BattleBit Remastered

BattleBit Remastered

ferro Aug 7, 2023 @ 11:06pm
Add sniper glint to all sights attached to a sniper
You can snipe with a 1x sight. The long range sights are completely irrelevant and in order to balance the weapon class with the most damage and longest range there should be glint on all sights attached to them.
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Showing 16-30 of 53 comments
Slightly_Smaug Aug 8, 2023 @ 2:54pm 
No one ever killed by a sniper in real life thought it was fair either.
Greenie /Taxibutler Aug 8, 2023 @ 3:02pm 
Three things:

- Firstly, I would like to point out just how easy it is to shoot/kill snipers at long range with most weapons just by using their glint. If every scope had it, then they'd be useless (in the current game-state). It goes against the theme of the class to use medium scopes, but using long range scopes is practically respawning in advance unless you can get people not paying attention.

There was actually a thread the other week about making sniper glint more balanced for snipers because of how big the issue is. I had suggested previously that, to make it more balanced in that regard, that while snipers *should* be forced to use long range scopes, they should also have less of a cone where you can see the glint. If you could only see the glint when they were aiming at you/near you, we would probably have much less to talk about. As it is, you can see the glint practically if they are looking in your general direction, whether they are aiming at you or not.

For reference, go anywhere on most maps and use a long range scope, wait and see how long it takes for an M4/DMR to get you at range.

- Second, better use of cover/smokes? I barely run in the open or check windows for too long without ducking back into cover or throwing smokes around. Snipers can't shoot through walls, so cover is the ultimate counter (and smokes remove sightlines). Some maps you can't really use cover, but smoke is pretty much mobile cover.

- Third, with community servers coming soon (tm), they had an example in the community API (aka their modding stuff) on their discord that would allow servers to force players using the Sniper weapon class (all sniper weapons) to use long range scopes. I can imagine that if people find it a huge issue then they can play on/host a server like that, just like how they could ban all SMGs or give everyone all weapons on their server.
Originally posted by deccris22:
No one ever killed by a sniper in real life thought it was fair either.
this isn't real life, idiot.
Con.RoXP Aug 8, 2023 @ 3:29pm 
Yep. I would VERY MUCH like to know if I'm in the sights of a rifle that can just insta-kill me, even if those sights don't have the largest zoom.
SamuraiCheems Aug 8, 2023 @ 5:17pm 
Originally posted by ferro:
You can snipe with a 1x sight. The long range sights are completely irrelevant and in order to balance the weapon class with the most damage and longest range there should be glint on all sights attached to them.
Personally, I would argue that they need to change the glint mechanic. So there are a lot of problems I encounter with sniping, I play this class the most, and that is with the glint primarily. For some maps that are dark and stormy, there should be no glint, realistically there wouldn't be. Other cases you would, like a desert map that is bright as hell and would reflect off any surface. So I agree that the scope should all have it, but shouldn't always show it.
Gak Aug 8, 2023 @ 6:25pm 
No
Gak Aug 8, 2023 @ 6:26pm 
Originally posted by Con.RoXP:
Yep. I would VERY MUCH like to know if I'm in the sights of a rifle that can just insta-kill me, even if those sights don't have the largest zoom.
Ever tried sniping??
BoogieWoogie Aug 8, 2023 @ 6:48pm 
Yea no.

The handicap for long-range scopes is the glint. It provides you with better sights to see people far away but the trade-off is the glint.

Medium range scopes you can't see as far. Yea, you can probably see somewhat in distance but there is obvious difference when comparing both scopes with the level of zoom. It isn't easy hitting further ranges less you are obviously counter sniping someone way out who is glint beaconing.

You might as well change the post topic to 'lets get rid of snipers' cause you clearly want them nerf into the ground for some reason.

Yes, sniping is annoying.

But git gud. Use cover and quit running out in the open getting sniped.

Or if you a far camper sniper, then stop using a beacon for your rifle and getting counter-sniped by no glinters.

Also, you are wrong about instant killing.

Instant kills will only trigger with a head shot despite range most of time(unless Exo Helmet+M2000 or whatever sniper rifle.)
Instant kills will only trigger 900+ meters away with ranger barrel on sniper rifles on body shots.

A lot of times it takes two shots to down someone if you don't get a head shot in the distance/seriously wound them and only if you get them killed with one shot they are already low on health less than 900 meters away. Full health you will not be downed by a body shot less you are getting hit 900+ meters away with ranger barrel.

Anyone that plays sniper knows this. I played around sniper, I am not best at it, but if you used the weapons then you should know that instant kills are headshots only or range kills over 900 meters with ranger barrel attachment regardless of bodypart hit.
Oobaneko Aug 8, 2023 @ 7:23pm 
Originally posted by ferro:
Originally posted by mrqwer4:
Come on, yes snipers are anoying, but we cant nerf snipers to the ground. Average sniper class user probably doesnt reach the same number of kills as the average assault rifle or smg user.
Your average sniper mouthbreather sucks at the game but when people who can aim pick up a sniper they are starting fights that they statistically can't lose. It's an unfair design mechanic and the devs added glint to sights so that they were balanced but forgot to add it to medium sights. They need to correct it.
Sounds like "headless chicken" got killed a lot of times by snipers.
And "headless chicken" is a type of players that hates everything and everyone, who are not playing just like them - running around the map without any reason or specific goal, just for do some frags from meta SMG.

Snipers have huge disadvantage under 100m. Literally, it's hardcore play to play with bolt-action on such distances.
Last edited by Oobaneko; Aug 8, 2023 @ 7:24pm
ferro Aug 8, 2023 @ 11:17pm 
2
Originally posted by Gak:
Originally posted by Con.RoXP:
Yep. I would VERY MUCH like to know if I'm in the sights of a rifle that can just insta-kill me, even if those sights don't have the largest zoom.
Ever tried sniping??
Yes, its easy as ♥♥♥♥.

Originally posted by MrFoxly:
Originally posted by ferro:
Woo boy,

Okay, it absolutely is an unfair mechanic in FPS games. Insta kill and range make it an unfair mechanic. Sniping in this game is the easier than ANY other AAA FPS game because of the hitbox size, its ridiculously easy as a sniper to pull off headshot after headshot. Thanks for the tactics though I couldn't think of that myself, although my 5 year old actually said the same thing yesterday funny enough.

Adding glint to all scopes on a sniper would matter because then you could know when you are about to be insta killed. You can't insta kill people with binoculars genius.

FYI in close combat, the sniper still has an insta kill gun. If they die because they don't pay attention to their surroundings that doesn't mean that sniper rifles aren't overpowered.

I'm not even going to justify that load of hot air with an argument. Anyone who actually played the game and learned how to deal with snipers can tell you none of that was true.

Besides the hitbox issue, want to know how to deal with that?

Put a helmet on your character! Then you're less likely to be headshot.

There's literally a ton of solutions to dealing with snipers and you're denying them just to protect your own ego.

Yikes yeah I'm not even going to justify that load of hot air with an argument. See, I can be an arrogant little wang too.

Anybody who actually played the game and gets above a kd of 1 understands how unbalanced snipers are in FPS games. A helmet isn't a solution to it and with how big and open the maps are there are plenty of times where you cannot always break LOS.

Keep coping though and deny reality and keep up the pathetic arrogant attitude.
ferro Aug 8, 2023 @ 11:18pm 
Originally posted by Oobaneko:
Originally posted by ferro:
Your average sniper mouthbreather sucks at the game but when people who can aim pick up a sniper they are starting fights that they statistically can't lose. It's an unfair design mechanic and the devs added glint to sights so that they were balanced but forgot to add it to medium sights. They need to correct it.
Sounds like "headless chicken" got killed a lot of times by snipers.
And "headless chicken" is a type of players that hates everything and everyone, who are not playing just like them - running around the map without any reason or specific goal, just for do some frags from meta SMG.

Snipers have huge disadvantage under 100m. Literally, it's hardcore play to play with bolt-action on such distances.
It sounds like you are a sniper lover and can't accept reality. Insta killing under 100m is just as easy as it is at 1000m. Remember there is also practically 0 bullet drop and sniper bullet velocity is insanely quick its almost hitscan.
mrqwer4 Aug 9, 2023 @ 12:40am 
Originally posted by ferro:
Originally posted by Oobaneko:
Sounds like "headless chicken" got killed a lot of times by snipers.
And "headless chicken" is a type of players that hates everything and everyone, who are not playing just like them - running around the map without any reason or specific goal, just for do some frags from meta SMG.

Snipers have huge disadvantage under 100m. Literally, it's hardcore play to play with bolt-action on such distances.
It sounds like you are a sniper lover and can't accept reality. Insta killing under 100m is just as easy as it is at 1000m. Remember there is also practically 0 bullet drop and sniper bullet velocity is insanely quick its almost hitscan.

Its not, and shut up. Snipers are ballanced. Try playing any other game like cod, especially older cods and you will see what op snipers look like.
ferro Aug 9, 2023 @ 1:32am 
Originally posted by mrqwer4:
Originally posted by ferro:
It sounds like you are a sniper lover and can't accept reality. Insta killing under 100m is just as easy as it is at 1000m. Remember there is also practically 0 bullet drop and sniper bullet velocity is insanely quick its almost hitscan.

Its not, and shut up. Snipers are ballanced. Try playing any other game like cod, especially older cods and you will see what op snipers look like.
I was just playing COD WaW and yup snipers in Battlebit are still OP due to the massive head hitbox. So you can shut up and stop denying reality. This is one of the easiest games to snipe in out of all FPS games. It's literally Krunker sized head hitboxes. Medium scopes not having glint is such an oversight by the devs and can be easily remedied.

Snipers get so passionate when you say sniping is easy.
Last edited by ferro; Aug 9, 2023 @ 1:33am
BlueHueJew Aug 9, 2023 @ 1:39am 
This is a trash take
MrFoxly Aug 9, 2023 @ 2:18am 
2
At this point, I feel we should all dismiss this guy as a troll and move on.

This could’ve been a helpful thread where people talked about how to deal with snipers, but OP refuses to admit to any skill issues on their part and blames the game.

They have been nothing but hostile to anyone who has done something as simple as explained the fundamentals, denied any explanation of sniping mechanics insisting their own impression is true, and have basically just been name calling and insulting anyone who disagrees with them.

There’s just no reasoning with someone like this.
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Date Posted: Aug 7, 2023 @ 11:06pm
Posts: 53