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Сообщить о проблеме с переводом
1. The bandage change is a GREAT idea because now you have to choose between healing yourself or reviving friendlies, and it doesn't make medic irrelevant since they can revive people faster and have 20 bandages. Also, longer lives / more survivability means the support class is more relevant with its big ammo box.
2. The vehicle kill xp bonus for engineers is a fine addition. It incentivizes the AT role and actually laying down AT mines. Plus, there was a problem where people would not hunt down vehicles used as spawns.
3. Kudos for the vector nerf. It as almost a consensus that it needed a bit of a step down.
I'm so glad this game is out and doing so well.
Its a dev team of 3 people, calm tf down
Remember guys, do not feed the trolls.
Maybe then medics dont use the class for free unlimited health for themselves and walk over their dead teammates without helping them making that class a nobrainer to pick.