BattleBit Remastered

BattleBit Remastered

xyba Jun 26, 2023 @ 2:58am
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Why Battlebit is doomed to failure.
I'd like to provide an honest assessment of my experience with BattleBit Remastered and shed light on some aspects that may hinder its long-term success. I want to emphasize that this review is not a baseless rant but rather a reflection of my gameplay experience. While I did find some enjoyable moments, particularly coming from a background of fast-paced FPS games like Call of Duty and spending countless hours on similar-looking titles like Krunker, I believe BattleBit Remastered falls short in several areas.

And yes, I've heard it millions of times. While this game certainly surpasses recent titles like Call of Duty or Battlefield, agreeing with that statement doesn't mean it's flawless. Undoubtedly, it possesses considerable potential, but allow me to explain why its longevity may be limited.

Let's start with the issue of unpredictable spawns. Unfortunately, the spawns in this game are incredibly random, often leaving you running around aimlessly, trying to anticipate where enemies will appear next. This slows down the gameplay and leads to unnecessary deaths, becoming monotonous over time. In an era where players seek constant action, the current spawn system feels outdated and can detract from the overall experience.

On a positive note, the gunplay is a standout feature in BattleBit Remastered. The time-to-kill (TTK) is well balanced, and the guns feel satisfying to use. The wide variety of available weapons adds depth to the gameplay. However, I do find the number of attachments to be a bit excessive. Most players will likely settle for a red dot or strikefire sight, so having 20 different ACOG scope variations seems unnecessary and bloated.

Now, let's address the issue of anti-cheat. Unfortunately, using Easy Anti-Cheat in 2023 feels like following a YouTube tutorial titled 'How to kill your own game by not caring about cheaters.' I understand that the development team consists of only three people, but this choice is bound to backfire. From what I've witnessed, cheaters are already plaguing most lobbies, and it's only going to worsen as more cheat developers take advantage of the situation.

Another frustrating bug I encountered is the issue where players' legs stick out of walls. This bug not only disrupts immersion but also creates unfair situations leading to unnecessary deaths. Resolving these kinds of bugs is crucial for maintaining a smooth and enjoyable gameplay experience.

Additionally, the game seems to heavily reward camping, with players who remain stationary in one spot often gaining an advantage. The recent trend of flanking has amplified this issue, making the gameplay less dynamic and exciting than what I expect from an FPS title. It's worth acknowledging that addressing this problem is a complex task, but finding ways to incentivize more active playstyles could greatly enhance the overall experience.

Furthermore, there are instances where certain headglitches and exploitable windows provide players with an unfair advantage. These issues stem from map design flaws that enable players to abuse these positions. Constantly dying from frustrating situations like these feels unfair and can significantly impact the enjoyment of the game.

Overall, BattleBit Remastered suffers from excessive randomness, leading to significant frustration and potential player burnout. The tedious grind for thousands of kills per weapon also poses a challenge, potentially deterring players from investing a substantial amount of time into the game and will lead to the game's demise much faster than many of you here anticipate.
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Showing 1-15 of 78 comments
DezertE4gle Jun 26, 2023 @ 3:05am 
Interesting thoughts
gza Jun 26, 2023 @ 3:11am 
I agree with most of your thoughts. But I'm struggling to understand what you mean by unpredictable spawns? I personally think it's the complete opposite of other games, like CoD. The control points have set spawns and your squad spawns are visible and dependant on your team. It can admittedly be difficult to get an idea of how the map is flowing when you join a match in progress, but if you're there from the start it is relatively consistent to figure out where people are.
Schildkroeti Jun 26, 2023 @ 3:16am 
We will see what happens in the future. You can't say right now, if the game will be succesful or a failure.

The biggest point is, this not a simply a game for me and you. This is a message for many big publishers and game studios that they cant make excuses for their failure (most of them don't care anyway, yes). 3 developers succeed where several developement studios for one game fails. Still, its debatable if its the studio fault because lack of developement skills or the publisher who sets the pace.
Last edited by Schildkroeti; Jun 26, 2023 @ 3:19am
xyba Jun 26, 2023 @ 3:25am 
Originally posted by gza:
I agree with most of your thoughts. But I'm struggling to understand what you mean by unpredictable spawns? I personally think it's the complete opposite of other games, like CoD. The control points have set spawns and your squad spawns are visible and dependant on your team. It can admittedly be difficult to get an idea of how the map is flowing when you join a match in progress, but if you're there from the start it is relatively consistent to figure out where people are.

You make a valid point about the predictability of spawns, particularly in comparison to other games like CoD. The control points having set spawns and visible squad spawns that depend on your team certainly bring a dynamic aspect to the gameplay, and I do agree that it adds depth to the experience.

However, where I differ in opinion is on the issue of map flow and predictability. While it's true that being in the game from the beginning allows you to have a better understanding of where players are, I find that the game can still feel unpredictable and random even with that knowledge. Each round presents its own unique challenges, and the flow of the game can, as you pretty much said, shift unexpectedly, leading to sudden spawn flips or enemies approaching from unexpected directions.

The reason I brought up the issue of unpredictable spawns is that, despite having played certain maps repeatedly and becoming accustomed to the spawn points, I have personally experienced situations where I felt disoriented due to sudden changes in spawns or enemies appearing from unexpected locations and most of my friends have reported the same. This can make the gameplay feel repetitive and can diminish the enjoyment over time.
deet Jun 26, 2023 @ 3:30am 
There is no anticheat that will prevent lobbies from being full of cheaters, people say the same thing about VAC and Battleye. The reality is FPS is a lost genre and the only possibility of saving it is AI anticheat
Beashy Jun 26, 2023 @ 3:38am 
Originally posted by deet:
There is no anticheat that will prevent lobbies from being full of cheaters, people say the same thing about VAC and Battleye. The reality is FPS is a lost genre and the only possibility of saving it is AI anticheat
100% this. Too much cheating in the shooter genre and not much developers can do against it. For example tarkov. With the last wipe it changed from aimbot and wallhack to teleporting around, flying around and "long neck" leaning around corners.
As battlebit only costs 15€/$, cheaters do not give a ♥♥♥♥. They will die out in the long run and become scarce the more often they will get banned, but the developers need to ban 24/7
3.1415926 Jun 26, 2023 @ 3:47am 
You can sell the game to Riot and then use their Valorant Anti-chat, BUT you will have massive amount of in-game purchase.....
xyba Jun 26, 2023 @ 3:50am 
Originally posted by deet:
There is no anticheat that will prevent lobbies from being full of cheaters, people say the same thing about VAC and Battleye. The reality is FPS is a lost genre and the only possibility of saving it is AI anticheat

AI anticheat will undoubtedly be a gamechanger but there will likely be a significant number of false positives, especially in the beginning. It may take a considerable amount of time to reach a point of perfect functionality. This raises the question of whether game developers will even consider implementing it, as they might be scared of false positives and, as ♥♥♥♥♥♥ up as it sounds but it's the reality, be scared of potential player loss. This is particularly relevant in games like CS:GO, where cheaters make up an incredible portion of the playerbase. However, Valorant, in my opinion, takes a perfect approach here. They implement a kernel-level, custom anticheat that may be annoying for some people to set up but is extremely effective. In fact, it's the only anti-cheat out there which I would label as competent. Additionally, it is constantly being updated by a dedicated team to keep up with cheating trends.
icantsee Jun 26, 2023 @ 3:52am 
I wish ttk is higher, die too easily with 120 player and the slow ass healing with no auto heal.
xyba Jun 26, 2023 @ 3:56am 
Originally posted by Twitch_PakYou:
I wish ttk is higher, die too easily with 120 player and the slow ass healing with no auto heal.

I feel you, switchting to 32vs32 or maybe even 64vs64 mode made this feel a lot more balanced for me, maybe give it a try.
datCookie Jun 26, 2023 @ 4:02am 
Whilst I don't disagree with certain criticisms, trying to play this as a game being "doomed to failure" is just not the way to go. It came out like what, a week or more ago? It's being made by 3 guys and is still well in Early Access, with a lot more things to come.

If the game was fully released in its current state, I would be more skeptical.
3.1415926 Jun 26, 2023 @ 4:23am 
As long as the game is unique, it will not die.
Khalunka Jun 26, 2023 @ 4:32am 
2
all cheaters have small pp, thats the only thing I am certain about.
I agree with your post, OP. Specially about legs sticking out.
While also being able to revive a friend which is in another floor or beyond the wall sure helped me for quite a few times, I would love if they fixed it just to keep the gameplay more interesting.
Japa Amazônico Jun 26, 2023 @ 6:04am 
Its weird complaining about unpredictable spawns in a game like this... this aint a arena shooter, flanking and good positioning wins fights
gza Jun 26, 2023 @ 6:14am 
Originally posted by xeN0N:
Originally posted by gza:
I agree with most of your thoughts. But I'm struggling to understand what you mean by unpredictable spawns? I personally think it's the complete opposite of other games, like CoD. The control points have set spawns and your squad spawns are visible and dependant on your team. It can admittedly be difficult to get an idea of how the map is flowing when you join a match in progress, but if you're there from the start it is relatively consistent to figure out where people are.

You make a valid point about the predictability of spawns, particularly in comparison to other games like CoD. The control points having set spawns and visible squad spawns that depend on your team certainly bring a dynamic aspect to the gameplay, and I do agree that it adds depth to the experience.

However, where I differ in opinion is on the issue of map flow and predictability. While it's true that being in the game from the beginning allows you to have a better understanding of where players are, I find that the game can still feel unpredictable and random even with that knowledge. Each round presents its own unique challenges, and the flow of the game can, as you pretty much said, shift unexpectedly, leading to sudden spawn flips or enemies approaching from unexpected directions.

The reason I brought up the issue of unpredictable spawns is that, despite having played certain maps repeatedly and becoming accustomed to the spawn points, I have personally experienced situations where I felt disoriented due to sudden changes in spawns or enemies appearing from unexpected locations and most of my friends have reported the same. This can make the gameplay feel repetitive and can diminish the enjoyment over time.

I do somewhat agree with you. But I am at a loss as to how it would be solved. I think it's an inherent flaw in there being 250+ people in one match. It is chaos incarnate. Streamlining maps to provide more chokeholds and less opportunity for flanking, whilst addressing this, would likely turn into a stalemate. I think some here may fondly remember the absolute spamfast that was Metro on Battlefield. Whilst fun, that map was very poorly made.

I think the most predictable of the maps I've played has been Basra, which is the worst map of them all.
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Date Posted: Jun 26, 2023 @ 2:58am
Posts: 78