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you must be using headphones
The game seems to only output stereo even though there are surround sound options
i am using a yamaha sound system for audio connected to a soundblaster sound card through analogue connection
if you are buying speakers from a dollar store that's a you problem
because good speakers will out do your headphones for actual sound spaced surround sound any day of the week and virtual surround never sounds good once you hear the real thing
go actually check out a home theatre system or an actual sound system built for music and you will see the big difference speakers over headphones
and $400 isnt really "audiophile" ones as you put it if you actually want audiophile headphones you are at that price range at the low end
You must be new to PC gaming where 99.9% of audio is created, designed and optimized for stereo configurations. Get a headset, equalize it properly, frag out.
deal with it.
you just can not handle being wrong
go back to /v/
If you want the devs to look at it maybe best to raise it with them via discord. If it is broken then that will be the best way to ask for a fix. My guess is it downmixes audio sources automatically since you can hear footsteps etc. well.
And technically...if you wanted proper positional audio you want binaural HRTF audio through stereo. But thanks to the history of Creative and mostly Microsoft we have 5.1/7.1 2d positional instead of 3d positional HRTF's on PC. Consoles were the main target for that as they would have used the common home cinema setup which is 5.1/7.1.
If you want a great example look no further than VR, it has the best positional audio in it's games out of necessity with only two speakers; one for each ear.
No surround sound in BattleBit whatsoever, no matter which setting I choose.
I always hate how discussions like these are disturbed by some morons who tell you to
- Use better headphones
- Don't use surround at all, headphones only have that virtual
- No one needs surround sound
- Only lizard people can hear more than 2 channels
This fine fella asked for ASSISTANCE, not for your ♥♥♥♥♥♥♥♥ opinion on surround sound!
Take that, shove it up where the sun doesn't shine and crap it out where people asked for it!
I cant really name a Windows game that doesn't have positional 5.1 besides this one. Can you? Serious question.
*Shibe you are completely wrong as well. I have VR (Odyssey+ with integrated AKGs) and if you think the HTRF positional audio of stereo VR even comes close to native positional 5.1, even in a 20 year old game like Gothic, you have missed out immensely... but thats par for the course thanks to misinformation prominent in this hobby.
I mean you all understand that you can select 5.1 in Windows, and that directx has had native 5.1 since Directx7 right?
5.1 has been NATIVE since the og xbox, the 360, ps3 wiiu all up till now are either 5.1, 7.1 or dolby atmos and dtsx NATIVE. pc has been the same there is NO game made stereo period other than this
im not joking either go find a game mad within the last decade that does do surround
(handheld games not included) you can not find one maybe a one off bad indie game
but this game is THE ONLY game i have come across with out it EVEN THOUGH the menu claims it is it isnt coming out as surround!
as for the surround sound bit... i've actually gotten to talk with audio engineers and software audio engineers about this many times over the years, and my own testing constantly over the last few years. yes, almost every game does support a form of surround sound, including many indie games, many easy AND free ways to test what channels are being used. most of it is a thing and working surround sound by default because of the game engines used. engineers have also enlightened me about virtual surround sound vs true surround sound and most people who don't know how to use their ears(my words, theirs's were nicer wordings) for true surround sound headset/or setups, virtual surround sound is basically a trick to give that affect, it doesn't always work on everyone. some, like me, can tell a huge difference between virtual and true surround sounds. to put it in perspective. everyone is made to believe anything over 44.1khz is better. fact is... 44.1khz holds more frequency bands than the human hearing can even hear... meaning, the only time anything is used that's higher, is usually 48khz, and only for recording's and editing to give a bit more of a buffer and most digital related content uses 48khz, meaning, like my headset that is both true surround sound(multi-driver headset) and able to use 96khz, the 96khz is useless and a because of ads and promoters using (higher number better) because people don't know any better... well.. there you go. mis information. i've even tested this headset for years switching between the 3 frequency bands and never hear a difference, how ever... some software processes better ON the same or correct frequency bands, meaning, if something was mainly made and used for 48khz, you need to make sure you're audio is set to that due to processing and buffers other wise maybe get pop's, errors in audio or even missing audio.
ok, now onto the surround sound details, yes, many games actually do use surround sound audio, BUT games don't promote this due to it NOT being a standard format of "5.1 or 7.1" so they mainly seem to do it because of legal crap. that said, most games i've tested, even one's where some of the mod's and admins have said the game doesn't support surround sound, it does... most games are either 6.0, 5.0 or 4.0, meaning, center channel is usually NOT used and emulated by using front-left and front-right(left and right) played at the same time for center emulation. the subwoofer/LFE channel is rarely used, COD and BF games do use these but only for very specific things it seems hence the "X.0 or the .0" but, when you have a true surround sound setup or headset and can hear it, yes, being able to hear someone back-left or behind you, it's a huge difference than being a spaz and whipping the screen around to either hear from a specific cup/side or trying to center to it, while using surround sound you can snap right to the direction. and yes, some people don't know how to use their ears to tell a difference between virtual surround to stereo, or true surround to stereo or virtual surround to true surround. people try to argue "we only have 2 ears, meaning stereo" that's..... that's not how our ears work... and i'm not even responding to that kind of... reply or even thought processes.... just, yikes...
Now, anyone trying to go off of linustechtips(yes i watch them, doesn't mean their always right) video for their crappy testing of a game that i don't think had true surround sound, if your trying to use the "centering" thing they were doing, sure, maybe it's not as accurate but i've never tested for that, BUT, wouldn't you be LOOKING that way? i actually adjust my front-left, front-right and center channels to be lower volumes because i'm already looking that way and eye's are seared into the center of the screen...
also, keep in mind, speakers made as old as in the 80's are still good and in many cases, if kept undamaged, better than some of the new stuff. they haven't changed the way they make them to today, just made crappier and cheaper actually... and speakers can produce better audio than headsets, headset/headphones only seem like their better cause their a half inch or closer to your ear... the only thing new to speaker creation is the "Planar magnetic headphones" for instance but they also have their pro's and con's.
anyways, to the reason i even came to this thread, yes the game doesn't change audio channels from stereo even though the unity engine natively supports 5.1 as it is and was seeing if there was a fix or workaround. apparently just useless people replying useless and ignorant things and views...
HKEY_CURRENT_USER\Software\BattleBitDevTeam\BattleBit
the entry is named "AudioChannels" it does seem to change according to what you change in the game, but it's like it's missing the files or command to switch over like their just placeholders for stereo.