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• New gamemode - 'Invasion' added.
• New weapon - 'RPK16' added.
• New map - 'Outskirts' was added.
• Weapon skins are remade completely.
• New attachment 'Target Detector' side rail added.
• Bandage healing increased to 50hp.
• Bandaging self will be the same speed for all classes (Same speed as current medic)
• Bandaging allies is slightly faster for all classes but medic is still the fastest.
• Last death location will be displayed on deploy screen until player deploys.
• Rework of loadout HUD
• Unable to place hesco walls on slope terrain fixed.
• Sniper glint will no longer be visible through foliage.
• Players will no longer able to spot players through tree/bush foliage.
• 3D pinging added.
• The UI of the flag has been moved up so as not to interfere with the environment.
• Dusty Dew - Domi - Objectives was moved in more lineliar by closing gaps between towns and middle of map objectives. Fight on domination should be more intensive
• Dusty Dew - Added abandoned buildings between town and middle point of map to provide more cover.
• Gameplay -> Cull Friendly Icons setting added (You can disable culling if wanted)
• Gameplay -> Map Opacity setting added
• Added UI for friendly thrown grenades/smokes etc to indicate it's ally.
• Map name - gamemode - server name will be displayed on deploy screen.
• Voice chat delay reduced by lowering the network batching. (In short, the voice chat will be more closer to realtime by trading transmitted packet count)
• UI changes on squad menu in deploy screen to indicate who is the squad leader.
• Compass on bottom is now less crowded for better readability.
• Dead players will be grayed out, leader will have a star on their name.
• Added bipod to L86A1 and MG36.
• Weapons are reclassificied and, weapons are re-distributed between classes
• Sniper's spot's will last 2x longer than regular pings. (Regular pings are 4 seconds, recons's pings are 8 seconds)
• Snipers - Medium range scopes glint will be visible between 200m <-> 800m.
• Medium scopes - snipers only, the angle requirement for glint to become visible reduced significantly.
• Particle effects for bullet impacts have been improved to make it easier to see where shots are landing.
------- L86A1-------
● Damage increased, from 31 to 32
● Light vehicle damage increased, from 4 to 6
● Velocity increased, from 650 to 700
● ADS time lowered, from 0.3s to 0.24s
● Running speed increased, from 0.95 to 0.975
------- MG36 -------
● Light vehicle damage, increased, from 4 to 7
● Vertical recoil lowered, from 1.8 to 1.6
● Velocity increased, from 600 to 680
● ADS time lowered, from 0.3s to 0.24s
● Running speed increased, from 0.95 to 0.975
● Reload speed increased, from 1 to 1.15 (4.73s to 4.12s)
------- M249 -------
● Damage increased, from 30 to 31
● Light vehicle damage increased, from 3 to 6
● Velocity increased, from 600 to 690
------- Ultimax100 -------
● Velocity increased, from 600 to 700
---------- AK74 ----------
● Damage increased, from 31 to 32
● Light damage increased, from 4 to 6
● Vertical recoil lowered, from 1.5 to 1.4
● Horizontal recoil increased, from 0.6 to 0.8
● Velocity increased, from 700 to 720
● ADS time lowered, from 0.25s to 0.23s
● Reload speed increased, from 1 to 1.1 (4s to 3.64s)
---------- M4A1 ----------
● Light damage increased, from 4 to 5
● Vertical recoil lowered, from 1.5 to 1.4
● Horizontal recoil increased, from 0.6 to 0.7
● Reload speed increased, from 1 to 1.1 (4.17s to 3.79s)
---------- ACR ----------
● Damage increased, from 27 to 28
● Light damage increased, from 2 to 4
● Vertical recoil lowered, from 1.4 to 1.3
● Horizontal recoil lowered, from 0.8 to 0.7
● ADS time lowered, from 0.21s to 0.18s
● Reload Speed increased, from 1 to 1.1 (3.73s to 3.39s)
---------- G36C ----------
● Damage increased, from 30 to 31
● Light increased, from 2 to 5
● Horizontal recoil decreased, from 0.84 to 0.80
● Velocity increased, from 600 to 660
● ADS time lowered, from 0.25s to 0.23s
---------- HK419 ----------
● Damage lowered, from 31 to 30
● Light damage lowered, from 6 to 5
● ADS time lowered, from 0.25s to 0.23s
----------AK5C ----------
● Light damage increased, from 4 to 6
● Vertical recoil lowered, from 1.6 to 1.5
● Horizontal recoil lowered, from 1.4 to 1.3
● ADS time lowered, from 0.24s to 0.23s
● Reload speed increased, from 1.125 to 1.3 (4.53s to 3.92s)
----------F2000 ----------
● Damage increased, from 23 to 24
● Velocity increased, from 700 to 710
● Damage fall-off START increased, from 50m to 75m
---------- AUG A3 ----------
● Light damage lowered, from 12 to 6
---------- SG550 ----------
● Damage increased, from 27 to 29
● Light damage increased, from 4 to 5
● Velocity increased, from 640 to 680
● Firerate lowered, from 700 to 670
● ADS time increased, from 0.14s to 0.15s
---------- FAMAS ----------
● Light damage increased, from 0 to 4
● Horizontal lowered, from 1 to 0.9
● Velocity increased, from 600 to 640
● ADS time lowered, from 0.25s to 0.20s
Its not good.
Youve now got to go through four/five clicks just for a ping and its squad only.
Old style ping is now "locked" behind a weapon attachment.
The normal ping now only pings for your squad and only lasts 4s