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If you haven't got anything useful to say, don't say anything at all - A lesson you could learn.
Lots of people are complaining because the system is broken - long range scopes make players visible all over the map. It's clearly not how it's supposed to be working and it ruins the experience for everyone involved. If feels cheap and easy to kill a sniper because you can see their lens glint and the sniper dies behind cover leading them to be annoyed too. It's not good gameplay for anyone.
Camping is a relevant and useful tactic in a game that involves defending a point. Camping is often a better strategy than running in and getting killed when you have to defend a place to win the game for your team. Something about your aggressive attitude tells me you might not know this.
Snipers are in the game to do what snipers are supposed to do, hold an angle, make it risky for the enemy to cross that angle and take long range risky shots that might give away their position if they miss their target - which isn't what it is now.
If we all followed your logic, the game wouldn't have a sniper rifle at all, it would only be spray and pray SMGs.
Anyway your link doesn't appear to go anywhere. I imagine because your attitude has got your post deleted. Try to be more constructive and less aggressive towards others, maybe then you'll find people nicer to you.
I would agree with not making it 360 degrees or go through objects ,but the long ranged scopes are meant for around 800+ at least
Yeah. I agree. That's the least they should do. But I l think that there are other things they can experiment with.
The current system is a duplicate of the Battlefield system, but I think it could be improved upon further. Battlebits simple graphic style means glints are far more obvious than I ever remember them being on Battlefield.
Killing a sniper as it stands now feels very cheap and a lot like cheating. And as a sniper trying to get a long range kill, only to be taken out by someone from 100meters away who couldn't miss you if they tried, it feels very unsatisfying. If both sides feel like bad game play, then it's a sign it needs fixing. And I think just fixing the through the trees and wide angle flashlight sized glint issue isn't going to be enough to bring people back to using the long range scopes. You can already see less players are using them and more are swapping them out for short scopes - which removes all the breath holding mechanics and a lot of the skill of accounting for long range adjustments.
But, yeah. I agree. They need to fix those two as a bare minimum and I think they should experiment with some other options. It's early days for the game and it'll need lots of little adjustments going forward, just like any other good FPS.
I do. But I shouldn't have to. The point is it doesn't matter where you are, your scope glint will show up to most people and make it very easy to kill you. Especially on maps with lots of trees or where spawn points change sides quite often.
The current meta is to put a medium scope on a sniper rifle and get used to shooting at any snipers who aren't aware of the current meta. I'm not getting the 1-2km kills I was getting with the long range scopes, but I am able to click on a pixel and get 800m-1km sniper glint and get a relatively easy kill AND I'm not getting killed the moment I scope in any more, like the snipers with long range scopes are doing. Meanwhile the sniper I'm shooting at will take ages to work out where my shot came from and that only happens if I miss or stay shooting at the same spot for ages.
The way it currently is doesn't feel fun for anyone except people who have no idea how you are supposed to deal with snipers.
Yeah they are. Which is why I think the glint shouldn't appear when you are close to a sniper with a long range scope - at that point it should be the shots flash and noise you are looking for because you already have an advantage over the sniper at short range. If you are a sniper hiding in a building, you likely aren't going to notice the guys below you, unless they set off a mine or shoot at you, because you are going to be aiming at someone across the map. Even if you do notice them your at a disadvantage because your scope means you can't easily aim at them and need to hold your breath to get a clean shot. The way things currently are, the guys below you can see your glint really obviously, even if they wouldn't normally have noticed you because you haven't moved or shot. Then they can just look up and get an easy kill. Seeing the glint up close and really obviously defeats the point of sneaking into a high place with a small gap or laying low in the bushes or all manner of strategies that you would see a sniper do. You just become a massive obvious target for most of the map as soon as you aim, no matter how good your hiding place is, you're likely to die very shortly after aiming, no matter how far or near the enemy is.
Yeah, but the sniper is balanced by the long range scopes breathing mechanics and having an incredibly low rate of fire. You can only one shot someone if you hit them in the head. To do that at over 500 meters away they need to be standing still or running towards you. Or you have to be very good at predicting where they will be when your bullet arrives. It's actually easier to get kills with the medium scopes because you can be just behind your team mates, who can support you, shooting at something 150-300m away and don't have to worry about laying still, breathing or bullet drop or accounting for where the target will be when your bullet lands in half a second or more time. With the medium scopes at 100-200 meters you can just click on heads and get loads of kills, often without even stopping moving or crouch.
But the medium scope kills just aren't as satisfying as sneaking up to a gap in some rocks on a lonely hill or finding a broken wall in the top of a tower. Then sitting there, watching the battlefield, looking at a squad of enemies 1.2km away who are about to take an objective, just waiting for the moment they stop moving just long enough for you get that extremely satisfying long range kill. Watching the bullet fly across the whole map and hit its target and see the whole squad panic while they work out where you are and call in an attack on your position.
The point of the sniper class in all these games isn't to get massive amounts of kills, it's to get a few kills that makes the enemy work hard to find the sniper or think twice about going a certain route until they have dealt with the sniper.
It's like that scene in Saving Private Ryan. The German soldier in the church tower does some damage and frightens everyone before the American sniper out classes them by being more sneaky and better at aiming. (There are a million other ways that they could have dealt with that sniper, especially in a game as wide ranging as Battlebit) That's the kind of experience we all want from our sniper class, right? They should be scary. They should make us all shout "sniper!" and then question each other if we saw where the shot came from. But when we work out where they are, they aren't going to last long because as a sniper it should be hard to get kills below 200 meters. And, with the meta as it stands, that isn't the case, because medium scopes on snipers (because of the scope glint issues) turn sniper rifles into fast paced mass killers, rather than the long range careful timing minimal killing with maximum disruption weapons that they should be.
Fixing the glint issue and making sniper rifles more effective with the long range scopes that require more skill to use, will mean a less OP sniper than the current meta.
This should honestly be done for medium ranged optics as well. Make long range optics have a shorter stamina bar for the glint to appear and medium optics a longer. This would prevent hard-scopers sitting 25km away jerking off to people in another continent while still allowing for snipers to not get spotted instantly.
someone send this ♥♥♥♥ to the devs because i'm not gonna jerk off a YTer to forward this suggestion to them.
I like this idea.
U are just salty because someone managed to get the skill to calculate distance and angle to headshot u whilst u run.
Go take a sniper in ur hands and see how hard it is to aim it, then come here n complain that snipers are broken.