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1) I feel the game needs different classrooms. Eg. Labatories (For science), Drama studios (For performing arts), Workshops (For technlogy) , History, geography, english, maths, ICT and Languages specific rooms. This will slo allow for a much more specific academy or help boost certain areas of improvement that is needed. Also add a sports hall for PE lessons and school competitions.
2) In addition to different classrooms, I feel you should be able to adjust the timetable to allow different students to be in different classrooms, for instance, seniors are in maths when sophomores are in technology.
3) Be able to hire specific teachers rather than teachers with a doctorate and good at everything. Maybe cheaper to hire teachers that have a doctorate but only one or two good subjects.
4) A report of the lessons. After exam periods, be given more details of which subjects are lacking to allow you to improve. This will slo help if you add specific teachers.
5) Add more flooring rather than just concrete tiles, bathroom tiles, and kitchen zones. Add carpet or wood flooring.
6) If you choose to add a sports hall, allow interschool competitions to allow your sports teams to battle other sports teams in games such as soccer or cricket.
7) Add a reception desk to allow visitors to come to the school such as supply teachers. Teachers may phone in the morning on sick, so a supply teacher needs to be hired to teach them lessons that day, but the grades will go down.
8) Add a hall for the performing arts department to put on productions, or have assemblies in.
9) Parents evening. Parents will come to school with their child and talk to each of their teachers. This could bolster or deter the pupils grade depending on the report they are given.
10) Add a principals office to allow teachers to have meetings to talk about results, this could boost their class grades, or the teacher may resign. You could also have specific parents meeting to talk about results, bullying or other school issues.
11) Buses to pick the students up.
12) Expansion to be able to build a larger school. May require a large ingame cost to expand.
13) More clubs, and after-school clubs.
14) A playground or field to allow students to go outside on recess or lunch.
15) Add an upstairs level to allow a larger school, so players can choose to build up or build out to fill a larger space.
16) Teacher training to help certain teachingskills.
17) Have a specific teacher but all teachers have various skills. Eg. A technology teacher and an english teacher are good at teaching their subjects but they all have the same attributes. Teaching, Discipline, Leadership etc and this can lead to promotions to head of department, or deputy head of school.
18) Add a staffroom to allow teachers to rest at recess.
19) Avoid blackouts daily, and allow builders to build through the night. This is a small adjustment but will improve gameplay and allow quicker progress.
20) Have a countdown to exams to allow the principal or yourself to boost morale of students and teachers.
Thanks for reading,
Hope you take my suggestions into consideration,
Many thanks,
Keane Heslop
1 & 2) Definitely different clasrooms, and you should be able to schedule classes for the rooms so you have some generic classrooms which you assign for simple lessons, then more complex ones like science labs, drama hall/theatre, computer labs which you can set which class is using them when.
This would mean that you have to create "Classes" so basically you assign students to a "Class" e.g. Class 1A and you can then schedule lessons in places for class 1A, when you get more students add Class 1B and schedule them in as well - you also need to schedule specific teachers for that period. (this ties in with making specialist teachers in advanced subjects).
9 & 10) Sounds good, makes it more like a real school.
14) The map is big, let's use the outdoor space a bit - you can then tie this in with the bullying and delinquency issues.
Students should have friends and students they get on with - and others that they don't and potentially lead to bullying etc. Tying into a happiness system which affects their learning speeds etc.
If they add things in like smoking or drugs then a student who does this should slowly influence their friends to make them more likely to join.
Teachers should have personalities as well - how fun they are, how likely they are to burnout, how strict, and how good they are at managing a class. Different students prefer different teachers etc.
Teachers should be able to become sick or burnout where they either become poor at their job, or take time off due to illness or stress if the school is managed poorly.
Detention and other punishments e.g. letters home, suspension should be available (ties in with delinquincy system). Detention should keep students after school and depending on their personality, and detention supervisors' skill affects their behaviour.
Something else to think about is school inspections.
I'm not sure how it works in the US but in the UK schools are inspected regularly by an organisation (Ofsted - say it to a teacher and watch their face drop!)
Our in game schools should be inspected as well and maybe they can grade/rate the school on the following:
-Staff Ability (and personality if they add in that e.g. too strict, not good at managing disruption in class).
-School cleanliness
-Exam results
-Bullying issues & welfare.
Depending on the results the school could be shut down, given a warning etc. (failure conditions). And the result should influence the intake - a poor school should receive less people interested in going to it.
Maybe also think about a student council - a lot of schools have them now, this would be a weekly (or however long) meeting where students can request things (small things not major school changes!) - e.g. a specific club to be set up, decorating the halls or canteen etc. etc. If you complete the request students' mood increases, if you don't then mood decreases and bad behaviour may increase.
1) I feel the game needs different classrooms. Eg. Labatories (For science), Drama studios (For performing arts), Workshops (For technlogy) , History, geography, english, maths, ICT and Languages specific rooms. This will slo allow for a much more specific academy or help boost certain areas of improvement that is needed. Also add a sports hall for PE lessons and school competitions.
Definitely, we're planning to have special classrooms for higher year levels like labs. These classrooms should work better than generic classrooms for specfific subjects.
2) In addition to different classrooms, I feel you should be able to adjust the timetable to allow different students to be in different classrooms, for instance, seniors are in maths when sophomores are in technology.
The staggered schedule in the game sort of work this way, or are you thinking of something else?
3) Be able to hire specific teachers rather than teachers with a doctorate and good at everything. Maybe cheaper to hire teachers that have a doctorate but only one or two good subjects.
Not the highest of our priority for now, but yes we are planning to implement this.
4) A report of the lessons. After exam periods, be given more details of which subjects are lacking to allow you to improve. This will slo help if you add specific teachers.
It is clear to the team that some areas are still lacking in information. We are planning to work on this soon.
5) Add more flooring rather than just concrete tiles, bathroom tiles, and kitchen zones. Add carpet or wood flooring.
We have carpets and wood flooring! :)
6) If you choose to add a sports hall, allow interschool competitions to allow your sports teams to battle other sports teams in games such as soccer or cricket.
This has been discussed since the game launched, but the implementation has not yet been decided yet.
7) Add a reception desk to allow visitors to come to the school such as supply teachers. Teachers may phone in the morning on sick, so a supply teacher needs to be hired to teach them lessons that day, but the grades will go down.
Interesting!
8) Add a hall for the performing arts department to put on productions, or have assemblies in.
9) Parents evening. Parents will come to school with their child and talk to each of their teachers. This could bolster or deter the pupils grade depending on the report they are given.
10) Add a principals office to allow teachers to have meetings to talk about results, this could boost their class grades, or the teacher may resign. You could also have specific parents meeting to talk about results, bullying or other school issues.
We have a principal's office. Currently the principal scolds misbehaving students, but who know what else the principal can do in the future.
11) Buses to pick the students up.
12) Expansion to be able to build a larger school. May require a large ingame cost to expand.
13) More clubs, and after-school clubs.
14) A playground or field to allow students to go outside on recess or lunch.
15) Add an upstairs level to allow a larger school, so players can choose to build up or build out to fill a larger space.
16) Teacher training to help certain teachingskills.
17) Have a specific teacher but all teachers have various skills. Eg. A technology teacher and an english teacher are good at teaching their subjects but they all have the same attributes. Teaching, Discipline, Leadership etc and this can lead to promotions to head of department, or deputy head of school.
18) Add a staffroom to allow teachers to rest at recess.
[/b] We have a staff room already. ;p [/b]
19) Avoid blackouts daily, and allow builders to build through the night. This is a small adjustment but will improve gameplay and allow quicker progress.
20) Have a countdown to exams to allow the principal or yourself to boost morale of students and teachers.
Thanks for reading,
Hope you take my suggestions into consideration,
Many thanks,
Keane Heslop
Hi! Hope I have satisfied you with my answers! The rest of the features in your list have been discussed by the team previously, or had been suggested by other players in our features request thread. Check it out!
- I'd love to be able to build UP rather than OUT. ie stairs and multiple floors! Maybe an auditorium that takes two floors?
- I'd like to be able to move "recess" in the scheduling to the afternoon. Right now, I can only move it up to lunch... which doesn't make sense to me. Half hour scheduling would make it easier to stagger lunch periods too. Ie Freshman at 11, Junio at 11:30, Soph at 12, and senior at 12:30
- I'd like to be able to let the senior's have a spare period. This is pretty common (at least in my old highschool it was)
- in your tips in building zones, you reccomend size of zone... but this is kinda less important than size PER STUDENT IN USE. Ie I want to know how large to build my cafeteria if I have a school of 50 students vs a school of 1000.
- potentially add a Vice Principal to take the load off the principal in discipline.
- I'd like to see a detention room - independent of classrooms. Right now i'm uncertain if juniors will use a frehsman detention room.
- storage room? janitor's room?
- my hall monitors just kind of end up lying down on the floor with an exclamation mark above their head. Not sure what this is about
- some schools might have a pool?
- consider allowing after school programs for community events/activities - like a book club or a group of adults wanting to use the school for activities. Maybe you could rent out space for extra cash :).
- I cannot second enough, the above post for after school activities and clubs. Maybe a football team? Maybe they meet during a spare period?
- Unsure of how to affect student's stats - motivation (motivational posters don't seem to work), fun (not sure how to boost this either) etc etc
- maybe get bonuses for windows in a class room? vegetation in a classroom?
- What about students who bring their own lunch?
- how about a boarding school?
- assemblies?
- I also am going to doubly second the arts department from above. Put on school plays etc etc, along with a shop?
- maybe be able to control the amount of homework students get? Light homework = lower grades, but happier (and more time for clubs), heavy homework = higher grades (generally) but less happy?
- I would have the rooms be static and the students move. Ie. History is always taught by 1 teacher in 1 room, and the students move between them? This makes it easier to see how many teachers you need? This is a BIG one I know, but at the moment the interface for figuring out how many teachers of each subject is needed is... confusing. I would consider offering 6 subjects, but students need to only "sign up" for 5 in their 2 upper years - giving them a spare period. Thus demand for different teachers will be different. Adds a little dynamicism to the game while allowing senior students have more flexibility!!
- I'd like to know how many seats I have for students - but I can't find this information.
- I would make Master's teachers have 1 specialty rather than just mediocre across the board
Etc etc etc
Thanks :)