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Thank you for clarifying, I have added the example to the list :)
And yes, I do agree, It would add some more depth for sure!
I might have chosen my words poorly so I added a screenshot with what I had in mind (warning: professional paint user here)
http://i.imgur.com/JsomMfi.jpg
I really just love anything in these kinds of games that make it feel more customizable, I adore that the game has come with some different walls and I would love to see more floor tiles as well
. Playground
. Gym
. Sports pitch
. Homework (helps grades)
. Pranks
. Specialised teachers i.e Gym, Science, English (late game)
. Detention
. Segregating bullys
. Special students. (may need more one to one with teacher)
Playgrounds, including both a generic yard area and also specific activities EG a football pitch, a basketball court, whatever else schools have these days (it's been a long time since I left).
Assigning specific teacher/subject/room combinations. Rather than each class having the same teacher in the same room every lesson, be able to have teachers and rooms for each subject, so if lesson 1 is maths, they go to the maths teacher's classroom, and then for history they'd go to the history teacher's classroom, etc.
This would fit nicely with a need for scheduling (which is a pretty basic must for a school sim IMO) in order to ensure that teachers are idle as infrequently as possible, and also to ensure that teacher's aren't double-booked for any given period.
Editable uniforms. Not necessarily the details, just the colours and maybe whether or not they wear caps.
Editable names for students and teachers. Some people might find the game more engrossing if they can RP their school as being in a particular place, and therefore might want to give character's names believable for that environment. Plus, as with virtually any game like this, some of the default names are rather questionable (or maybe I'm just boring).
Headmaster/principal/whatever you call it where you are. They could have different skills/traits, the level of which affects various aspects of the school's functionality. For example a disciplinarian could ensure kids get to their lessons on time and don't litter in the cafeteria, but reduce their mood slightly. Maybe they could have a trait that focuses on a prticular subject, raising every student's performance in that subject area while slightly decreasing performance in other subjects.
Cliques, gangs, etc.
Student personalities and career aspirations. These could affect which subject each student tends to do well in, as well as which cliques they're likely to join.
School policies for controversial subject matters EG whether to teach evolution, creationism or both. Whether to teach RE from the perspective of a particular religion or treat all equally. Whether to implement gender-neutral toilets.
Student's backgrounds: wealth, race, religion, IQ, parent's political views, etc. - All these things can have a massive impact both on how the student and their parent's react to the school's policies, and how well the student settles in and performs, how likely they are to makle friends, get bullied, etc.
That'll do for now. I'm sure I'll have more idea as I continue to play.
- Upgrades for rooms, (i.e. chalkboard upgrades to whiteboard, upgrades to touchscreen).
- Day/night cycle (night cycle can have theives or kids grafitti- need security)
- Yard to play in (i.e. does same job as club but outside but kids can do gym/sport class outside)
- Bus stop for kids to arrive to schoo outside front door. Car Park for kids with cars (senior year)
- Events (Prom, spelling bee, etc)
- Prioritise jobs (i.e. Janitor 1 should mop floors, Janitor 2 to clean bins)
- Ability to have different wall types on either side (i.e. brick on one side and red on the other).
More labs like chemistry lab, biology lab, etc.
Gymnasium and the addition of PE classes. Excersize equpment, sports fields, the ability to designate classrooms as study halls. Detention.