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"Hurr durr clearly they are not ignoring the problem"
Ban as many as you want a 15 dollar game will literally enable them to come right back.
Honestly, when there's 254 players running around, it's hard to notice one or two cheaters.
IP Ban, Geocage bans, realtime detection, AI detection. The tools are there they just cheaped out on Anti-Cheat
IP & geoban are useless, because these things can easily be changed.
AI detection is a solution, but it's a new field and expensive. They should have enough money to try it though.
Hardware bans are really the only solution that works and prevents cheaters from coming back.
1. sometimes you are getting shot by multiple enemies at once but one enemy eventually is gonna get the kill, you were probably at low health & they got an easy kill. from your perspective you may think that the person who killed you is the player who shot you with every bullet.
2. the average gamer/owner of this game is completely unaware of one thing: assets in the game don't have textures, just solid colors. & there's no decent dynamic shadows that result in good amount of 3d visual depth. the amount of contrast between your character & the map is very low especially if you're inside buildings.
3. people camp, lot of them just stay in one spot with medium scope & scout an area, you pop up from behind a hill/corner/wherever
4. weapon stats of the weapon that killed you & the chance of head shot to occur