BattleBit Remastered

BattleBit Remastered

TheDeadlyFriend Jun 21, 2023 @ 12:32am
3
9
2
2
4
Remove Sniper Glint
Just do it. It's stupid. Damage is too high all around to have sniper glint putting the recon class at an even higher disadvantage. Also, the sniper glint is going across the map through trees and bushes currently so another reason to remove it.

Removing sniper glint would not be OP.

  • We can see bullets so if you pay attention you will know in which direction to look.
  • Other players can also choose recon so they can snipe back.
  • Recon is already hard to play because of how weak they are.
  • Recon is already hard to play because of how insane the movement is in this game which makes every single shot really difficult.
  • Bullets can penetrate bushes, trees, walls, etc. so if you even get an idea of where the sniper is you can blast them or suppress them.
  • Player models stand out enough that if you're paying attention you will notice the sniper.
  • Players are constantly blowing my head off from across the map with full auto rifle's and SMG's with no sniper glint.
  • One player can throw 4 grenades. One smoke grenade covers like a 10 block diameter. So one player can basically smoke an entire street and objective and if you have an ammo drop you can restock your smokes and keep throwing them. Snipers can't see through smoke but we can see glint through smoke.

In conquest mode or other situations that don't require players to move forward, I can see where the recon class could be annoying but in that situation, they could just limit recon (or all more specialized classes) to one or two players per squad. If any kind of push to the objective mode is played using recon right now, it feels completely pointless because the moment you aim down sights you're getting shot at by 10 people from across the map.

Okay, for everyone saying "just use a medium scope". I do. Now if we work off of the logic of everyone "just use a medium scope" now we have no glint from anyone, which is fine with me, but that goes against what a lot of people are complaining about. According to some people in this comment section, if recon doesn't have glint (use medium scopes) then there is NO possible way to counter snipers, and at that point even snipers wouldn't be able to counter snipers. So if everyone is going to use medium scopes to avoid glint then why does glint exist?

Suggestions/Ideas From Other Players

Originally posted by MicHaeL MonStaR:
But perhaps a good idea is to make the glare a bit more subtle and "rare"? - As in, it will only show up at a very specific angle and not as obvious. Or perhaps it will do that "shine"-thing you see in adventure-games with collectibles. You know the effect. - AND, if it's not already the case, it could vary per scope. Like maybe larger and more powerful ones could have a brighter glare, or darker ones less or whatever.

Originally posted by Sirwinsalot:
I would rather the glint be periodic rather than permanently static to punish constant ADS without compromising your position every second or if they can ever add dynamic lighting with cloud coverage you could use that like other games similar.

Originally posted by truekry:
Or maybe if the player looks directly at the sniper. That would a fair trade.

Originally posted by Herby:
Dial it down a bit, or decrease the angle at which the glare shows to the person you're aiming at, at least. I don't think everyone on the other side of the map should be able to see the glare when you're aiming.

Originally posted by BrotherO4:
Glint only after 1 or 2 second cool down after scoping in. this stops snipers from scopping hard.

Originally posted by johntb24:
I think that glint should stay, but be periodic, less stark of a visual, and apply to all glass sights, inclusing holo, rds, and all medium ranges as well. It would introduce a much more level playing field, and reduce the DMR+ACOG or Sniper+ACOG recons. Scope sway should also be on all guns, not just guns with long range sights. switching to 2x less zoom but having no sway at all is a buff all around.

Originally posted by Phalanyx:
Another way to reduce the prevalence of snipers; increase the eye relief and make the scope a lot smaller on screen so its not so easy to locate a target in scope view. This would serve to raise the skill floor to spotting targets and reduce the quantity of snipers without reducing their quality.

Originally posted by Saint Pablo:
Remove sniper glint
BUT
Make sniper shots incredibly distinct and loud, including the sound barrier being broken aka the snap you hear when being shot at irl

Originally posted by --T-a-u-r-u-s--:
The limit sniper per squad and no glare sounds good
Last edited by TheDeadlyFriend; Jun 23, 2023 @ 11:26am
< >
Showing 1-15 of 98 comments
John Cena Jun 21, 2023 @ 12:48am 
they should refine it so it doesn't clip thru things but sniper glare is fine as is I think.
PrettyBoy. Jun 21, 2023 @ 12:49am 
Originally posted by TheDeadlyFriend:
Just do it. It's stupid. Damage is too high all around to have sniper glare putting the recon class at an even higher disadvantage. Also, the sniper glare is going across the map through trees and bushes currently so another reason to remove it.

Glare is a necessity, stop playing stupid.
DarkHorsePrime Jun 21, 2023 @ 12:59am 
Yeah the glare is dumb. Bring back BF bad company sniper days. I stopped using long range scopes and went for mediums namely the ACOG.

And it's funny hearing enemies losing their ♥♥♥♥ when they get head shot but can't see from where.
MicHaeL MonStaR Jun 21, 2023 @ 1:26am 
I would agree, if it weren't for the absolute sniper-spam I've experienced on some maps.
I don't remember the map's name, but it's this more rural with a bunch of those wind-turbines and you could climb on the base-building on one of them, and at one point I was up there with a bunch of others and you could just see about a dozen snipers just camping on the hills in the very far distance. - It became a kind of fun scenario of us just ducking and peeking and trying to hold up against them, while dying and reviving and healing. - But also, it just showed how many will go and do that, just sniping from a distance purely because the wide open views of a map enables them to. So that's why I'd rather have them indicated, to have any chance of either fighting or avoiding them.

That said, I don't know WHEN the glare currently shows up, like if it's only when aimed in your general or exact direction or even from the side whenever a Recon-class is looking through the scope, and if there are any variations. - But perhaps a good idea is to make the glare a bit more subtle and "rare"? - As in, it will only show up at a very specific angle and not as obvious. Or perhaps it will do that "shine"-thing you see in adventure-games with collectibles. You know the effect. - AND, if it's not already the case, it could vary per scope. Like maybe larger and more powerful ones could have a brighter glare, or darker ones less or whatever.
So that way, it's not like a beacon or something indeed, which I do agree with is too much of a giveaway. I'm not against players trying to be stealthy, but only a subtle giveaway can still be fair for the sake of gameplay. - Cause we really don't need just an army of snipers making the game miserable to play on certain maps.
ReaHe Jun 21, 2023 @ 9:50am 
I believe there's no sniper glare on night maps, never seen one on any night map. You can just get around it that way, if that suffices.
Last edited by ReaHe; Jun 21, 2023 @ 9:50am
Sirwinsalot Jun 21, 2023 @ 9:53am 
I would rather the glint be periodic rather than permanently static to punish constant ADS without compromising your position every second or if they can ever add dynamic lighting with cloud coverage you could use that like other games similar.
truekry Jun 21, 2023 @ 9:56am 
Originally posted by Sirwinsalot:
I would rather the glint be periodic rather than permanently static to punish constant ADS without compromising your position every second or if they can ever add dynamic lighting with cloud coverage you could use that like other games similar.

Or maybe if the player looks directly at the sniper. That would a fair trade.
RxP24 Jun 21, 2023 @ 2:29pm 
They will fix the glare going through trees and bushes, but a sniper without the scope glare would make Recons incredibly difficult to deal with and sniper spam would become an even bigger issue, snipers already one shot to the head on every class except support
ZergSquad Jun 21, 2023 @ 2:51pm 
yeah lets make snipera able to shoot from whatever they want without any danger of being spotted...
some negative IQ suggestions on steam i see
byis Jun 21, 2023 @ 2:53pm 
If glare was removed it would just be 50 snipers in each team... Making it slightly awkward to play is a good thing, because the people who just wants easy kills will stop playing it and move to the most "overpowered" class and actually join in on objectives.
hapyjohn Jun 21, 2023 @ 3:00pm 
Originally posted by MicHaeL MonStaR:
I would agree, if it weren't for the absolute sniper-spam I've experienced on some maps.
I don't remember the map's name, but it's this more rural with a bunch of those wind-turbines and you could climb on the base-building on one of them, and at one point I was up there with a bunch of others and you could just see about a dozen snipers just camping on the hills in the very far distance. - It became a kind of fun scenario of us just ducking and peeking and trying to hold up against them, while dying and reviving and healing. - But also, it just showed how many will go and do that, just sniping from a distance purely because the wide open views of a map enables them to. So that's why I'd rather have them indicated, to have any chance of either fighting or avoiding them.

That said, I don't know WHEN the glare currently shows up, like if it's only when aimed in your general or exact direction or even from the side whenever a Recon-class is looking through the scope, and if there are any variations. - But perhaps a good idea is to make the glare a bit more subtle and "rare"? - As in, it will only show up at a very specific angle and not as obvious. Or perhaps it will do that "shine"-thing you see in adventure-games with collectibles. You know the effect. - AND, if it's not already the case, it could vary per scope. Like maybe larger and more powerful ones could have a brighter glare, or darker ones less or whatever.
So that way, it's not like a beacon or something indeed, which I do agree with is too much of a giveaway. I'm not against players trying to be stealthy, but only a subtle giveaway can still be fair for the sake of gameplay. - Cause we really don't need just an army of snipers making the game miserable to play on certain maps.


Scope glint does not help my suggestion would be to limit snipers to 1 per squad. If anything scope glint while making it easier to spot a sniper makes it much harder to actually hit them as it obscures their silhouette at distance.
Last edited by hapyjohn; Jun 21, 2023 @ 3:01pm
Herby Jun 21, 2023 @ 3:01pm 
I personally can't stand the sniper glare they're putting in every game that comes out now. I get that it's to balance the game because otherwise some snipers would never be found but it just kills the immersiveness in every game to me. All games with the sniper glare, if someone just looks in your direction they immediately know exactly where you are which isn't realistic at all, or even fun at all. Dial it down a bit, or decrease the angle at which the glare shows to the person you're aiming at, at least. I don't think everyone on the other side of the map should be able to see the glare when you're aiming. I could deal with only players in my sights seeing the glare, that would be much better. But I'll always prefer no glare at all. How can a sniper be a freaking sniper when everyone can see a big ass gleam from 200+ yards away?
TheDeadlyFriend Jun 21, 2023 @ 5:55pm 
Removing sniper glint would not be OP.

  • We can see bullets so if you pay attention you will know in which direction to look.
  • Other players can also choose recon so they can snipe back.
  • Recon is already hard to play because of how weak they are.
  • Recon is already hard to play because of how insane the movement is in this game which makes every single shot really difficult.
  • Bullets can penetrate bushes, trees, walls, etc. so if you even get an idea of where the sniper is you can blast them or suppress them.
  • Player models stand out enough that if you're paying attention you will notice the sniper.
  • Players are constantly blowing my head off from across the map with full auto rifle's and SMG's with no sniper glint.

In conquest mode or other situations that don't require players to move forward, I can see where the recon class could be annoying but in that situation, they could just limit recon (or all more specialized classes) to one or two players per squad. If any kind of push to the objective mode is played using recon right now, it feels completely pointless because the moment you aim down sights you're getting shot at by 10 people from across the map.

I do like some of the ideas of making the glint periodically show up or depend on the viewing angle and I would definitely prefer that to what we have now, which makes the recon class completely pointless.

Whether every person agrees or not, either way the game is still in early access and they have time to test removing (or test some of the other ideas posted here) sniper glint.

I appreciate the responses that required more than 2 brain cells.

Example of 2 brain cells
Originally posted by ZergSquad:
yeah lets make snipera able to shoot from whatever they want without any danger of being spotted...
some negative IQ suggestions on steam i see

Originally posted by PrettyBoy.:
Glare is a necessity, stop playing stupid.
Last edited by TheDeadlyFriend; Jun 21, 2023 @ 9:48pm
BrotherO4 Jun 21, 2023 @ 6:05pm 
1. Glint only after 1 or 2 second cool down after scoping in. this stops snipers from scopping hard
2. not fare for glint to be seen through trees.
CrossEyes Jun 21, 2023 @ 6:13pm 
I think scope glint should be removed altogether (i only play support) like TheDeadlyFriend stated above you can spot snipers from their fire. if you start getting trouble with snipers speak to your squad or team and engage them, or spot them for the rest of the team.
Last edited by CrossEyes; Jun 21, 2023 @ 6:14pm
< >
Showing 1-15 of 98 comments
Per page: 1530 50

Date Posted: Jun 21, 2023 @ 12:32am
Posts: 98