BattleBit Remastered

BattleBit Remastered

update?
what is it
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Showing 1-15 of 16 comments
LeanivBirb Nov 30, 2023 @ 9:27am 
Originally posted by REALiNSaNgAMingGODPrODIgY:
what is it

• New gamemode - 'Invasion' added.
• New weapon - 'RPK16' added.
• New map - 'Outskirts' was added.
• Weapon skins are remade completely.
• New attachment 'Target Detector' side rail added.
• Bandage healing increased to 50hp.
• Bandaging self will be the same speed for all classes (Same speed as current medic)
• Bandaging allies is slightly faster for all classes but medic is still the fastest.
• Last death location will be displayed on deploy screen until player deploys.
• Rework of loadout HUD
• Unable to place hesco walls on slope terrain fixed.
• Sniper glint will no longer be visible through foliage.
• Players will no longer able to spot players through tree/bush foliage.
• 3D pinging added.
• The UI of the flag has been moved up so as not to interfere with the environment.
• Dusty Dew - Domi - Objectives was moved in more lineliar by closing gaps between towns and middle of map objectives. Fight on domination should be more intensive
• Dusty Dew - Added abandoned buildings between town and middle point of map to provide more cover.
• Gameplay -> Cull Friendly Icons setting added (You can disable culling if wanted)
• Gameplay -> Map Opacity setting added
• Added UI for friendly thrown grenades/smokes etc to indicate it's ally.
• Map name - gamemode - server name will be displayed on deploy screen.
• Voice chat delay reduced by lowering the network batching. (In short, the voice chat will be more closer to realtime by trading transmitted packet count)
• UI changes on squad menu in deploy screen to indicate who is the squad leader.
• Compass on bottom is now less crowded for better readability.
• Dead players will be grayed out, leader will have a star on their name.
• Added bipod to L86A1 and MG36.
• Weapons are reclassificied and, weapons are re-distributed between classes
• Sniper's spot's will last 2x longer than regular pings. (Regular pings are 4 seconds, recons's pings are 8 seconds)
• Snipers - Medium range scopes glint will be visible between 200m <-> 800m.
• Medium scopes - snipers only, the angle requirement for glint to become visible reduced significantly.
• Particle effects for bullet impacts have been improved to make it easier to see where shots are landing.



------- L86A1-------
● Damage increased, from 31 to 32
● Light vehicle damage increased, from 4 to 6
● Velocity increased, from 650 to 700
● ADS time lowered, from 0.3s to 0.24s
● Running speed increased, from 0.95 to 0.975

------- MG36 -------
● Light vehicle damage, increased, from 4 to 7
● Vertical recoil lowered, from 1.8 to 1.6
● Velocity increased, from 600 to 680
● ADS time lowered, from 0.3s to 0.24s
● Running speed increased, from 0.95 to 0.975
● Reload speed increased, from 1 to 1.15 (4.73s to 4.12s)

------- M249 -------
● Damage increased, from 30 to 31
● Light vehicle damage increased, from 3 to 6
● Velocity increased, from 600 to 690

------- Ultimax100 -------
● Velocity increased, from 600 to 700


---------- AK74 ----------
● Damage increased, from 31 to 32
● Light damage increased, from 4 to 6
● Vertical recoil lowered, from 1.5 to 1.4
● Horizontal recoil increased, from 0.6 to 0.8
● Velocity increased, from 700 to 720
● ADS time lowered, from 0.25s to 0.23s
● Reload speed increased, from 1 to 1.1 (4s to 3.64s)
---------- M4A1 ----------
● Light damage increased, from 4 to 5
● Vertical recoil lowered, from 1.5 to 1.4
● Horizontal recoil increased, from 0.6 to 0.7
● Reload speed increased, from 1 to 1.1 (4.17s to 3.79s)

---------- ACR ----------
● Damage increased, from 27 to 28
● Light damage increased, from 2 to 4
● Vertical recoil lowered, from 1.4 to 1.3
● Horizontal recoil lowered, from 0.8 to 0.7
● ADS time lowered, from 0.21s to 0.18s
● Reload Speed increased, from 1 to 1.1 (3.73s to 3.39s)

---------- G36C ----------
● Damage increased, from 30 to 31
● Light increased, from 2 to 5
● Horizontal recoil decreased, from 0.84 to 0.80
● Velocity increased, from 600 to 660
● ADS time lowered, from 0.25s to 0.23s

---------- HK419 ----------
● Damage lowered, from 31 to 30
● Light damage lowered, from 6 to 5
● ADS time lowered, from 0.25s to 0.23s

----------AK5C ----------
● Light damage increased, from 4 to 6
● Vertical recoil lowered, from 1.6 to 1.5
● Horizontal recoil lowered, from 1.4 to 1.3
● ADS time lowered, from 0.24s to 0.23s
● Reload speed increased, from 1.125 to 1.3 (4.53s to 3.92s)

----------F2000 ----------
● Damage increased, from 23 to 24
● Velocity increased, from 700 to 710
● Damage fall-off START increased, from 50m to 75m

---------- AUG A3 ----------
● Light damage lowered, from 12 to 6

---------- SG550 ----------
● Damage increased, from 27 to 29
● Light damage increased, from 4 to 5
● Velocity increased, from 640 to 680
● Firerate lowered, from 700 to 670
● ADS time increased, from 0.14s to 0.15s

---------- FAMAS ----------
● Light damage increased, from 0 to 4
● Horizontal lowered, from 1 to 0.9
● Velocity increased, from 600 to 640
● ADS time lowered, from 0.25s to 0.20s
Originally posted by LeanivBirb:
Originally posted by REALiNSaNgAMingGODPrODIgY:
what is it

• New gamemode - 'Invasion' added.
• New weapon - 'RPK16' added.
• New map - 'Outskirts' was added.
• Weapon skins are remade completely.
• New attachment 'Target Detector' side rail added.
• Bandage healing increased to 50hp.
• Bandaging self will be the same speed for all classes (Same speed as current medic)
• Bandaging allies is slightly faster for all classes but medic is still the fastest.
• Last death location will be displayed on deploy screen until player deploys.
• Rework of loadout HUD
• Unable to place hesco walls on slope terrain fixed.
• Sniper glint will no longer be visible through foliage.
• Players will no longer able to spot players through tree/bush foliage.
• 3D pinging added.
• The UI of the flag has been moved up so as not to interfere with the environment.
• Dusty Dew - Domi - Objectives was moved in more lineliar by closing gaps between towns and middle of map objectives. Fight on domination should be more intensive
• Dusty Dew - Added abandoned buildings between town and middle point of map to provide more cover.
• Gameplay -> Cull Friendly Icons setting added (You can disable culling if wanted)
• Gameplay -> Map Opacity setting added
• Added UI for friendly thrown grenades/smokes etc to indicate it's ally.
• Map name - gamemode - server name will be displayed on deploy screen.
• Voice chat delay reduced by lowering the network batching. (In short, the voice chat will be more closer to realtime by trading transmitted packet count)
• UI changes on squad menu in deploy screen to indicate who is the squad leader.
• Compass on bottom is now less crowded for better readability.
• Dead players will be grayed out, leader will have a star on their name.
• Added bipod to L86A1 and MG36.
• Weapons are reclassificied and, weapons are re-distributed between classes
• Sniper's spot's will last 2x longer than regular pings. (Regular pings are 4 seconds, recons's pings are 8 seconds)
• Snipers - Medium range scopes glint will be visible between 200m <-> 800m.
• Medium scopes - snipers only, the angle requirement for glint to become visible reduced significantly.
• Particle effects for bullet impacts have been improved to make it easier to see where shots are landing.



------- L86A1-------
● Damage increased, from 31 to 32
● Light vehicle damage increased, from 4 to 6
● Velocity increased, from 650 to 700
● ADS time lowered, from 0.3s to 0.24s
● Running speed increased, from 0.95 to 0.975

------- MG36 -------
● Light vehicle damage, increased, from 4 to 7
● Vertical recoil lowered, from 1.8 to 1.6
● Velocity increased, from 600 to 680
● ADS time lowered, from 0.3s to 0.24s
● Running speed increased, from 0.95 to 0.975
● Reload speed increased, from 1 to 1.15 (4.73s to 4.12s)

------- M249 -------
● Damage increased, from 30 to 31
● Light vehicle damage increased, from 3 to 6
● Velocity increased, from 600 to 690

------- Ultimax100 -------
● Velocity increased, from 600 to 700


---------- AK74 ----------
● Damage increased, from 31 to 32
● Light damage increased, from 4 to 6
● Vertical recoil lowered, from 1.5 to 1.4
● Horizontal recoil increased, from 0.6 to 0.8
● Velocity increased, from 700 to 720
● ADS time lowered, from 0.25s to 0.23s
● Reload speed increased, from 1 to 1.1 (4s to 3.64s)
---------- M4A1 ----------
● Light damage increased, from 4 to 5
● Vertical recoil lowered, from 1.5 to 1.4
● Horizontal recoil increased, from 0.6 to 0.7
● Reload speed increased, from 1 to 1.1 (4.17s to 3.79s)

---------- ACR ----------
● Damage increased, from 27 to 28
● Light damage increased, from 2 to 4
● Vertical recoil lowered, from 1.4 to 1.3
● Horizontal recoil lowered, from 0.8 to 0.7
● ADS time lowered, from 0.21s to 0.18s
● Reload Speed increased, from 1 to 1.1 (3.73s to 3.39s)

---------- G36C ----------
● Damage increased, from 30 to 31
● Light increased, from 2 to 5
● Horizontal recoil decreased, from 0.84 to 0.80
● Velocity increased, from 600 to 660
● ADS time lowered, from 0.25s to 0.23s

---------- HK419 ----------
● Damage lowered, from 31 to 30
● Light damage lowered, from 6 to 5
● ADS time lowered, from 0.25s to 0.23s

----------AK5C ----------
● Light damage increased, from 4 to 6
● Vertical recoil lowered, from 1.6 to 1.5
● Horizontal recoil lowered, from 1.4 to 1.3
● ADS time lowered, from 0.24s to 0.23s
● Reload speed increased, from 1.125 to 1.3 (4.53s to 3.92s)

----------F2000 ----------
● Damage increased, from 23 to 24
● Velocity increased, from 700 to 710
● Damage fall-off START increased, from 50m to 75m

---------- AUG A3 ----------
● Light damage lowered, from 12 to 6

---------- SG550 ----------
● Damage increased, from 27 to 29
● Light damage increased, from 4 to 5
● Velocity increased, from 640 to 680
● Firerate lowered, from 700 to 670
● ADS time increased, from 0.14s to 0.15s

---------- FAMAS ----------
● Light damage increased, from 0 to 4
● Horizontal lowered, from 1 to 0.9
● Velocity increased, from 600 to 640
● ADS time lowered, from 0.25s to 0.20s
so the p90 is not broken, idk why people were whining
Noodlesocks Nov 30, 2023 @ 9:37am 
3D pinging? like the 3D spotting in Battlefield 4? I hope not. Not even Battlefield does that crap anymore.
tonyt3rry Nov 30, 2023 @ 9:41am 
what does it mean weapon skins reddid
Minus Nov 30, 2023 @ 9:47am 
Originally posted by Noodlesocks:
3D pinging? like the 3D spotting in Battlefield 4? I hope not. Not even Battlefield does that crap anymore.

Its not good.
Youve now got to go through four/five clicks just for a ping and its squad only.
Old style ping is now "locked" behind a weapon attachment.
poopgaming2 Nov 30, 2023 @ 9:48am 
try to post actual info outside your discords :))
poopgaming2 Nov 30, 2023 @ 9:48am 
and if PINGS dont work, why the ♥♥♥♥ is there a bind for it but theres no bind option for BUILD menu
Wee Lad Nov 30, 2023 @ 9:52am 
how does the target detector works?
Minus Nov 30, 2023 @ 10:23am 
Originally posted by Wee Lad:
how does the target detector works?
Automatic. A better name for it is Laser Painter.
Wee Lad Nov 30, 2023 @ 10:24am 
Originally posted by Minus:
Originally posted by Wee Lad:
how does the target detector works?
Automatic. A better name for it is Laser Painter.
cheers mate but what is it suposed to do :steamsad:
Minus Nov 30, 2023 @ 10:26am 
Originally posted by Wee Lad:
Originally posted by Minus:
Automatic. A better name for it is Laser Painter.
cheers mate but what is it suposed to do :steamsad:
It pings a painted enemy to everyone on the team. The way old ping used to.
The normal ping now only pings for your squad and only lasts 4s
Wee Lad Nov 30, 2023 @ 10:30am 
Originally posted by Minus:
Originally posted by Wee Lad:
cheers mate but what is it suposed to do :steamsad:
It pings a painted enemy to everyone on the team. The way old ping used to.
The normal ping now only pings for your squad and only lasts 4s
oh right, so it is basicaly old ping system reduced in weapon attachment. Thanks man :)
Recon Nov 30, 2023 @ 10:37am 
Originally posted by REALiNSaNgAMingGODPrODIgY:
Originally posted by LeanivBirb:

• New gamemode - 'Invasion' added.
• New weapon - 'RPK16' added.
• New map - 'Outskirts' was added.
• Weapon skins are remade completely.
• New attachment 'Target Detector' side rail added.
• Bandage healing increased to 50hp.
• Bandaging self will be the same speed for all classes (Same speed as current medic)
• Bandaging allies is slightly faster for all classes but medic is still the fastest.
• Last death location will be displayed on deploy screen until player deploys.
• Rework of loadout HUD
• Unable to place hesco walls on slope terrain fixed.
• Sniper glint will no longer be visible through foliage.
• Players will no longer able to spot players through tree/bush foliage.
• 3D pinging added.
• The UI of the flag has been moved up so as not to interfere with the environment.
• Dusty Dew - Domi - Objectives was moved in more lineliar by closing gaps between towns and middle of map objectives. Fight on domination should be more intensive
• Dusty Dew - Added abandoned buildings between town and middle point of map to provide more cover.
• Gameplay -> Cull Friendly Icons setting added (You can disable culling if wanted)
• Gameplay -> Map Opacity setting added
• Added UI for friendly thrown grenades/smokes etc to indicate it's ally.
• Map name - gamemode - server name will be displayed on deploy screen.
• Voice chat delay reduced by lowering the network batching. (In short, the voice chat will be more closer to realtime by trading transmitted packet count)
• UI changes on squad menu in deploy screen to indicate who is the squad leader.
• Compass on bottom is now less crowded for better readability.
• Dead players will be grayed out, leader will have a star on their name.
• Added bipod to L86A1 and MG36.
• Weapons are reclassificied and, weapons are re-distributed between classes
• Sniper's spot's will last 2x longer than regular pings. (Regular pings are 4 seconds, recons's pings are 8 seconds)
• Snipers - Medium range scopes glint will be visible between 200m <-> 800m.
• Medium scopes - snipers only, the angle requirement for glint to become visible reduced significantly.
• Particle effects for bullet impacts have been improved to make it easier to see where shots are landing.



------- L86A1-------
● Damage increased, from 31 to 32
● Light vehicle damage increased, from 4 to 6
● Velocity increased, from 650 to 700
● ADS time lowered, from 0.3s to 0.24s
● Running speed increased, from 0.95 to 0.975

------- MG36 -------
● Light vehicle damage, increased, from 4 to 7
● Vertical recoil lowered, from 1.8 to 1.6
● Velocity increased, from 600 to 680
● ADS time lowered, from 0.3s to 0.24s
● Running speed increased, from 0.95 to 0.975
● Reload speed increased, from 1 to 1.15 (4.73s to 4.12s)

------- M249 -------
● Damage increased, from 30 to 31
● Light vehicle damage increased, from 3 to 6
● Velocity increased, from 600 to 690

------- Ultimax100 -------
● Velocity increased, from 600 to 700


---------- AK74 ----------
● Damage increased, from 31 to 32
● Light damage increased, from 4 to 6
● Vertical recoil lowered, from 1.5 to 1.4
● Horizontal recoil increased, from 0.6 to 0.8
● Velocity increased, from 700 to 720
● ADS time lowered, from 0.25s to 0.23s
● Reload speed increased, from 1 to 1.1 (4s to 3.64s)
---------- M4A1 ----------
● Light damage increased, from 4 to 5
● Vertical recoil lowered, from 1.5 to 1.4
● Horizontal recoil increased, from 0.6 to 0.7
● Reload speed increased, from 1 to 1.1 (4.17s to 3.79s)

---------- ACR ----------
● Damage increased, from 27 to 28
● Light damage increased, from 2 to 4
● Vertical recoil lowered, from 1.4 to 1.3
● Horizontal recoil lowered, from 0.8 to 0.7
● ADS time lowered, from 0.21s to 0.18s
● Reload Speed increased, from 1 to 1.1 (3.73s to 3.39s)

---------- G36C ----------
● Damage increased, from 30 to 31
● Light increased, from 2 to 5
● Horizontal recoil decreased, from 0.84 to 0.80
● Velocity increased, from 600 to 660
● ADS time lowered, from 0.25s to 0.23s

---------- HK419 ----------
● Damage lowered, from 31 to 30
● Light damage lowered, from 6 to 5
● ADS time lowered, from 0.25s to 0.23s

----------AK5C ----------
● Light damage increased, from 4 to 6
● Vertical recoil lowered, from 1.6 to 1.5
● Horizontal recoil lowered, from 1.4 to 1.3
● ADS time lowered, from 0.24s to 0.23s
● Reload speed increased, from 1.125 to 1.3 (4.53s to 3.92s)

----------F2000 ----------
● Damage increased, from 23 to 24
● Velocity increased, from 700 to 710
● Damage fall-off START increased, from 50m to 75m

---------- AUG A3 ----------
● Light damage lowered, from 12 to 6

---------- SG550 ----------
● Damage increased, from 27 to 29
● Light damage increased, from 4 to 5
● Velocity increased, from 640 to 680
● Firerate lowered, from 700 to 670
● ADS time increased, from 0.14s to 0.15s

---------- FAMAS ----------
● Light damage increased, from 0 to 4
● Horizontal lowered, from 1 to 0.9
● Velocity increased, from 600 to 640
● ADS time lowered, from 0.25s to 0.20s
so the p90 is not broken, idk why people were whining
people whine about literally everything
WILSON920 Nov 30, 2023 @ 11:26am 
does thing mean 3 and 4x scopes have glint now?
Gone Oh!™ Nov 30, 2023 @ 11:27am 
Scope glint on medium scopes.
:steamthumbsdown:
Last edited by Gone Oh!™; Nov 30, 2023 @ 11:34am
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Date Posted: Nov 30, 2023 @ 9:20am
Posts: 16