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I just prefer an actaul margine of error to a game's play mechanics.
By this I mean "whew I just eeked by yet still progressed" NOT "♥♥♥♥ after retrying for 50th time i finally got everything down to a science i completed the stage perfect"
If i wanted pixel/hitbox perfect required gameplay...I'd go back to playing retro games...lol
The game is hard, and clearly it was meant to be by the developers. But at that point it ceaces to be an "enjoyable adventure" and becomes a bullheaded chore...
Developers really need to get better at finding this perfect balance.
but as stated twice already...(now thrice) It's free...
As for the spears, it's a bit of hit or miss, but most of the time when they're far away enough to not have noticed me yet, but not too far, I can get a hit; though, so far, I've been depending more on the crossbow than on the ocasional spear for ranged attacks (I just got to the point where I get the bow to shoot arrows manually, I'm still undecided on how much I'll be using it; seems to be quite effective, but it's a ♥♥♥♥♥ to aim and leaves me without a shield while I'm using it)
I still stand by my complaints thought...but hey it was a fairly early VR game with great graphics.