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Let alone making it a bad experience for all others not being able to shoot a lagging player and have delays.
A server needs a limit and its possibly set to 100ms.
I think kicking above like 180ms or so is common standard across many online games and rightfully so.
Considering a ping of 190-220 is "normal" or acceptable is ridiculous anyway.
Theres a good reason high ping players get kicked from a server and it should stay that way.
However typically "high" is more related to players with a ping above 300.
Yet many shooters employ a far lower kick limit and communities setting up their own servers also set lower limits, because it just makes it a worse experience for all involved, if one person has lags and causes desyncs with the server or delays to the server communication.
https://steamcommunity.com/app/671860/discussions/4/6717729343880246163/
And I know the reason why devs set the ping limit. This ping limit is just based on ping values,it is not reasonable because that cannot explain the player that whether having network issue,it might be server issue. In my opinion,they should add the PLR and plus ping values for standard to the plng limit.
and all the stuff you are saying is BS, the source trust me bro is useless.
for example not a single games kicks for a ping of 180, 200,300 etc.
also saying 137 is to high to play really shows you dont know what youre talking about, or its just that you blame everything on ping, and not your skill issues.
I hope they will fix the issues, but I really doubt. someone came up with a very dumb idea and I assume they did think about that it would cause a lot of issues with literally not a single benefit to anyone. ( besides the people with skill issues, so they dont constantly blame ping, totally not them).
Lags, desyncs and the connection between a lagging/delayed player communication and server wide lagg are objective aspects you can look up right now.
Especially delayed hit detection from or for lagging players is a server wide issue.
But i guess its easier for you to attack me personally and claiming what i say is false without providing anything solid, than phrasing an actual counter point disproving it.
But what to expect from someone saying "dont trust sources bro, just believe me".
Not blaming you.
Maybe its bad server structure of they dont have a good region for you to connect to (i recently saw that problem occur for australian players that didnt have any server closeby to connect to, so their connection was locked to 300ms or above, without any chance for a faster connection.
Just saying that theres a reason for ping thresholds and that they should be applied for online games or few players with bad pings cause a worse experience for all others.
In that logic you just sacrifice the one player with a bad connection to improve the game for the entire rest.
It sucks, but thats how it works.
Maybe fixing servers and networking will help in future, but "getting rid of ping limits" is a stupid take and he (the user above) could know that.
Saying "theres no reason for it to exist" is just blatantly uninformed.