High Hell
 This topic has been pinned, so it's probably important
terrivellmann  [developer] Oct 25, 2017 @ 11:16am
V102 NOVEMBER 1st
V102
- Tweaked SCORE counter to avoid double counting
- Fixed default resolution to be set to 9999x9999 on some Macs

V101
- Tweak BEELZEBOT AI to avoid stunlock loop
- Fixed "missing" CASH on LVL10
- Removed unlocked FPS CAP option
- Fixed end game score SPEEDRUN time missing hour digit

This first update is small but necessary mostly to patch the FPS CAP option. While I look for a solution to having a 120 and unlocked CAP without slowing down player movement, I decided to have 60 be the default and max. This way those unaware of the issue do not play the game without releasing they are suffering from the issue.
Last edited by terrivellmann; Nov 1, 2017 @ 9:25am
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Showing 1-14 of 14 comments
terrivellmann  [developer] Oct 25, 2017 @ 11:19am 
If you have any issues that come with the update let me know.

A bit more on the FPS CAP bug, I use the time between each frame as a multiplier in the player's movement to keep it framerate independent, but speaking with other developers it seems that this value is not reliable. In theory this should be foolproof but obviously it has proven to not be. I'll be looking for alternative solutions for a future update, I do realize many players feel higher FPS CAPS are very important.
bassistface85 Oct 25, 2017 @ 1:57pm 
With the cash fix on Level 10, is there anything specific I need to do to get the Burn Everything achievement? Or is it not tied to burning the cash?
terrivellmann  [developer] Oct 25, 2017 @ 2:03pm 
Its not tied to burning the cash. You should play more with dolls ;)
bassistface85 Oct 25, 2017 @ 4:45pm 
Thanks for the tip sir! And thank you for this wonderful game! This is so far my top game for the year. Keep up the good work!
terrivellmann  [developer] Oct 26, 2017 @ 1:31am 
awesome thanks!
MuNgLo Nov 1, 2017 @ 4:08pm 
If you aren't using physics or analog axis values you could look into moving all the movementcode to a method you run with invokerepeating. I've done it and running a "poll" of input and calculate movement 100p/s felt really solid regardless of framerate in my tests.
Last edited by MuNgLo; Nov 1, 2017 @ 4:09pm
julien Nov 3, 2017 @ 1:19am 
Will this update be available for those who bought the game from itch.io?
terrivellmann  [developer] Nov 3, 2017 @ 3:02am 
Originally posted by julien:
Will this update be available for those who bought the game from itch.io?
Should be up now!
terrivellmann  [developer] Nov 3, 2017 @ 3:02am 
Originally posted by MuNgLo:
If you aren't using physics or analog axis values you could look into moving all the movementcode to a method you run with invokerepeating. I've done it and running a "poll" of input and calculate movement 100p/s felt really solid regardless of framerate in my tests.
Hm, interesting, thanks I'll look into that.
julien Nov 3, 2017 @ 6:30am 
That was fast, thanks!
Last edited by julien; Nov 3, 2017 @ 6:31am
Bilj Nov 4, 2017 @ 4:56am 
When will the next update come and will there be more levels or characters? Im about to buy this game. It looks awesome!
Larzra Nov 7, 2017 @ 10:47pm 
Hey good work on this game man, I'm really enjoying it! I love the look, the feel and the humour
terrivellmann  [developer] Nov 8, 2017 @ 4:19am 
Originally posted by candyvan guy:
When will the next update come and will there be more levels or characters? Im about to buy this game. It looks awesome!
Thanks! There are no plans for more levels of characters.



Originally posted by Larzra:
Hey good work on this game man, I'm really enjoying it! I love the look, the feel and the humour
Thats great, thank you!
ryke Dec 2, 2018 @ 4:51am 
ree
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