BattleBit Remastered

BattleBit Remastered

360 HZ Monitor 4090 12900k
Does anyone also have the same experience as me the game runs in 2k top 280-300 FPS but the picture jerks. no matter if it's window mode or full screen. it also doesn't matter if low-ultra settings it just won't run smoothly. does anyone have any ideas there
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Näytetään 16-18 / 18 kommentista
Jawa 2.8.2023 klo 11.05 
Vsync on and go, nothing more to tell you.
Jawa lähetti viestin:
Vsync on and go, nothing more to tell you.
nope not working.
Kornstalx lähetti viestin:
twitch.tv/Avallac lähetti viestin:
What kind of single player game peasant advice is that?
Tell me you're a zoomer without telling me you're a zoomer.

1) He has a 360hz monitor. He's not GOING to get more than 360fps out of this game unless he's looking at a static freaking menu. There is zero reason to have vsync turned off, as it will limit nothing. Tell me, how can it introduce input/frame lag when it is not holding back frames?

2) His monitor is almost assuredly VRR capable. Having Free/Gsync enabled in many games with Vsync disabled can cause frame hitching and all sorts of jitters on many rigs. I could create you a list of examples a mile long. Either turn off Gsync, or enable Vsync, but having one enabled with the other disabled can cause problems and you gain nothing.

Source: I do this for a living and have been building gaming rigs longer than you've been alive. 20+ years ago in the CS days vsync was a real input-lag problem, especially on 59hz CRTs. In the days of 240hz+ and VRR monitors, what you say is an old wives' tale.
1. I will enlighten you. One can still go over 360 fps with a 360hz monitor and gain input lag benefit as it decreases with framerate even above display refresh rate. You also clearly don't understand how vsync works if you think its not going to increase input lag, it doesn't increase input lag by limiting framerate... That's so clueless I don't even wanna bother looking up an extended explanation for you. Check blurbusters or guru3d if you wanna learn something. I do have this quick video saved from a while back, perhaps it will give you some ideas. https://www.youtube.com/watch?v=rs0PYCpBJjc&ab_channel=Battle%28non%29sense
2. If you have both enabled only gsync will work, you can't have two at the same time lmao... You might need both turned on depending on some engine and driver issues but that doesn't mean they both do their own thing, facepalm.



Danson lähetti viestin:
Kornstalx lähetti viestin:
Tell me you're a zoomer without telling me you're a zoomer.

1) He has a 360hz monitor. He's not GOING to get more than 360fps out of this game unless he's looking at a static freaking menu. There is zero reason to have vsync turned off, as it will limit nothing. Tell me, how can it introduce input/frame lag when it is not holding back frames?

2) His monitor is almost assuredly VRR capable. Having Free/Gsync enabled in many games with Vsync disabled can cause frame hitching and all sorts of jitters on many rigs. I could create you a list of examples a mile long. Either turn off Gsync, or enable Vsync, but having one enabled with the other disabled can cause problems and you gain nothing.

Source: I do this for a living and have been building gaming rigs longer than you've been alive. 20+ years ago in the CS days vsync was a real input-lag problem, especially on 59hz CRTs. In the days of 240hz+ and VRR monitors, what you say is an old wives' tale.

Dude's a wanna-be streamer with nobody watching, guess he's cosplaying as though he's somebody. Idk. Probably buys the E-SPORTSIEST OF E-SPORTSY E-SPORTS peripherals and thinks that makes him good.
Someone is butthurt!



John Candy lähetti viestin:
I've ran Vsync for the last 10 or so years on everything I've played. Always capping my FPS though, to a few frames under what Vsync would cap at. Eliminates tearing, and also all the input lag. Seriously try it.
Sorry but I forgot about tearing like 7 years ago with a 240hz monitor. If you have tearing with vsync off you're clearly using a low refreshrate monitor and not a competitive setup in the slightest. Op has a 360hz monitor, he doesn't need vsync as he's never going to see any tearing and is clearly going for a much more competitive setup.


Kornstalx lähetti viestin:
John Candy lähetti viestin:
I've ran Vsync for the last 10 or so years on everything I've played. Always capping my FPS though, to a few frames under what Vsync would cap at. Eliminates tearing, and also all the input lag. Seriously try it.
This exactly.

10 years ago almost everyone had 60hz monitors. Yet they had powerful GPUs that could push games well beyond 60 frames. In those golden days, disabling vsync could really uncap your frames (and in tandem uncap your input). The trade off was horrendous page tearing.

In today's world of 144hz+ monitors, turning vsync off does nothing beneficial yet still introduces the page tearing. It also causes driver hiccups with Gsync/VRR on some applications. There's literally no reason to disable vsync unless you've got say a 144hz monitor with a beast GPU and want to push 145+ frames in something.
Dude has a 4090 and 144hz is something from a decade ago, you're a little behind on tech. He should be able to run the game at 1000+fps in 1080p.

✪ Asaurus lähetti viestin:
Jawa lähetti viestin:
Vsync on and go, nothing more to tell you.
nope not working.
AS expected. Did you try the things I mentioned?
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Näytetään 16-18 / 18 kommentista
Sivua kohden: 1530 50

Lähetetty: 1.8.2023 klo 7.07
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