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That's on the side of things we can't control. On our side of course, there are issues players may have with the game itself, so that's where we look to gather feedback and such. Alongside continuing to expand the feature-set of the game and building up to a full launch, which will have even more than what you see today. It's a long-haul type of run.
Not saying we will replicate their success, but look at Baldur's Gate 3, it was in Early Access way before it became the one of the most played and highly rated games this year. Just an example of what can happen over time.
Ah yes, It was way too hard to take down flying objects. Totally forgot about that frustration.