instead the usually run off and let the healer die, or just ignore people attacking him right next to them, and then they get killed as a result, when they could have easily won.
4. How TO DROP RESOURCES.... seriously why isn't that the first thing in the tutorial?
Oh and fix the mine exploit with the stations, and give incentives for people to stick around and actually fight a match through instead of always jumping ship. Perhaps tiered achievements, paint jobs, etc. since there are no team game leaderboards, or at least let the team from a destroyed station port themselves and their ship to one of the other surviving teams if they have space so they get a bit of a boost and make the fight more challenging for the top dogs.
Holding [ V ] to release crystals is a feature that was added... "recently"
...
You're right that the game doesn't have a satisfactory tutorial, it didn't used to have a tutorial at all.
That's kinda how most games work, except one of the main problems with this one is that the tutorial hasn't changed at all, just like most of the other material. The whole "This is the way we do it because that's how we've been doing it." Does not work if there are changes needed and no one wants to make them.
The tutorial isn't a bad one, and is a step up from most other .io games that rearely if ever even have tips much less then a tutorial. That is a very good thing, it just needs to be expanded on a bit, or you can also include notes with each game mod, such as a quick team dynamics explination you can click on when you look at each game mode that has it. This would literally not take much effort to type a few paragraphs, or just link to a discussion, wiki entry, etc.
The game has literally been it's own worst enemy with the community being such a let down on a great game.
One of the biggest and best features you could add to this game, even in browser form is team voice chat, that you could toggle on or off. Native mic permissions and use are rising in games, and other browser programs, and I wouldn't mind seeing it in this one. You see it everywhere now, in university distance learning labs, on discord's browser features, and even in voice activation form in some games. Many phone app games are using it too. You want something to really help out the community, let them talk to each other if they wish.
There is in the prevailing game balance, a strong meta favoring quickly attaining tier 4 and going straight for the kill, pirating enemies in a spot of weakness with two attackers and a healer, maybe even more force if you have some people you're communicating with externally.
Tier 4 ships that are especially good at pushing the enemy in early in the game are the Mercury, X-Warrior, and Pioneer.
The Pioneer is like a big ol' dumpster truck, it has some good shield, okay acceleration, and the greatest top speed of a ship that also packs some heft in its collision.
Its attack style is to rush in, shoving enemy ships off balance while shooting them with its alright damage output, crushing them into rocks, and running away before their team can catch you.
The Mercury and X-Warrior are very similar overall, the Mercury more favoring a weaving close combat, the X-Warrior favoring pushing the enemy around while continuously firing.
Three or four units is enough to overwhelm the enemy and push them into their base where you can shoot down one of their structural modules to prevent their station from leveling up, then switching to attack the other team as well.
When you've done the damage to both teams, you can either lay siege to the second team until you completely erase them, or you can back off, sell the loot to level up the rest of your team quicker, and then go at it again, keeping the pressure on the enemy until they run out of steam.
most of the time you know what they are saying, but it is difficult to know what they are saying with their body language.(if they don't know the chat command)