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Comunicar un error de traducción
get yourself a high refresh rate monitor, it will change your life
You made all of this up. It's literally, just saying "I don't believe your facts because I am incredulous over and over again.
Now you're expecting me to believe that you have 33ms reaction time? That's physically impossible. The only reason its possible for a computer is because we stack the execution engine right next to the volatile memory - and that's using electrons. Chemical impulses? Lol.
What you're encountering is what's commonly known as the placebo effect. You see the tick rate should be entirely invisible to you - because of interpolation. Your client will run at whatever your GPU outputs to your screen.
It's literally impossible for you to notice the tickrate - the developer doesn't expose it to the player. You're not playing on the server - you're playing on the client.
So yes, you obviously do not have the slightest clue what you're talking about. You clearly don't understand your biology, key performance tuners, cognitive biases, let alone how these technologies (the internet, 3d games) function under the hood. That's fine - as long as you accept that other people do.
You can't see the tickrate because youre looking at your client the whole time. Your client is running asynchronously to the server (sending packets whenever) whilst the server runs each 'turn' every 33ms and hands out the results to everybody. How are you realistically going to be able to isolate the server frames from your client frames? You can't.
It's entirely reasonable to not be aware of all these things - not everyone can know everything about everything - but as somebody who knows a middling amount about this kind of thing from both a competitive and engineering perspective - I personally can tell that all of this is pure placebo.
Finally, people playing Star Citizen and people who played its FPS arena mode were entirely unaware that their sim was running at 2hz. Yes, 2. That shabby spaghetti 2014 code was actually visible - after a while.
But most people were fooled - which proves the point. You can't meaningfully tell the difference.
A couple of misconceptions. The OP is not referring to the refresh rate on your monitor - your GPU (and monitor) are responsible for this. Nor is it referring to latency - these all play a part though regarding 'responsiveness'.
If you're just pointing out that you can tell the difference between say a 144 and 60hz monitor - yeah I've seen - but one would challenge you to spot the difference between 133 and 144hz.
It's also worth mentioning that you can see your monitor - you can't see server ticks - and they execute every 33ms - behind the scenes, on your client running at 144/60/200/we at 10 ping or 100 ping; with client and server side interpolation. Also higher is not necessarily better.
"A single update of a game simulation is known as a tick. The rate at which the simulation is run on a server is referred often to as the server's tickrate; this is essentially the server equivalent of a client's frame rate, absent any rendering system."
But we are saying it's not going to make any noticeable difference "if your ping is higher than 33ms - it literally doesn't matter" ?
OP mention refresh rate of the server, and they assume it's fps n call them dum
Yeah the *it's basically roblox* is real, on a part of the current community.
I mentioned previously on forum, why don't devs use steam updates/devlog to communicate with the players.
Cuz obviously if u are using discord as sole source of information regarding your game u are delusional.
I give this game 2-4 months and the online will drop below 10k. If not sooner.
I suspect its a load of hot air and the official servers are fine "it literally doesn't matter"
Thus far I've been just getting the usual confirmation from the once most dedicated players (who are all now tired of the game as well) as well as the massive mismatch between the download and upload sequence of the in-game stats (you can enable network statistics). It seems to vary even more depending on whether you are merely running or shooting, meaning it scales dynamically...well, lets just say that's one of the major downsides for this game being technically able to do 127vs127. Whether that's an experience of quality, that's rather arguable.
Seems like super bullets and Co. are becoming more common on community servers as well, so maybe that's no longer a safe workaround either. That definitely felt better prior to the latest update.
It definitely makes a difference, yeah.
He didn't even manage to read my text and assumed I claimed to have inhuman reaction times. You know, just conveniently dropped any shred common sense to attempt to sound smart. He either actually believes that statement or is just a blatant troll. Just look at those arrogant remarks: "That's fine - as long as you accept that other people do." ... "as somebody who knows a middling amount about this kind of thing from both a competitive and engineering perspective" ... you know one got no credibility when they gotta evoke a background that no one can verify anyway.
Pretty much. People were unhappy with the latest Battlefield, so this one came in to monopolize that discontent. And it's just really damn easy to please the majority when your audience reaches down to basically broke 9 y/o who couldn't possibly run a modern BF on their devices, nor possess a console. The roblox tier audience certainly got plenty players ready to jump at anything.
The Discord reflects that. When I was still there...well, let's just say it was not a good place. A public Discord server, centered around a game, a game that's basically Roblox Battlefield. You can imagine the mental anguish. Had they not banned me for arbitrary reasons that weren't even my doing (you're not allowed to put checkmarks on statements that the moderation doesn't agree with btw), I would have eventually left on my own. Or just lurked for the game news and updates, which they conveniently only share there.
They won't top the moderation team of THE FINALS who banned me for inquiring (via ModMail) about being warned for saying "♥♥♥♥", that's just absolute peak, but it still goes to show how arbitrary they are.
Worth mentioning that wasting hours on helping randos with tech support did not yield any favors. It's all pain, no gain. Just like this game and the process of supporting it.
Again, I've been with this crap since July 2022. Some others have been with it since 2016...I am glad I hadn't been around for that long. What a major letdown that would have been.
All the information I can gather myself currently is from the network statistics in-game. Which sadly isn't as detailed as one would hope it to be.
It doesn't matter. It's players who have been around longer than either of us and were able to dig deeper into this. Maybe Goim can give me more info when he wakes up, since he's been tinkering with the server stuff the most.
I don't think a poorly received and extremely outdated reddit post is any more credible anyway. Like, cmon...we're magnitudes past the bandwidth requirements for this.
I don't see any supporting info you give that your network connection is perfectly fine other than your word. Provide some shots of a network monitor, grab a packet sniffer, do something that supports your claim it is just their contracted servers.
The burden of proof is on you. I have talked to plenty of people that haven't had these server issues since early access launch and haven't seen the people claiming go beyond simple claims.