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Glare is a necessity, stop playing stupid.
And it's funny hearing enemies losing their ♥♥♥♥ when they get head shot but can't see from where.
I don't remember the map's name, but it's this more rural with a bunch of those wind-turbines and you could climb on the base-building on one of them, and at one point I was up there with a bunch of others and you could just see about a dozen snipers just camping on the hills in the very far distance. - It became a kind of fun scenario of us just ducking and peeking and trying to hold up against them, while dying and reviving and healing. - But also, it just showed how many will go and do that, just sniping from a distance purely because the wide open views of a map enables them to. So that's why I'd rather have them indicated, to have any chance of either fighting or avoiding them.
That said, I don't know WHEN the glare currently shows up, like if it's only when aimed in your general or exact direction or even from the side whenever a Recon-class is looking through the scope, and if there are any variations. - But perhaps a good idea is to make the glare a bit more subtle and "rare"? - As in, it will only show up at a very specific angle and not as obvious. Or perhaps it will do that "shine"-thing you see in adventure-games with collectibles. You know the effect. - AND, if it's not already the case, it could vary per scope. Like maybe larger and more powerful ones could have a brighter glare, or darker ones less or whatever.
So that way, it's not like a beacon or something indeed, which I do agree with is too much of a giveaway. I'm not against players trying to be stealthy, but only a subtle giveaway can still be fair for the sake of gameplay. - Cause we really don't need just an army of snipers making the game miserable to play on certain maps.
Or maybe if the player looks directly at the sniper. That would a fair trade.
some negative IQ suggestions on steam i see
Scope glint does not help my suggestion would be to limit snipers to 1 per squad. If anything scope glint while making it easier to spot a sniper makes it much harder to actually hit them as it obscures their silhouette at distance.
In conquest mode or other situations that don't require players to move forward, I can see where the recon class could be annoying but in that situation, they could just limit recon (or all more specialized classes) to one or two players per squad. If any kind of push to the objective mode is played using recon right now, it feels completely pointless because the moment you aim down sights you're getting shot at by 10 people from across the map.
I do like some of the ideas of making the glint periodically show up or depend on the viewing angle and I would definitely prefer that to what we have now, which makes the recon class completely pointless.
Whether every person agrees or not, either way the game is still in early access and they have time to test removing (or test some of the other ideas posted here) sniper glint.
I appreciate the responses that required more than 2 brain cells.
Example of 2 brain cells
2. not fare for glint to be seen through trees.