Starblast

Starblast

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Lindow Man Apr 5, 2020 @ 5:01am
::!!ATTENTION NOOBS!!:: Game Guide disguised as rant)
Mine ---> Base
Yes, that is it. I have played round after round with your lot ruining everything. Honestly, you little pests circling me spamming MINE MINE MINE while I am best contributor AND best killer, are you effin serious? I can't do the whole thing myself, because as you see this is a TEAM GAME!! Everyone needs to contribute so we can get this thing going. So start doing your own mining and LOAD UP THAT BASE. Man I actually am generous and when I've got the gems to spare I would always dump them for another player who finds themselves struggling with levelling up. I habitually only dump gems for ECP players though - everything else has proven to be a liability - You need to know what to use your gems for, and noobs don't know.. If you're a good killer, then by all means form a good warband and go hunting for gems. I don't care, as long as that base gets its mine. Don't get bogged down in silly feuds. I will not follow you when I see you respawn and spamming ATTACK. You're obviously just butt-hurt, and too angry to be reliable right now. Go on, get yourself killed over and over again... Feuds don't go well if you jump right into them. DON'T FOLLOW YOUR LUST FOR REVENGE! Instead: Mine Base. Get High-Tier Ships. Annihilate enemy. Do you see how simple it can be?

Last 5 rounds in a nutshell:
- I mine base like crazy
- min. 4 guys on my team spamming MINE MINE MINE. I don't see them do anything else.
-They disappear IMMEDIATELY when there are enemies incoming, leaving me to get fired up. (We could have won easily if they didn't chicken out)
-repeat from step 2 (THE NERVE!!!!!)

I am sick of seeing that I am best contributor even if I didn't get to dump any gems for 5 or even 10 minutes because of the loop described above. Because seeing that I am best contributor when I haven't contributed anything in 5 minutes just means my team hasn't done S**T. SO!!
Let it be said once and for all:
MINE ----> BASE

And win we shall....
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Showing 1-14 of 14 comments
Carme Apr 5, 2020 @ 5:37am 
This game does have somewhat of a problem with players unaware of how they harm themselves for not filling out the base early to have stronger ships sooner.
Merlinsinferno Apr 6, 2020 @ 3:36pm 
tru
EngineerRabbit Apr 21, 2020 @ 5:17pm 
if i see you on the playfield. im ganna but you off the astriod and steal your gems
Carme Apr 21, 2020 @ 6:05pm 
Pettiness will not fetch those W's man.
FlyingFish19 Apr 29, 2020 @ 7:49am 
I agree.
Battlepaw Jun 16, 2020 @ 12:11am 
Yep, it's pretty much every game these day, the dang tutorial needs to explain a few things

1. Station Upgrades, and stress how important it is.
2. Don't bother with the first two tier ships. Seriously, I've upgraded people and they sit here and keep upgradeing their first two ships. I just facepalm as they make me waste twice as many resources getting them up to tier. They do this for a lot of the ships, this is really annoying when they arrive late and you have an upgraded base. It's so damm frustrating watching them do that.
3. Help the miners, and the healers. I don't think many of them understand that if they have a healer behind them being chased, he can't fight back unless he has station bought weapons like mines/misslies, etc. 90% of the time they could win the fight if they just let the healer pump their shield up as they do it, instead the usually run off and let the healer die, or just ignore people attacking him right next to them, and then they get killed as a result, when they could have easily won.
4. How TO DROP RESOURCES.... seriously why isn't that the first thing in the tutorial?

Oh and fix the mine exploit with the stations, and give incentives for people to stick around and actually fight a match through instead of always jumping ship. Perhaps tiered achievements, paint jobs, etc. since there are no team game leaderboards, or at least let the team from a destroyed station port themselves and their ship to one of the other surviving teams if they have space so they get a bit of a boost and make the fight more challenging for the top dogs.
Last edited by Battlepaw; Jun 16, 2020 @ 12:20am
Carme Jun 16, 2020 @ 6:06am 
> 4.)
Holding [ V ] to release crystals is a feature that was added... "recently"
...
You're right that the game doesn't have a satisfactory tutorial, it didn't used to have a tutorial at all.
Battlepaw Jun 18, 2020 @ 7:28pm 
Originally posted by Carme:
> 4.)
Holding [ V ] to release crystals is a feature that was added... "recently"
...
You're right that the game doesn't have a satisfactory tutorial, it didn't used to have a tutorial at all.

That's kinda how most games work, except one of the main problems with this one is that the tutorial hasn't changed at all, just like most of the other material. The whole "This is the way we do it because that's how we've been doing it." Does not work if there are changes needed and no one wants to make them.

The tutorial isn't a bad one, and is a step up from most other .io games that rearely if ever even have tips much less then a tutorial. That is a very good thing, it just needs to be expanded on a bit, or you can also include notes with each game mod, such as a quick team dynamics explination you can click on when you look at each game mode that has it. This would literally not take much effort to type a few paragraphs, or just link to a discussion, wiki entry, etc.

The game has literally been it's own worst enemy with the community being such a let down on a great game.

One of the biggest and best features you could add to this game, even in browser form is team voice chat, that you could toggle on or off. Native mic permissions and use are rising in games, and other browser programs, and I wouldn't mind seeing it in this one. You see it everywhere now, in university distance learning labs, on discord's browser features, and even in voice activation form in some games. Many phone app games are using it too. You want something to really help out the community, let them talk to each other if they wish.
Carme Jun 18, 2020 @ 10:30pm 
The main thing about changes to the game is that the developer seldom pushes out updates, really, of any kind.
A.B Aug 9, 2020 @ 12:15am 
Donmt forget the guy which mine and than just wait with full cargo. No attacking no distributing. I mean where the fun in that?
Carme Aug 9, 2020 @ 11:19am 
At this juncture, the best you can hope for against such a player is that the game, especially as the paid perks are inherent to buying the game here on Steam; is to get friends to play private matches where you can count on all the participants being earnest in pursuit of victory.

There is in the prevailing game balance, a strong meta favoring quickly attaining tier 4 and going straight for the kill, pirating enemies in a spot of weakness with two attackers and a healer, maybe even more force if you have some people you're communicating with externally.


Tier 4 ships that are especially good at pushing the enemy in early in the game are the Mercury, X-Warrior, and Pioneer.

The Pioneer is like a big ol' dumpster truck, it has some good shield, okay acceleration, and the greatest top speed of a ship that also packs some heft in its collision.
Its attack style is to rush in, shoving enemy ships off balance while shooting them with its alright damage output, crushing them into rocks, and running away before their team can catch you.

The Mercury and X-Warrior are very similar overall, the Mercury more favoring a weaving close combat, the X-Warrior favoring pushing the enemy around while continuously firing.

Three or four units is enough to overwhelm the enemy and push them into their base where you can shoot down one of their structural modules to prevent their station from leveling up, then switching to attack the other team as well.
When you've done the damage to both teams, you can either lay siege to the second team until you completely erase them, or you can back off, sell the loot to level up the rest of your team quicker, and then go at it again, keeping the pressure on the enemy until they run out of steam.
poqqers Aug 28, 2020 @ 9:55am 
the problem is, there isnt much of a comunication system, its just "MINE" or "ATTACK", something like a deposit gems emote or a blank team has tier blank
Carme Aug 29, 2020 @ 2:58pm 
The real shortcoming of communication is in relying upon an external app to communicate, but not emphasizing that people would do well to get the app.
Merlinsinferno Jan 31, 2021 @ 10:55am 
Originally posted by Þoqqers:
the problem is, there isnt much of a comunication system, its just "MINE" or "ATTACK", something like a deposit gems emote or a blank team has tier blank
Yes, in fact there is not much things to say.
most of the time you know what they are saying, but it is difficult to know what they are saying with their body language.(if they don't know the chat command)
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