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if you pick the Slug ammo you should be able to get a headshoot 100m away, but impossible to hipfire from close range unless you're 1m away from the target (and still have some chance of missing it)
maybe they can have the flechette ammo that deal low damage but makes you bleed so they force the enemy to bandage himself and can be great for Rush gamemode to come out of a stall.
Or just dont add them.
Just by the way: Please don't support Team17 by buying HLL
Shotguns will not be added to the game, they are hard to balance, so the design decision is, we're not putting them in.
How are Shotguns harder to balance then a Sniper? To me this makes no sense. A shotgun could be made close range only, while a sniper can technically be used at any range.
I don't know, but to me this makes no sense.
SMG's right now work at close range and medium range, LMG's barely work at close range and absolutely sucks medium-long range. How are these weapons not harder to balance as they are meant for more ranges? Shotgun is a one trick pony for short range.
Removing a weapon type simply makes the game "less" imo. More weapon types equal more fun.
Fixed it for you.
I think that's a bit harsh. No need to use those words.
However to me it it feels like they are stubborn. Just because you made a decision in the past does not mean you can not give the "customer" what they want in the future. Being this set in stone is not good for a game dev.
Just because a certain affiliated twitch streamer does not want to see shotguns does not mean that it shouldn't be added.